General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixPreferred Region
機能していなかった設定内の「優先地域(Preferred Region)」オプションを修正しました。
- ≈✂️RemovedEGS Build Buttons—→Removed
Epic Games Storeのライブビルドから「Crash」および「Crash Server」ボタンを削除しました。
- ≈🐛Bug fixMap Rotation ID
Carentan Offensive GERマップが選択できなかったローテーションIDの問題を修正しました。
- ≈🐛Bug fixDynamicRes
Dynamic Resolution設定によって引き起こされていた、草木やアセットのぼやけを修正しました。
- ≈🐛Bug fixBiPod System
ライブマッチ中にBiPodシステムに関連して発生していたクラッシュを解決しました。
- ≈🐛Bug fixDamage IndicatorPermanent→Fixed
リデプロイ後にダメージインジケーターが画面に残る問題を修正しました。
UIバグの修正。
- ≈🎨VisualUniform TexturesStretched→Fixed
DAK PanzerdivisionおよびAfrikakorps Tropenfeldbluseユニフォームの腕のテクスチャが引き伸ばされる問題を修正しました。
DAKユニフォームの視覚的な修正。
- ≈🛠QoLField ManualObscured→Fixed
フィールドマニュアルのTobrukの項目が、Locationsタブで部分的に隠れてしまう問題を修正しました。
UIの修正。
- ≈🐛Bug fixVOIP functionality
Fixed an issue where disconnecting and reconnecting a headset caused Voice Channels to lose functionality.
- ≈🛠QoLInvite Menu placement
Corrected the incorrect placement of Invite Menus within the pause menu for Epic Games Store users.
- ≈🎨VisualDesktop IconEAC Icon→Game Icon
Fixed the Epic Games Store version of the game displaying the EAC icon as the desktop shortcut.
- ≈🐛Bug fixachievements
Fixed an issue where some skirmish achievements would not progress or unlock after the 15.0 update.
- ▲🛠QoLadmin input—→Added
Admin message pop-ups now have configurable keybinds for Ok, Cancel, and Ignore (defaulted to Y, N, and I) to fix input registration issues.
- ≈🐛Bug fixuser invitesbroken→fixed
Resolved an issue where users were unable to send invites to other players.
Fixed XR-064 invite issue.
- ≈🐛Bug fixscoreboard server nameHLL Server→Actual Name
The scoreboard now correctly displays the actual server name instead of 'HLL Server' for Windows 10 users.
Fixed Win10 scoreboard display.
- ≈🐛Bug fixachievement progression
Fixed an issue on Xbox Series X/S where restarting the game would reset achievement progression.
bugfix
- ≈🐛Bug fixadmin log labelingWarfare→Skirmish
RCon admin logs now correctly distinguish between Skirmish variants instead of labeling all as Warfare.
bugfix
- ≈🐛Bug fixRule Breaker achievement
Fixed the 'Rule Breaker' achievement unlocking incorrectly with Infantry/Recon full squads.
bugfix
- ≈🐛Bug fixSkirmish achievement increments4x→1x
Fixed a bug on PS5 where won Skirmish matches were incrementing achievements four times the intended amount.
bugfix
- ≈🛠QoLHLODs
Rebuilt High Level of Detail (HLOD) assets across all maps for better performance/visuals.
Rebuilt HLODs for all maps.
- ≈🐛Bug fixAchievements
Fixed the 'Rollin' In The Jeep' achievement being unlocked via incorrect methods.
Fixed achievement unlock method.
- ≈🐛Bug fixAnimations
Fixed character models T-Posing when using ammunition boxes.
Fixed T-Pose bug with ammo boxes.
- ≈🎯BehaviorGerman MG
Known issue: German Machine Guns disappear while mounted and ADSing at specific angles.
Known issue: MG disappearing.
- ≈🎯Behaviorvolume
Adjusted the volume attenuation of the Stuka Siren for better audio balance.
Stuka Siren adjustment
- ▲🐛Bug fixVOIP
Fixed VOIP channel volumes resetting after a map change.
Fixed volume reset
- ≈🐛Bug fixachievements
Fixed multiple achievements (Welcome to Hell, Commend and Conquer, War Hero, Iron Cross, Medal of Honor) not unlocking or incrementing correctly.
Fixed achievement tracking
- ≈🎯Behaviorconnectivity
Steam server browser and direct connect links may fail if the game is not already running.
Known issue
- ≈🐛Bug fixkey bindingsnot saving→saving
Key bindings now correctly persist after the game is restarted.
Fixed key bindings not saving after relaunching the game.
- ≈🐛Bug fixmouse functionalitylost→fixed
Players will no longer lose mouse control when an RCON map change occurs while the tactical map is open.
Fixed loss of mouse functionality when changing maps via RCON with tactical map open.
- ≈✨NewM2 HB Browningstatus—→WIP
Teased the upcoming addition of the M2 HB Browning mounted on the US M3 Half-track.
Sneak peek of M2 HB Browning mounted on US M3 Half-track.
- ▲🎯BehaviorBinocularsweapon swayPresent→Removed
Removed weapon sway when using binoculars for better reconnaissance.
Sway removal
- ≈🛠QoLTactical Mapzoom—→Smoother
Implemented smoother zooming on the Tactical Map.
UX improvement
- ≈✨NewRCon Admin Loglogging—→Added
Added extensive logging for match starts/ends, team switching, and team killing penalties.
Admin tools update
- ≈🎯BehaviorXP Systemsave trigger—→Prompt added
Players are now prompted if they attempt to leave a match before XP has been written to the server.
XP loss prevention
- ▲🔁ReworkVRAM streaming poolfixed→% of available
Switched from a fixed streaming pool size to a percentage of available VRAM across all maps for better memory management.
optimization
- ▲🐛Bug fixframe stutter—→Reduced
Reduced frame stutter in Kursk and Carentan caused by PhysX interactions.
PhysX fix
- ▲🎯BehaviorHealingbandage equip—→Immediate
Holding [F] while bleeding now immediately equips a bandage and begins the healing process.
QoL
- ≈✨NewStreamer Mode—→Added
Added Streamer Mode to hide player names, garrison locations, and server info from the HUD.
UI
- ≈📊NumericMain Menu FPSUncapped→60 FPS
Capped Main Menu FPS to 60 to prevent unnecessary 100% GPU usage.
GPU usage
- ▲🎯BehaviorServer Stability—→Improved
General improvements to server stability and VOIP connection reliability.
stability
- ≈🎯BehaviorOvertime End Condition—→0% Progress
Matches now end during overtime if the Attackers' capturing progress reaches 0%.
match logic
- ▲🎯BehaviorSpawn BlockingBlocked→Not Blocked
Critical or Downed players no longer block spawn points.
spawn logic
- ≈🐛Bug fixAnti-Aliasing
Anti-Aliasing Method now correctly respects user settings instead of defaulting to Standard AA on launch.
quality
- ≈🛠QoLInput Handling
Restored the ability to continue an input while the scoreboard or map is open.
quality
- ≈🐛Bug fixStability
Fixed 3 types of client crashes and 2 types of server crashes.
crashes
- ≈🐛Bug fixServer Settings
Fixed an issue where Vote Kick settings were reset after a map change.
servers
- ≈🐛Bug fixlanguage accessibility
Fixed a bug that prevented the Japanese language from being accessible in-game.
- ≈🐛Bug fixDeploymentdeployment trigger
Fixed an issue where players were blocked from deploying after clicking on another unit's outpost.
- ≈🐛Bug fixAT Gunserver stability
Resolved a server-wide crash that occurred when an AT gun was dismantled if the original placer had died, left, or moved far away.
- ≈🐛Bug fixDeploymentspawn state
Fixed an issue where players could deselect spawn points but remain in a 'Deploying' state without a timer.
Fixed deployment state bug.
- ≈🐛Bug fixVCRUNTIME140_1.dllerror→auto-install
Fixed the VCRUNTIME140_1.dll launch error; the required runtime is now installed automatically upon launch.
Fixed launch error.
- ≈🔁ReworkDeploy ScreenUI layoutsingle→tabs
Reimplemented the server welcome message on the deploy screen, now using separate tabs for the welcome message and map key.
Reimplemented server welcome message with tabs.
- ≈🐛Bug fixrenderingdark→fixed
Fixed a material issue that caused weapons and character assets to render completely dark when in shadows on SME.
Fixed dark assets in shadows on SME.
- ≈🐛Bug fixUniformsLoD/Materialsincorrect→correct
Applied correct LoD and materials to the Support’s US & GER Summer uniforms.
Corrected Support uniforms.
- ≈🐛Bug fixServer Listsortingbroken→fixed
Fixed the server list not correctly updating when using sorting options.
Fixed server list sorting updates.
- ≈🐛Bug fixstabilitycrash→fixed
Fixed a rare server crash caused by client connections.
Fixed rare server crash.
- ≈✨Newlocalization—→Japanese
Added Japanese localization to the game.
Added Japanese language support.
- ≈📊Numericvote kick threshold—→Higher
The vote kick threshold has been raised to prevent trolling by requiring a higher percentage of the team to agree.
Raised percentage of team required for a successful kick.
- ▲🎯Behaviorbullet penetration—→Added
Bullets now penetrate irritating materials like wire fences and small wooden posts.
Applied penetration to wire fences and small wooden posts.
- ▲🎯Behaviorcollision—→Removed
Wire fences no longer block bullets, tank shells, or heavy weapons.
Wire fences now ignore collision from bullets, shells, and heavy weapons.
- ≈✂️RemovedHUD iconsMedals present→Removed
Medals have been removed from player nameplate HUD icons to improve visual clarity.
Removed medals from player nameplates due to scaling issues.
- ≈🐛Bug fixAnti-AliasingGrainy/Sharp→Fixed
Fixed an issue where non-TAA forms of anti-aliasing appeared overly grainy or sharp.
Fixed broken AA that was too sharp/grainy.
- ≈🐛Bug fixServer QueueBypass allowed→Bypass disabled
Bypassing the server queue is no longer allowed to prevent mass disconnects during map changes.
Fixed bug where bypassing queue caused mass disconnects on map change.
- ≈🐛Bug fixPhysX stability
Fixed a crash occurring when body parts from two different dismembered bodies collided, often triggered by bombing runs or grenades.
bugfix
- ≈🐛Bug fixDX12 stability
Resolved crashes specifically affecting players using DirectX 12 on the Foy map.
bugfix
- ≈✨NewDeath Vocals—→Added
New community-submitted death screams will be added to the game to reduce repetition and enhance the cinematic atmosphere.
visual
- ▲📊NumericFPS—→+5 FPS
Culling and mesh handling improvements are expected to increase performance by 5+ FPS across the board.
Performance
- ▲🐛Bug fixCrashes
Two major crashes have been resolved, with a third high-priority crash currently being investigated.
Stability
- ▲🎯BehaviorCPU Bottleneck
Unseen body parts from dismemberments now despawn within one second to reduce CPU bottlenecks and FPS dips.
Performance
- ≈✂️RemovedCloth PhysicsEnabled→Disabled
Cloth physics were temporarily disabled to prevent crashes; they are slated to return in the next update.
Stability
- ▲🛠QoLplayer models
Optimized player models to improve frame rates across all maps, particularly in high-population servers.
Model optimization
- ≈🐛Bug fixClient Crash 01—→Fixed
Implemented a high-certainty fix for Client Crash 01 to reduce game instability.
High certainty fix
- ≈🐛Bug fixClient Crash 02—→Fixed
Implemented a speculative fix for Client Crash 02.
Speculative fix
- ≈✂️Removeddrowning deathScream→Removed
Removed the scream sound effect when a player dies from drowning.
audio
- ≈🐛Bug fixGerman LMGtracer intensity
Fixed German LMG tracer rounds having a higher light intensity than the muzzle flash.
visual
- ≈🐛Bug fixtree collision
Fixed bullet collision on multiple tree assets.
behavior
- ▲🎯Behaviorhedge collisionsolid→penetrable
Players can now shoot through the open areas on top of hedges.
Shoot through open areas
- ▲✨Newgraphical autodetect—→Added
Added graphical autodetect for low spec machines to apply the most performant settings automatically.
Low spec optimization
- ▲🐛Bug fixLMGdeploymentblocked→allowed
Players can now deploy LMGs in shallow puddles.
Shallow puddles
- ≈🐛Bug fixweaponsauto-fire→fixed
Fixed an issue where weapons would shoot without input after reloading.
Fixed post-reload fire
- ▼📊NumericStarting Resources1000→500
Reduced starting resources to encourage the use of newly added resource nodes.
Balance change
- ≈🎯BehaviorWater Movement—→Slowing/Drowning
Water now slows players based on depth and can cause drowning if submerged.
New mechanic
- ▲✨NewFOV Slider—→Added
Added an FOV slider with first-person compensation for better visibility.
QoL
- ▲🔁ReworkTracers2D→3D
Reworked tracers to be 3D, improving performance and visual depth.
Visual/Perf
- ▲🎯BehaviorTK LogicCounts as TK→No TK
Dismembering critically wounded friendly players no longer counts as teamkilling.
QoL
- ≈📊Numericround length120→90 minutes
Maximum round length decreased to reduce fatigue during attrition battles.
numeric
- ▲✨NewLeaningmechanic—→Added
Players can now lean around cover using Q and E to observe or engage while remaining more concealed.
new
- ▲✨NewAimingstability—→Added
Left Shift can now be used to steady aim for all guns, rewarding patient players.
new
- ≈✨NewText Chatprofanity filter—→Added
Added a profanity filter to English text chat.
new
- ≈🛠QoLSprintingtoggle option—→Added
Added an option to toggle sprint.
quality
- ▲🛠QoLFPS—→Increased
Decimated poly counts on over 50 common props and performed a texture sweep to save video memory.
poly count reduction
- ≈🐛Bug fixDeploymentBugged→Fixed
Fixed a critical bug where deploying during a map change could force a game shutdown.
fixed crash/stuck on map change
- ≈🐛Bug fixSector CaptureInverted→Fixed
Fixed a major bug where sector capture progress was often inverted, misleading players about who was capturing.
fixed inverted progress
- ▲✨NewVOIP—→Added
Added unit prefixes to VOIP notifications to identify which unit leader is speaking.
unit prefixes
- ▲📊NumericFPS—→Increased
Reduced polygon counts on common props to improve overall frame rates.
Decimated the poly counts on over 50 commonly used props in each map which should increase player FPS
- ▲📊NumericVRAM—→Reduced
Optimized textures to reduce video memory usage across all maps.
Did a texture sweep and managed to save on video memory in all three maps
- ▲🎯BehaviorPhysicsInterval→Every Frame
Physics corrections now run every frame, making movement and interactions smoother.
Changed physics correction to run every frame instead of only when it receives information
- ≈🐛Bug fixSector CaptureInverted→Fixed
Fixed a critical bug where sector capture progress was displayed inversely.
Fixed a terrible bug where the sector capture progress was often inverted
- ≈🐛Bug fixDeploymentCrash/Stuck→Fixed
Fixed a crash/hang issue occurring when deploying during a map change.
Fixed attempting to deploy as the map is changing... will cause the player to get stuck on the 'Failed to deploy' message