General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈✨Newcamera mode—→Added
Added a free camera mode (toggled with ';') specifically for taking screenshots and recording videos.
Free camera
- ≈✨Newcamera mode—→Added
Added a free camera mode for screenshots and videos, toggled with the ';' key.
- ≈🐛Bug fixfont size825→8.25
Fixed a bug where fonts would scale to 825 instead of 8.25 in specific regional locales.
Fixed font scaling in regions using commas as decimal separators.
- ≈🐛Bug fixversion number
Fixed the incorrect version number being displayed in the title bar.
bugfix
- ▲✨Newinstances—→Added
Added instance counts to custom columns and item filters, and fixed the ability to add instances.
new
- ≈🐛Bug fixmod merging
Fixed issues with merging level data and blocking merges with base mods.
bugfix
- ≈🐛Bug fixmod selection
Fixed the 'select all mods' toggle button when all mods are listed in mods.cfg.
bugfix
- ▲🛠QoLspellcheck—→Updated
Updated spellcheck to handle apostrophes and correctly display changes in translation mode.
quality
- ▲🛠QoLfind and replace—→Updated
Major updates to find/replace including whole word matching, highlighted terms, column sorting, and source text visibility in translation mode.
quality
- ▲✨Newtranslation lexicon—→Added
Added a translation lexicon system that suggests words for translators based on similar lines.
new
- ▲✨Newnavigation—→Added
Added open form history with back and forward buttons for easier navigation.
new
- ▲✨Newshortcuts—→Added
Added several global and mode-specific shortcuts (e.g., F3 for game world, Ctrl+W to close windows).
new
- ≈🎯Behaviorcleanup operationall references→active mod only
Changed cleanup of invalid references to only affect the current active mod.
behavior
- ▲✨Newkeybinds—→Added
Added default keybinds to simplify the setup process for SteamDeck and controller users.
Default binds for SteamDeck/Controllers.
- ≈📊Numericfont size0→4
Changed the default font size from 0 to 4 for better readability.
Changed default font size.
- ▲🔁Reworktown namesSaved→Not Saved
Town names are no longer saved in the save file, allowing translations and mods to dynamically change them.
Allows mods to change town names.
- ≈🎯Behaviorcharacter spawning—→Added
Characters can now spawn with items already equipped in their belt slot.
Items can now spawn in belt slots.
- ▲🐛Bug fixstability
Fixed several critical crashes, including one occurring on exit and another when dialogue censorship was enabled.
Fixed crashes on exit and dialogue censorship.
- ≈🐛Bug fixSave Manager
Fixed a crash/hang where the save manager would get stuck when copying a non-existent source folder.
- ≈✨NewSave Notification—→Added
Added a message box to warn players when a save file is likely corrupted due to missing source folders.
- ≈🎯BehaviorSave DeletionAllowed→Blocked
Players can no longer delete the currently active save from the save window, preventing accidental data loss.
- ≈🎯Behaviortown namessaved→unsaved
Town names are no longer saved, enabling them to be modified by translations and mods.
Allows translations and mods to change town names.
- ≈✨Newspawn items—→Added
Characters can now spawn with items already equipped in their belt slots.
Characters can now spawn with items in belt slots.
- ≈🐛Bug fixambient audio
Fixed an issue where the incorrect ambient audio bank would sometimes play.
Fixed audio bank playback.
- ≈🐛Bug fixCrossbowsGUI stats
Fixed a bug where crossbow GUI stats displayed differently while the game was paused.
Fixed display inconsistency when paused.
- ≈🐛Bug fixpathing
Resolved an unspecified bug related to path following.
Mystery path following bug fix.
- ≈🐛Bug fixdialogue censorshipcrash→stable
Fixed a game crash that occurred when dialogue censorship was enabled.
Fixed crash when switching censorship on.
- ≈📊Numericdefault font size0→4
Changed the default font size from 0 to 4 for better readability.
Increased default font size.
- ≈🐛Bug fixnew game window
Fixed the new game start window displaying incorrectly when using larger font sizes.
Fixed display with large fonts.
- ≈🐛Bug fixexit processcrash→stable
Fixed a crash that occurred when exiting the game.
Fixed crash on exit.
- ≈🐛Bug fixFCS translation modecrash/invalid→stable
Fixed crashes and invalid dialogue effects when using translation mode in the Forgotten Construction Set (FCS).
Fixed dialogue effects and crashes in FCS translation mode.
- ▲✨Newkeybinds—→Added
Added default keybinds to simplify SteamDeck and controller configuration.
quality
- ≈🐛Bug fixfont size
Fixed an issue where changing the font size in the options menu did not function correctly.
bugfix
- ≈🛠QoLBedrecovery rate multiplier—→Visible
The bed recovery rate multiplier is now clearly displayed in the tooltip for better player information.
UI update
- ▲🎯Behaviorfont loadinginitial→deferred
Deferred font loading to the splash screen to eliminate long initial black screens for users of heavy languages.
Performance fix
- ≈📝TextJapanese translation—→Updated
Updated the Japanese translation for better accuracy and clarity.
Localization
- ≈✨Newdistant town generation—→Added
Added an option to generate distant towns, which is disabled by default to optimize performance.
- ≈🐛Bug fixstability
Addressed and hopefully resolved the crash introduced in version 1.0.52.
- ≈🛠QoLBedrecovery rate multiplier
The bed recovery rate multiplier is now visible in the tooltip for better clarity on healing speeds.
- ≈🎯Behaviorfont loading
Deferred font loading to the splash screen to prevent long initial black screens, particularly for heavy languages.
- ≈🐛Bug fixsave deletion
Fixed an issue where deleting saves from the new save location was not functioning correctly.
- ▲🛠QoLsave game locationinstall path→user directory
Saves can now optionally be stored in the user directory (AppData) to avoid permission issues caused by Windows updates when installed in Program Files.
quality
- ≈✨NewFCS constants—→Added
Added Stun Recovery Rate and Robot First Aid Speed constants to the Forgotten Construction Set (FCS) for better modding control.
new
- ≈🐛Bug fixxp rate athletics
Fixed a bug where the 'xp rate athletics' constant in the FCS had no effect on gameplay.
bugfix
- ≈🐛Bug fixstability
Resolved a rare crash that occurred when certain meshes were missing from the game files.
bugfix
- ▲📊Numericstun damage recovery rate0.1x→1x
Stun damage recovery rate has been corrected, allowing characters to recover from stun significantly faster.
Fixed recovery rate being 10x too slow
- ≈🐛Bug fixstability
Fixed a rare crash that occurred when the game encountered missing meshes.
Crash fix for missing meshes
- ≈🐛Bug fixsave import
Fixed a critical issue where importing save games was broken following the 1.0.48 experimental update.
- ▲🎯BehaviorSave DirectoryInstall Path→User Directory
Saves can now optionally be stored in the user directory to prevent save issues caused by Windows updates when installed in Program Files.
Optional setting
- ≈🐛Bug fixdialogue interrupts
Fixed an issue where dialogue interrupts failed during announcements if another NPC interjected.
Fixed dialogue interrupts not working when another NPC interjected, which may improve player base raid interactions.
- ≈🐛Bug fixcage dismantling
Resolved a crash that occurred when dismantling a cage containing an unconscious character.
Fixed crash when dismantling cages with unconscious occupants.
- ≈🎯Behaviorpack beast inventoryrestocked→fixed
Fixed a bug where pack beasts belonging to wandering traders would still restock their inventory after being kidnapped.
Kidnapped pack beasts no longer erroneously restock their inventory.
- ≈🐛Bug fixturret dismantling
Resolved a potential crash when dismantling a turret that was actively being used.
Fixed a crash when dismantling a turret currently in use.
- ≈🐛Bug fixlevel editor
Fixed interior layout editor mod tracking within the level editor.
Fixed interior layout mod tracking.
- ≈🐛Bug fixfood tooltip
Fixed crashes and missing race information in the restricted food tooltips for certain mods.
Fixed restricted food tooltip crashes and missing races.
- ≈🐛Bug fixdialog
Resolved several minor bugs related to in-game dialogue.
Fixed minor dialog bugs.
- ≈📝Textlocalization—→Updated
Updated the Chinese translation for better accuracy and clarity.
Chinese translation update.
- ≈🐛Bug fixtown markers
Fixed the allocation of buildings to towns when placing town markers.
Fixed building town allocation.
- ≈🛠QoLcrash logs
Added error numbers to 'CRASHDUMP FAILED' log messages to replace garbled descriptions, aiding in debugging.
Added error numbers to crash dumps.
- ≈🐛Bug fixstability
Fixed a crash occurring when stealing backpacks.
- ≈🛠QoLitem tooltips
Cleaned up the list of races capable of eating restricted foods in item tooltips for better clarity.
- ≈✂️RemovedDisable civilians in towns optionAvailable→Removed
The option to disable civilians in towns has been removed to ensure Waystations remain populated and to eliminate stability issues.
Removed due to causing unpopulated Waystations and providing negligible performance gains.
- ≈🐛Bug fixPlayer built tables
Fixed a visual bug where the 'use' cursor would incorrectly appear on tables built by the player.
Fixed use cursor appearing on player built tables
- ≈🐛Bug fixRagdoll system
Resolved a crash that occurred as a result of previous attempts to fix ragdoll-related crashes.
Fixed a crash related to previous ragdoll crash fixes
- ≈🐛Bug fixInstallation path
Fixed issues with fonts, audio, and translations when the game is installed in a directory containing non-ASCII characters.
Fixed translations, fonts and audio for non-ascii paths
- ≈🎯BehaviorTexture loadingCrash→Black texture
Improved error handling for invalid or corrupt textures; the game will now display a black texture instead of crashing.
Invalid textures now show as black instead of crashing
- ≈🐛Bug fixvisibility
Fixed several visibility bugs occurring within building interiors.
- ≈🎯Behaviorhealth logic
Fixed an issue where knocked-out NPCs would die upon the player leaving the area; the game now correctly accounts for their remaining health.
- ≈🐛Bug fixdialogue trigger
Fixed a bug where bounty dialogue would fail to trigger when handing in Eyegor.
- ≈🐛Bug fixstability
Implemented additional crash fixes to improve overall game stability.
- ≈🎨VisualChinese font—→New Font
Changed the Chinese language font to one that is more legible based on community feedback.
- ≈🐛Bug fixStability
Fixed several random crashes, including one occurring when savegame names end in '...' and one in the Escape Cannibal Cage tutorial.
- ≈🐛Bug fixTurret UI
Fixed a bug where the dismantle button was missing from the turret info data panel for upgradeable turrets.
- ≈🐛Bug fixCharacter Generation
Fixed clothing being assigned to characters before the race limiter is set up.
- ≈🐛Bug fixEquipment Logic
Fixed boots spawning on characters with no legs and ensured the boot slot is disabled for such characters.
- ▼🐛Bug fixStealthXP GainGain XP in cage→No XP in cage
Fixed an exploit where players could gain stealth experience while imprisoned in a cage.
- ≈✨NewCommunity Forums—→Added
Added dedicated Chinese, Japanese, and Russian language sub-forums on the Steam Community Forum.
- ≈✨Newlanguage support—→Simplified Chinese
Added Simplified Chinese as an additional language option for the game.
Added Simplified Chinese language support via external partners.
- ≈🐛Bug fixstability
Resolved several stability issues to reduce game crashes.
Fixed stability issues.
- ≈🐛Bug fixcarrying mechanic
Fixed a bug where carried characters would remain in the carrying animation indefinitely if they died.
Fixed carried person death bug.
- ≈🐛Bug fixinventory UI
Fixed an issue where dropping items onto portraits while the view was scrolled did not function correctly.
Fixed item dropping on portraits.
- ≈🐛Bug fixstability
Resolved a random crash to improve overall game stability.
Fixed a random crash
- ≈🐛Bug fixinteraction
Fixed an issue where carried characters would remain stuck in the carry animation after dying.
Fixed carried person death bug
- ≈🐛Bug fixUI interaction
Fixed a bug that occurred when dropping items onto portraits while the view was scrolled.
Fixed item dropping on portraits
- ≈•Otherlocalizationv1.0.28→v1.0.22
Rolled back Japanese translations to version 1.0.22 to fix current translation errors.
Japanese translation rollback
- ≈🐛Bug fixstability
Fixed a crash that occurred when combat was cleared during an EV_I_DEFEATED_SQUAD dialogue event.
- ≈🐛Bug fixvoice
Fixed an issue where characters retained incorrect voices after changing race or gender in the character editor.
- ≈🐛Bug fixkidnap order
Fixed the kidnap order functionality when targeting wild animals.
- ≈✨Newsave logging—→Added
Added a new save logging system to assist in debugging save and load related problems.
- ≈🛠QoLFCS translation export—→Added
Existing translations can now be exported as gamedata.po, including fixes for multi-line strings.
- ≈🛠QoLFCS deprecated values—→Added
Added 'no longer used' descriptions for deprecated values in the FCS to improve clarity for modders.
- ≈🐛Bug fixstability
Fixed a rare crash that occurred when a character had no clothing equipped.
Crashfix
- ≈🐛Bug fixfaction logic
Resolved an issue where some towns could have a null faction.
Bugfix
- ≈🛠QoLeditor functionality
Removed unplaceable towns from the town list within the in-game editor for better usability.
QoL
- ≈🐛Bug fixsave system
Fixed a crash that occurred if the save folder was missing.
Crashfix
- ≈🐛Bug fixcharacter editor
Fixed a crash triggered by limb stumps when changing a character's race in the editor.
Crashfix
- ≈🎯Behaviorguard AI
Fixed a few minor town guards who failed to respond to attacks.
Bugfix
- ≈🐛Bug fixbase raid behavior
Fixed an issue where base raids would occasionally fail to leave after the encounter.
- ≈🐛Bug fixcontext menu
Fixed a bug where carrying, bed, and cage states would mix up, causing incorrect context menu commands to appear.
- ≈🐛Bug fixstability
Fixed crashes occurring when loading physical items with missing mesh files or characters in beds where the target was not actually a bed.
- ≈🐛Bug fixbackpacks
Fixed an issue where backpack contents were not being imported when the backpack was inside another container.
- ≈🐛Bug fixmodding
Fixed a bug regarding the overriding of newland/land/textures paths within mods.
- ≈✨Newinput detection—→Added
Added an error message to notify the player when the game fails to detect a mouse.
- ≈🐛Bug fixcharacter models
Fixed mod crashes caused by missing character models and added an error message to explain why an invisible entity is attacking the player.
- ≈🛠QoLmesh fallback
Tweaked the fallback system for missing item meshes to improve visual stability.
- ≈🎨VisualBlood Effects—→Added
Added blood sprays, blood pools, and bloody trails for crawling/bleeding characters.
visual
- ▲🔁ReworkHold PositionPassive→Hold
Passive button replaced by Hold, allowing characters to stay in place but still fight enemies in range.
rework
- ▼🎯BehaviorBase Assaults—→Added
Roaming bandit squads can now assault and potentially capture the player's base.
new
- ▼📊NumericDeath ChanceBase→+20%
Default chance of death increased by 20%.
tweak
- ≈🎯BehaviorAI Sensory SystemOmniscient→Line of Sight
Squads now rely on line of sight, preventing them from chasing enemies over hills blindly.
tweak
- ≈🐛Bug fixshop artifacts
Fixed an issue where artifacts, such as ancient science books, would disappear from shops.
Bugfix
- ≈🐛Bug fixcrafting inventory
Items no longer disappear from crafting buildings when a recipe is changed.
Bugfix
- ▲🛠QoLragdoll performance
Improved game performance and reduced lag when a large number of ragdolls enter the sleep state.
Optimization
- ≈🐛Bug fixdismantling stability
Resolved a crash that occurred while dismantling buildings.
Crash fix
- ▲📊Numericmove speed penaltyHigher→Lower
Encumbrance and other movement penalties have been slightly reduced.
Encumbrance has less effect on speed
- ▲✨Newnarcotics production—→Added
Narcotics production has been added to the technology tree.
Added to tech tree in 0.95.6
- ▼✂️Removedbounty reclaimPossible→Removed
Fixed an exploit where players could re-claim bounties by releasing prisoners.
Cannot reclaim bounties by releasing prisoners
- ≈🐛Bug fixstability
Fixed two random crashes and a bug causing truncated filenames in crashdump zips.
Crash fixes
- ≈🐛Bug fixragdoll physics
Fixed character location errors when ragdolling down hills and general corpse ragdoll bugs.
Physics fix
- ≈🐛Bug fixsave system
Fixed a critical bug where squad members were not saved if the majority of the squad was knocked out.
- ≈🐛Bug fixfullscreen mode
Resolved an issue causing instability or crashes when using Alt+Tab in fullscreen mode.
- ≈🐛Bug fixfont scaling
Fixed an issue where fonts appeared oversized on resolutions higher than 1920p.
- ▲🔁Reworkmulti-threading
Huge optimization using more multi-threading for game code and AI, significantly improving performance in high-population areas.
Performance
- ▲🛠QoLlighting render
Optimized light rendering to reduce performance lag.
Performance
- ▲🔁Reworkgame launcherOgre engine default→Custom Launcher
Implemented a custom game launcher to resolve DX11 configuration issues.
Stability
- ▲🐛Bug fixpathfinding
Fixed various pathfinding and collision bugs for smoother character movement.
Bugfix
- ▲🐛Bug fixragdolls
Fixed a ragdoll display bug.
Visual
- ≈🎨Visuallighting—→Added
Added emissive lighting to the game.
Visual improvement.
- ▲🎯BehaviorPathfindingrangelocal→super long-range
Added AI ability for super long-range pathfinding, even when intermediate zones are unloaded.
AI can now pathfind across unloaded zones.
- ▲🐛Bug fixUI Tooltipsblack-on-black→visible
Fixed orders panel black text-on-black tooltips for better readability.
Fixed orders panel text.
- ▲🐛Bug fixPause Menuunstable→fixed
Fixed issues where the game would unpause during autosaves or while the in-game main menu was open.
Fixed unpausing during autosave or main menu.