PatchDiff
ゲームニュース概要

General

一般Quality of Life · UI · Camera · Localization · FCS · Modding · Tooling · System · Stability · Controller · Performance · Combat · Technical · Bugfixes · Bugfix · Gameplay · AI · Visuals · Balance · Physics · Engine
33 パッチ最終変更 26mo ago▲ +22

勢力推移

上=バフ、下=ナーフ
0+22Aug 27, 2015Apr 1, 2024Aug 27, 2015 — 0.75 update released +3 / -0 (cum +3)Nov 4, 2015 — Update 0.76.0 (Experimental Build) Released +5 / -0 (cum +8)Nov 5, 2015 — 0.76.1 HotFix +0 / -0 (cum +8)Nov 6, 2015 — Update 0.76.2 (Experimental build) +0 / -0 (cum +8)Dec 6, 2016 — 0.95.7 Release (experimental build) +2 / -1 (cum +9)Sep 27, 2017 — New map section released for "Experimental" build +1 / -0 (cum +10)Feb 27, 2018 — Update 0.98.0 Out Now (Experimental) +1 / -2 (cum +9)Apr 1, 2019 — Update 1.0.21 Out Now +0 / -0 (cum +9)Apr 18, 2019 — Update 1.0.25 Out Now +0 / -0 (cum +9)May 3, 2019 — Update 1.0.26 Experimental +0 / -0 (cum +9)Jun 14, 2019 — Update 1.0.29 Experimental +0 / -0 (cum +9)Jun 20, 2019 — Update 1.0.31 Out Now +0 / -0 (cum +9)Aug 6, 2019 — Kenshi v1.0.33 +0 / -1 (cum +8)Oct 10, 2019 — Kenshi v1.0.36 (Experimental Branch) +0 / -0 (cum +8)Dec 16, 2019 — Kenshi v1.0.41 (Experimental Branch) +0 / -0 (cum +8)Dec 18, 2019 — Kenshi v1.0.42 (Experimental Branch) +0 / -0 (cum +8)Jan 7, 2020 — Kenshi v1.0.43 & v1.0.44 (Experimental Branch) +0 / -0 (cum +8)Jan 22, 2020 — Kenshi v1.0.45 (Experimental Branch) +0 / -0 (cum +8)Jul 7, 2020 — Kenshi 1.0.48 (Experimental Branch) +1 / -0 (cum +9)Jul 8, 2020 — Kenshi 1.0.49 (Experimental Branch) +0 / -0 (cum +9)Jul 10, 2020 — Kenshi 1.0.50 (Experimental Branch) +1 / -0 (cum +10)Jul 16, 2020 — Kenshi v1.0.50 +1 / -0 (cum +11)Oct 6, 2020 — Kenshi 1.0.51 (Experimental Branch) +0 / -0 (cum +11)May 5, 2021 — Kenshi 1.0.53 (experimental branch) +0 / -0 (cum +11)Dec 13, 2021 — 1.0.55 +1 / -0 (cum +12)Mar 22, 2023 — Kenshi 1.0.60 Patch Notes (experimental) +1 / -0 (cum +13)Mar 23, 2023 — Kenshi 1.0.62 Patch Notes (experimental) +0 / -0 (cum +13)Mar 24, 2023 — Kenshi 1.0.64 Patch Notes (experimental) +0 / -0 (cum +13)Feb 6, 2024 — Kenshi 1.0.64 / FCS 2.14 Patch Notes +3 / -0 (cum +16)Feb 15, 2024 — FCS 2.14.1 Hotfix (Experimental) +6 / -0 (cum +22)Feb 22, 2024 — Kenshi 1.0.65 + FCS 2.14.2 Hotfix +0 / -0 (cum +22)Mar 26, 2024 — Kenshi 1.0.67 - Experimental Branch +0 / -0 (cum +22)Apr 1, 2024 — Kenshi 1.0.68 Patch Notes +0 / -0 (cum +22)
アビリティにズーム:5アビリティ追跡中
変更タイプで絞り込み:この項目に10タイプ

パッチ履歴

    • Newcamera modeAdded

      Added a free camera mode (toggled with ';') specifically for taking screenshots and recording videos.

      Free camera

    • Newcamera modeAdded

      Added a free camera mode for screenshots and videos, toggled with the ';' key.

    • 🐛Bug fixfont size8258.25

      Fixed a bug where fonts would scale to 825 instead of 8.25 in specific regional locales.

      Fixed font scaling in regions using commas as decimal separators.

    • 🐛Bug fixversion number

      Fixed the incorrect version number being displayed in the title bar.

      bugfix

    • NewinstancesAdded

      Added instance counts to custom columns and item filters, and fixed the ability to add instances.

      new

    • 🐛Bug fixmod merging

      Fixed issues with merging level data and blocking merges with base mods.

      bugfix

    • 🐛Bug fixmod selection

      Fixed the 'select all mods' toggle button when all mods are listed in mods.cfg.

      bugfix

    • 🛠QoLspellcheckUpdated

      Updated spellcheck to handle apostrophes and correctly display changes in translation mode.

      quality

    • 🛠QoLfind and replaceUpdated

      Major updates to find/replace including whole word matching, highlighted terms, column sorting, and source text visibility in translation mode.

      quality

    • Newtranslation lexiconAdded

      Added a translation lexicon system that suggests words for translators based on similar lines.

      new

    • NewnavigationAdded

      Added open form history with back and forward buttons for easier navigation.

      new

    • NewshortcutsAdded

      Added several global and mode-specific shortcuts (e.g., F3 for game world, Ctrl+W to close windows).

      new

    • 🎯Behaviorcleanup operationall referencesactive mod only

      Changed cleanup of invalid references to only affect the current active mod.

      behavior

    • NewkeybindsAdded

      Added default keybinds to simplify the setup process for SteamDeck and controller users.

      Default binds for SteamDeck/Controllers.

    • 📊Numericfont size04

      Changed the default font size from 0 to 4 for better readability.

      Changed default font size.

    • 🔁Reworktown namesSavedNot Saved

      Town names are no longer saved in the save file, allowing translations and mods to dynamically change them.

      Allows mods to change town names.

    • 🎯Behaviorcharacter spawningAdded

      Characters can now spawn with items already equipped in their belt slot.

      Items can now spawn in belt slots.

    • 🐛Bug fixstability

      Fixed several critical crashes, including one occurring on exit and another when dialogue censorship was enabled.

      Fixed crashes on exit and dialogue censorship.

    • 🐛Bug fixSave Manager

      Fixed a crash/hang where the save manager would get stuck when copying a non-existent source folder.

    • NewSave NotificationAdded

      Added a message box to warn players when a save file is likely corrupted due to missing source folders.

    • 🎯BehaviorSave DeletionAllowedBlocked

      Players can no longer delete the currently active save from the save window, preventing accidental data loss.

    • 🎯Behaviortown namessavedunsaved

      Town names are no longer saved, enabling them to be modified by translations and mods.

      Allows translations and mods to change town names.

    • Newspawn itemsAdded

      Characters can now spawn with items already equipped in their belt slots.

      Characters can now spawn with items in belt slots.

    • 🐛Bug fixambient audio

      Fixed an issue where the incorrect ambient audio bank would sometimes play.

      Fixed audio bank playback.

    • 🐛Bug fixCrossbowsGUI stats

      Fixed a bug where crossbow GUI stats displayed differently while the game was paused.

      Fixed display inconsistency when paused.

    • 🐛Bug fixpathing

      Resolved an unspecified bug related to path following.

      Mystery path following bug fix.

    • 🐛Bug fixdialogue censorshipcrashstable

      Fixed a game crash that occurred when dialogue censorship was enabled.

      Fixed crash when switching censorship on.

    • 📊Numericdefault font size04

      Changed the default font size from 0 to 4 for better readability.

      Increased default font size.

    • 🐛Bug fixnew game window

      Fixed the new game start window displaying incorrectly when using larger font sizes.

      Fixed display with large fonts.

    • 🐛Bug fixexit processcrashstable

      Fixed a crash that occurred when exiting the game.

      Fixed crash on exit.

    • 🐛Bug fixFCS translation modecrash/invalidstable

      Fixed crashes and invalid dialogue effects when using translation mode in the Forgotten Construction Set (FCS).

      Fixed dialogue effects and crashes in FCS translation mode.

    • NewkeybindsAdded

      Added default keybinds to simplify SteamDeck and controller configuration.

      quality

    • 🐛Bug fixfont size

      Fixed an issue where changing the font size in the options menu did not function correctly.

      bugfix

  1. Dec 13, 2021·1.0.55+1
    • 🛠QoLBedrecovery rate multiplierVisible

      The bed recovery rate multiplier is now clearly displayed in the tooltip for better player information.

      UI update

    • 🎯Behaviorfont loadinginitialdeferred

      Deferred font loading to the splash screen to eliminate long initial black screens for users of heavy languages.

      Performance fix

    • 📝TextJapanese translationUpdated

      Updated the Japanese translation for better accuracy and clarity.

      Localization

    • Newdistant town generationAdded

      Added an option to generate distant towns, which is disabled by default to optimize performance.

    • 🐛Bug fixstability

      Addressed and hopefully resolved the crash introduced in version 1.0.52.

    • 🛠QoLBedrecovery rate multiplier

      The bed recovery rate multiplier is now visible in the tooltip for better clarity on healing speeds.

    • 🎯Behaviorfont loading

      Deferred font loading to the splash screen to prevent long initial black screens, particularly for heavy languages.

    • 🐛Bug fixsave deletion

      Fixed an issue where deleting saves from the new save location was not functioning correctly.

  2. Jul 16, 2020·Kenshi v1.0.50+1
    • 🛠QoLsave game locationinstall pathuser directory

      Saves can now optionally be stored in the user directory (AppData) to avoid permission issues caused by Windows updates when installed in Program Files.

      quality

    • NewFCS constantsAdded

      Added Stun Recovery Rate and Robot First Aid Speed constants to the Forgotten Construction Set (FCS) for better modding control.

      new

    • 🐛Bug fixxp rate athletics

      Fixed a bug where the 'xp rate athletics' constant in the FCS had no effect on gameplay.

      bugfix

    • 🐛Bug fixstability

      Resolved a rare crash that occurred when certain meshes were missing from the game files.

      bugfix

    • 📊Numericstun damage recovery rate0.1x1x

      Stun damage recovery rate has been corrected, allowing characters to recover from stun significantly faster.

      Fixed recovery rate being 10x too slow

    • 🐛Bug fixstability

      Fixed a rare crash that occurred when the game encountered missing meshes.

      Crash fix for missing meshes

    • 🐛Bug fixsave import

      Fixed a critical issue where importing save games was broken following the 1.0.48 experimental update.

    • 🎯BehaviorSave DirectoryInstall PathUser Directory

      Saves can now optionally be stored in the user directory to prevent save issues caused by Windows updates when installed in Program Files.

      Optional setting

    • 🐛Bug fixdialogue interrupts

      Fixed an issue where dialogue interrupts failed during announcements if another NPC interjected.

      Fixed dialogue interrupts not working when another NPC interjected, which may improve player base raid interactions.

    • 🐛Bug fixcage dismantling

      Resolved a crash that occurred when dismantling a cage containing an unconscious character.

      Fixed crash when dismantling cages with unconscious occupants.

    • 🎯Behaviorpack beast inventoryrestockedfixed

      Fixed a bug where pack beasts belonging to wandering traders would still restock their inventory after being kidnapped.

      Kidnapped pack beasts no longer erroneously restock their inventory.

    • 🐛Bug fixturret dismantling

      Resolved a potential crash when dismantling a turret that was actively being used.

      Fixed a crash when dismantling a turret currently in use.

    • 🐛Bug fixlevel editor

      Fixed interior layout editor mod tracking within the level editor.

      Fixed interior layout mod tracking.

    • 🐛Bug fixfood tooltip

      Fixed crashes and missing race information in the restricted food tooltips for certain mods.

      Fixed restricted food tooltip crashes and missing races.

    • 🐛Bug fixdialog

      Resolved several minor bugs related to in-game dialogue.

      Fixed minor dialog bugs.

    • 📝TextlocalizationUpdated

      Updated the Chinese translation for better accuracy and clarity.

      Chinese translation update.

    • 🐛Bug fixtown markers

      Fixed the allocation of buildings to towns when placing town markers.

      Fixed building town allocation.

    • 🛠QoLcrash logs

      Added error numbers to 'CRASHDUMP FAILED' log messages to replace garbled descriptions, aiding in debugging.

      Added error numbers to crash dumps.

    • 🐛Bug fixstability

      Fixed a crash occurring when stealing backpacks.

    • 🛠QoLitem tooltips

      Cleaned up the list of races capable of eating restricted foods in item tooltips for better clarity.

    • ✂️RemovedDisable civilians in towns optionAvailableRemoved

      The option to disable civilians in towns has been removed to ensure Waystations remain populated and to eliminate stability issues.

      Removed due to causing unpopulated Waystations and providing negligible performance gains.

    • 🐛Bug fixPlayer built tables

      Fixed a visual bug where the 'use' cursor would incorrectly appear on tables built by the player.

      Fixed use cursor appearing on player built tables

    • 🐛Bug fixRagdoll system

      Resolved a crash that occurred as a result of previous attempts to fix ragdoll-related crashes.

      Fixed a crash related to previous ragdoll crash fixes

    • 🐛Bug fixInstallation path

      Fixed issues with fonts, audio, and translations when the game is installed in a directory containing non-ASCII characters.

      Fixed translations, fonts and audio for non-ascii paths

    • 🎯BehaviorTexture loadingCrashBlack texture

      Improved error handling for invalid or corrupt textures; the game will now display a black texture instead of crashing.

      Invalid textures now show as black instead of crashing

    • 🐛Bug fixvisibility

      Fixed several visibility bugs occurring within building interiors.

    • 🎯Behaviorhealth logic

      Fixed an issue where knocked-out NPCs would die upon the player leaving the area; the game now correctly accounts for their remaining health.

    • 🐛Bug fixdialogue trigger

      Fixed a bug where bounty dialogue would fail to trigger when handing in Eyegor.

    • 🐛Bug fixstability

      Implemented additional crash fixes to improve overall game stability.

  3. Aug 6, 2019·Kenshi v1.0.33-1
    • 🎨VisualChinese fontNew Font

      Changed the Chinese language font to one that is more legible based on community feedback.

    • 🐛Bug fixStability

      Fixed several random crashes, including one occurring when savegame names end in '...' and one in the Escape Cannibal Cage tutorial.

    • 🐛Bug fixTurret UI

      Fixed a bug where the dismantle button was missing from the turret info data panel for upgradeable turrets.

    • 🐛Bug fixCharacter Generation

      Fixed clothing being assigned to characters before the race limiter is set up.

    • 🐛Bug fixEquipment Logic

      Fixed boots spawning on characters with no legs and ensured the boot slot is disabled for such characters.

    • 🐛Bug fixStealthXP GainGain XP in cageNo XP in cage

      Fixed an exploit where players could gain stealth experience while imprisoned in a cage.

    • NewCommunity ForumsAdded

      Added dedicated Chinese, Japanese, and Russian language sub-forums on the Steam Community Forum.

  4. Jun 20, 2019·Update 1.0.31 Out Now
    • Newlanguage supportSimplified Chinese

      Added Simplified Chinese as an additional language option for the game.

      Added Simplified Chinese language support via external partners.

    • 🐛Bug fixstability

      Resolved several stability issues to reduce game crashes.

      Fixed stability issues.

    • 🐛Bug fixcarrying mechanic

      Fixed a bug where carried characters would remain in the carrying animation indefinitely if they died.

      Fixed carried person death bug.

    • 🐛Bug fixinventory UI

      Fixed an issue where dropping items onto portraits while the view was scrolled did not function correctly.

      Fixed item dropping on portraits.

    • 🐛Bug fixstability

      Resolved a random crash to improve overall game stability.

      Fixed a random crash

    • 🐛Bug fixinteraction

      Fixed an issue where carried characters would remain stuck in the carry animation after dying.

      Fixed carried person death bug

    • 🐛Bug fixUI interaction

      Fixed a bug that occurred when dropping items onto portraits while the view was scrolled.

      Fixed item dropping on portraits

    • Otherlocalizationv1.0.28v1.0.22

      Rolled back Japanese translations to version 1.0.22 to fix current translation errors.

      Japanese translation rollback

    • 🐛Bug fixstability

      Fixed a crash that occurred when combat was cleared during an EV_I_DEFEATED_SQUAD dialogue event.

    • 🐛Bug fixvoice

      Fixed an issue where characters retained incorrect voices after changing race or gender in the character editor.

    • 🐛Bug fixkidnap order

      Fixed the kidnap order functionality when targeting wild animals.

    • Newsave loggingAdded

      Added a new save logging system to assist in debugging save and load related problems.

    • 🛠QoLFCS translation exportAdded

      Existing translations can now be exported as gamedata.po, including fixes for multi-line strings.

    • 🛠QoLFCS deprecated valuesAdded

      Added 'no longer used' descriptions for deprecated values in the FCS to improve clarity for modders.

  5. Apr 18, 2019·Update 1.0.25 Out Now
    • 🐛Bug fixstability

      Fixed a rare crash that occurred when a character had no clothing equipped.

      Crashfix

    • 🐛Bug fixfaction logic

      Resolved an issue where some towns could have a null faction.

      Bugfix

    • 🛠QoLeditor functionality

      Removed unplaceable towns from the town list within the in-game editor for better usability.

      QoL

    • 🐛Bug fixsave system

      Fixed a crash that occurred if the save folder was missing.

      Crashfix

    • 🐛Bug fixcharacter editor

      Fixed a crash triggered by limb stumps when changing a character's race in the editor.

      Crashfix

    • 🎯Behaviorguard AI

      Fixed a few minor town guards who failed to respond to attacks.

      Bugfix

    • 🐛Bug fixbase raid behavior

      Fixed an issue where base raids would occasionally fail to leave after the encounter.

    • 🐛Bug fixcontext menu

      Fixed a bug where carrying, bed, and cage states would mix up, causing incorrect context menu commands to appear.

    • 🐛Bug fixstability

      Fixed crashes occurring when loading physical items with missing mesh files or characters in beds where the target was not actually a bed.

    • 🐛Bug fixbackpacks

      Fixed an issue where backpack contents were not being imported when the backpack was inside another container.

    • 🐛Bug fixmodding

      Fixed a bug regarding the overriding of newland/land/textures paths within mods.

    • Newinput detectionAdded

      Added an error message to notify the player when the game fails to detect a mouse.

    • 🐛Bug fixcharacter models

      Fixed mod crashes caused by missing character models and added an error message to explain why an invisible entity is attacking the player.

    • 🛠QoLmesh fallback

      Tweaked the fallback system for missing item meshes to improve visual stability.

    • 🎨VisualBlood EffectsAdded

      Added blood sprays, blood pools, and bloody trails for crawling/bleeding characters.

      visual

    • 🔁ReworkHold PositionPassiveHold

      Passive button replaced by Hold, allowing characters to stay in place but still fight enemies in range.

      rework

    • 🎯BehaviorBase AssaultsAdded

      Roaming bandit squads can now assault and potentially capture the player's base.

      new

    • 📊NumericDeath ChanceBase+20%

      Default chance of death increased by 20%.

      tweak

    • 🎯BehaviorAI Sensory SystemOmniscientLine of Sight

      Squads now rely on line of sight, preventing them from chasing enemies over hills blindly.

      tweak

    • 🐛Bug fixshop artifacts

      Fixed an issue where artifacts, such as ancient science books, would disappear from shops.

      Bugfix

    • 🐛Bug fixcrafting inventory

      Items no longer disappear from crafting buildings when a recipe is changed.

      Bugfix

    • 🛠QoLragdoll performance

      Improved game performance and reduced lag when a large number of ragdolls enter the sleep state.

      Optimization

    • 🐛Bug fixdismantling stability

      Resolved a crash that occurred while dismantling buildings.

      Crash fix

    • 📊Numericmove speed penaltyHigherLower

      Encumbrance and other movement penalties have been slightly reduced.

      Encumbrance has less effect on speed

    • Newnarcotics productionAdded

      Narcotics production has been added to the technology tree.

      Added to tech tree in 0.95.6

    • ✂️Removedbounty reclaimPossibleRemoved

      Fixed an exploit where players could re-claim bounties by releasing prisoners.

      Cannot reclaim bounties by releasing prisoners

    • 🐛Bug fixstability

      Fixed two random crashes and a bug causing truncated filenames in crashdump zips.

      Crash fixes

    • 🐛Bug fixragdoll physics

      Fixed character location errors when ragdolling down hills and general corpse ragdoll bugs.

      Physics fix

  6. Nov 5, 2015·0.76.1 HotFix
    • 🐛Bug fixsave system

      Fixed a critical bug where squad members were not saved if the majority of the squad was knocked out.

    • 🐛Bug fixfullscreen mode

      Resolved an issue causing instability or crashes when using Alt+Tab in fullscreen mode.

    • 🐛Bug fixfont scaling

      Fixed an issue where fonts appeared oversized on resolutions higher than 1920p.

    • 🔁Reworkmulti-threading

      Huge optimization using more multi-threading for game code and AI, significantly improving performance in high-population areas.

      Performance

    • 🛠QoLlighting render

      Optimized light rendering to reduce performance lag.

      Performance

    • 🔁Reworkgame launcherOgre engine defaultCustom Launcher

      Implemented a custom game launcher to resolve DX11 configuration issues.

      Stability

    • 🐛Bug fixpathfinding

      Fixed various pathfinding and collision bugs for smoother character movement.

      Bugfix

    • 🐛Bug fixragdolls

      Fixed a ragdoll display bug.

      Visual

  7. Aug 27, 2015·0.75 update released+3
    • 🎨VisuallightingAdded

      Added emissive lighting to the game.

      Visual improvement.

    • 🎯BehaviorPathfindingrangelocalsuper long-range

      Added AI ability for super long-range pathfinding, even when intermediate zones are unloaded.

      AI can now pathfind across unloaded zones.

    • 🐛Bug fixUI Tooltipsblack-on-blackvisible

      Fixed orders panel black text-on-black tooltips for better readability.

      Fixed orders panel text.

    • 🐛Bug fixPause Menuunstablefixed

      Fixed issues where the game would unpause during autosaves or while the in-game main menu was open.

      Fixed unpausing during autosave or main menu.