General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈•OtherUnity Engine Version2022.3.33f1→2022.3.62f2
ゲームエンジンをアップデートし、セキュリティ脆弱性CVE-2025-59489への対応と全体的な安定性の向上を図りました。
エンジンアップデート
- ≈🐛Bug fixDialogue Display
一部の繁体字中国語の会話テキストが正しく表示されない問題を修正しました。
修正
- ≈🐛Bug fixBoss Music
戦闘から離脱した後に再突入した際、ボス戦のBGMが再開されないことがある問題を修正しました。
修正
- ≈🎯BehaviorEnemy AI
特定の敵が壁の中にテレポートしてしまう問題を修正しました。
修正
- ≈🐛Bug fixhealth bar color
色覚サポートモードにおいて、モンスターの体力バーの色が正しく変換されるようになり、該当プレイヤーの視認性が向上しました。
モンスターの体力バーにおける色覚サポートモードの変換不具合を修正しました。
- ≈🐛Bug fixattack cue flashesred→orange
色覚サポートモードにおいて、攻撃の合図となる赤色のフラッシュが適切にオレンジ色へ変換されるようになり、視認性が向上しました。
攻撃の合図における色覚サポートモードの変換不具合を修正しました。
- ≈🐛Bug fixsettings menu layout
メインメニューで異なる言語を使用する際に発生していた、設定メニューのレイアウト問題を解決しました。
言語切り替え時のレイアウト問題を修正しました。
- ≈✨Newcolorblind mode—→Added
赤緑色覚多様性対応モードを追加しました。視認性を高めるため、赤色のインジケーターをオレンジ色に、緑色のインジケーターを青色に変更します。
- ≈🐛Bug fixsave progress
真エンディングに到達した際にプレイヤーの進行状況が破損し、最後のカットシーンが再生されなくなるバグを修正しました。
- ≈✨Newframe rate limiter—→Added Hz
Introduced a built-in frame rate limiter with options for Unlimit, 60 Hz, 90 Hz, and 120 Hz to improve performance stability.
- ≈🐛Bug fixitem persistence
Fixed an issue where the Steely Jade would disappear if the player died exactly when it dropped.
- ≈🐛Bug fixaudio timing
Corrected audio effects to play at the correct time when max health is increased.
- ≈🐛Bug fixmonster ID
Fixed unique monster ID repetition across scenes, preventing incorrect status interactions between different monsters.
- ≈🐛Bug fixitem persistence
Fixed a bug where items dropped by the protagonist would disappear upon death.
- ▲🐛Bug fixdamageLow→Corrected
Fixed an issue where self-destructing frogs jumping out of water dealt significantly less damage than intended.
bugfix
- ≈🛠QoLUI Layout
Adjusted the right-side notification interface to prevent text clipping in certain languages.
quality
- ≈🛠QoLloading time
Optimized the loading time for the opening animation when starting a new save.
Optimized
- ≈🐛Bug fixmini-map markers
Resolved incorrect marking of the player's drop location on the mini-map.
Fixed
- ≈🐛Bug fixvisual clarity
Resolved an issue where the protagonist appeared blurry during camera zoom-outs.
- ≈🐛Bug fixaudio triggers
Fixed disappearing sound effects for interactive elements and audio loss when opening/closing the map.
- ≈🐛Bug fixenvironment rendering
Corrected material display order and fixed missing explosion fragments for stone pillars in the Grotto of Scriptures.
- ≈🐛Bug fixMystic Nymph interaction
Resolved an issue allowing the Mystic Nymph to interact through walls.
bugfix
- ≈✂️RemovedSoulscape platforms—→Removed
Removed unreachable platforms in Soulscapes to clean up map geometry.
bugfix
- ≈🐛Bug fixAbandoned Mines respawn
Fixed respawn locations in Abandoned Mines that could cause the player to get stuck.
bugfix
- ≈🐛Bug fixFactory flame SFX
Resolved audio issues with flame sound effects in the Factory.
bugfix
- ≈🐛Bug fixGrotto of Scriptures pillars
Corrected an issue where broken pillars would repeatedly trigger breaking effects.
bugfix
- ≈🐛Bug fixLimitless Realm tutorial
Fixed a bug where falling during tutorial completion would cause a progression lock.
bugfix
- ≈✨NewDog-shape enemy SFX—→Added
Added a death explosion sound effect for dog-shape enemies.
visual
- ≈🐛Bug fixHot spring animation
Fixed animation freeze issues within the hot spring.
bugfix
- ≈🐛Bug fixKanghui BGM
Corrected background music errors in the Kanghui Boss Fight.
bugfix
- ≈✨NewWorld SFX—→Added
Added sound effects for the water gate, Kuafu's Workbench, and Root Pinnacle entrance.
visual
- ≈🐛Bug fixDatabase textures
Resolved character image resolution issues in the database that caused broken textures.
bugfix
- ≈✨NewCrowdfunding board SFX—→Added
Added sound effects for the crowdfunding text message board.
visual
- ≈🛠QoLlocalization
Extensive proofreading for Russian and Ukrainian languages.
quality
- ≈🐛Bug fixcollision
Fixed abnormal platform collision detection in the Factory Area.
bugfix
- ≈🐛Bug fixcamera
Fixed an issue where camera perspective could not be controlled while climbing walls.
bugfix
- ≈🎯BehaviorStripped DLLsEnabled→Disabled
Disabled Stripped DLLs to provide the necessary space and access for community mods.
Modding support
- ≈🛠QoL3D Models
Optimized polygon counts for 3D models to improve performance.
Optimization
- ≈✨NewCredit Roll—→Added
Added font information for various languages in the Credit Roll.
Localization
- ≈🐛Bug fixTeleport Menu
Fixed display errors in the preview images within the Teleport menu.
UI Fix
- ≈🐛Bug fixItem Acquisition UI
Fixed an abnormal display issue occurring in the item acquisition user interface.
UI Fix
- ≈🐛Bug fixVisuals
Fixed various visual artifacts including color flickering, white line textures, and object flickering in the Tianhuo Research Institute.
Visual Fixes
- ▲🛠QoLloading times
Reduced loading times between scenes for a smoother transition experience.
Optimization
- ▲🛠QoLmemory usage
Lowered overall memory usage to improve stability on various hardware configurations.
Optimization
- ▲🛠QoLperformance
Enhanced overall game performance for a more consistent frame rate.
Optimization
- ≈🐛Bug fixrope physics
Resolved abnormal rope jittering, improving visual fidelity.
Bugfix
- ≈🐛Bug fixtextures
Fixed texture jittering across various scenes for a cleaner visual experience.
Bugfix
- ▲🐛Bug fixprogression
Fixed a soft-lock issue caused by the disappearance of certain Tianhuo Flowers, ensuring players can progress.
Critical fix
- ≈🐛Bug fixBGM playback
Corrected abnormal background music playback in certain scenes.
Audio fix
- ≈🐛Bug fixresolution
Fixed a bug where resolution would continuously reset during scene transitions.
- ≈🐛Bug fixresolution options
Corrected non-standard resolution options appearing on certain screens.
- ≈🐛Bug fixtexture format
Fixed visual noise in the main menu sunrise background for certain AMD GPUs.
- ≈🛠QoLRuby phonetic guides—→Added
Added Japanese Ruby phonetic guide support to the world map, scene transition panels, and fixed alignment in the inventory.
- ≈🐛Bug fixportrait
Removed visual noise appearing along the edges of Eigong's portrait.
- ≈🐛Bug fixquestion count
Fixed an issue causing an abnormal increase in the number of questions in the hacking mini-game.
- ≈🐛Bug fixhacking mini-game
Fixed a bug where the hacking mini-game could become stuck upon activation.
- ≈🐛Bug fixtexture format
Resolved texture incompatibility that caused abnormal block noise around Yi on certain GPUs.
- ≈🐛Bug fixmonster sound effects
Fixed an issue where sound effects from defeated monsters persisted when changing scenes.
- ▲🛠QoLlong descriptionsauto-resize→scrollable
Long descriptions now scroll instead of shrinking in size, improving readability on various devices.
- ≈🐛Bug fixDark Steel drop
Fixed a bug where Dark Steel dropped by The Great Miner: Tianshou could disappear.
- ≈🐛Bug fixgame stability
Fixed game freezes that occurred when the player and a boss died simultaneously.
- ≈🐛Bug fixwindow ratio
Fixed screen corruption that occurred when using window ratios other than 16:9.
- ≈🐛Bug fixstuttering
Fixed game stuttering specifically occurring in the Dream Area.
- ≈🐛Bug fixresolution detection
Fixed a macOS launch issue caused by incorrect resolution detection.
- ≈🎯Behaviorachievement triggers
Achievements now automatically trigger upon loading a save if they were previously missed.
- ≈🛠QoLperformance
General performance optimizations for various scenes and the main menu.
- ≈🐛Bug fixhacking
Fixed a bug that could cause players to become stuck while hacking.
- ≈🐛Bug fixmap connection icons
Fixed map connection icons that were not displaying correctly, improving navigation clarity.
- ≈🐛Bug fixitem names
Corrected display issues for several Japanese item names.
- ≈🐛Bug fixitem pickup
Fixed a bug preventing items in the Outer Warehouse from being picked up properly.
- ≈🐛Bug fixname tags
Fixed character name tags not displaying correctly within character portraits.
- ≈🐛Bug fixstability
Resolved a crash where returning to the main menu exactly at the moment of death caused the game to freeze.
- ≈🐛Bug fixportraits
Fixed various character portraits that were not displaying correctly.
- ≈•Otherengine versionUnity 2022.3.18f1→Unity 2022.3.33f1
Updated the game engine to a newer Unity version for improved stability and performance.
- ≈🔁Reworksave format—→Updated
Updated save file format; old saves will automatically migrate to the new version.
- ▲✨NewBug Report interface—→Added
Added an in-game Bug Report interface accessible via F8.
- ≈🎯Behaviorrefresh rate selectionManual→Automatic
Removed manual refresh rate options; the game now automatically applies the highest supported rate.
- ▲🛠QoLcontroller promptsFixed→Customizable
Gamepad users can now choose between Xbox, Switch, or PS button prompts.
- ▲🛠QoLpackage size
Optimized art asset packaging and image compression to reduce the overall game installation size.
- ▲🛠QoLmemory management
Optimized memory management for better performance.
- ▲🛠QoLcollision detection
Optimized general collision detection across the game.
- ≈🐛Bug fixDiscord buttonBroken→Fixed
Fixed the Discord button in the main menu when clicked with the cursor.
- ≈🐛Bug fixsave files
Fixed an issue where game crashes could cause save file loss.
critical fix
- ≈🐛Bug fixstability
Fixed multiple game freeze errors, including those occurring during healing and phone calls on the dragon boat.
bugfix
- ≈🐛Bug fixmemory
Fixed a potential memory leak issue when dying in the Dream Area ruled by Lady Ethereal.
optimization
- ≈🐛Bug fixmap geometry
Corrected positions of some one-way doors and fixed pools in the Empyrean District that could permanently trap players.
bugfix
- ≈🐛Bug fixstability
Fixed a critical issue where the game could freeze and become unresponsive.
- ≈🐛Bug fixmemory usage
Resolved several memory leak issues to improve long-term game stability.
- ≈🐛Bug fixperformance
Fixed stuttering issues associated with certain visual effects.
- ≈🐛Bug fixaudio
Fixed a bug where music and SFX would disappear when opening the menu during the Tianhuo Research Institute escape.
- ≈🎯Behaviorresource loading
Optimized scene transition resource management to decrease the frequency of game crashes.
Modified timing for loading/releasing resources during scene transitions to reduce crashes.
- ≈🐛Bug fixmemory
Resolved multiple memory leaks to improve overall game stability and performance.
Fixed numerous memory leak issues.
- ≈🐛Bug fixHUD
Fixed a bug where disabling the HUD prevented characters from leveling up properly.
Closing HUD in settings stopped characters from leveling up correctly.
- ▼🐛Bug fixclimbing
Fixed an exploit allowing players to climb invisible ropes after taking damage while climbing.
Players could climb invisible ropes after being attacked.
- ≈🐛Bug fixperformance
Improved performance by optimizing specific visual effects that were causing lag.
Addressed performance issues caused by certain effects.
- ≈🐛Bug fixsave files
Fixed an error where combat multipliers were incorrectly carried over between different save files.
Attack and Injury multipliers persisted across save files.
- ≈🐛Bug fixelevator
Resolved a critical bug where taking damage while using an elevator could freeze the game.
Being attacked in elevator could cause freeze.
- ≈🐛Bug fixsave/load logic
Modified save and load logic to prevent players from losing game progress.
Prevent progress loss
- ≈🐛Bug fixmemory usage
Resolved several memory leaks to improve game stability and performance.
Memory leak fix
- ≈🐛Bug fixUI resolution
Fixed low-resolution issues affecting map and jade images on their respective interfaces.
Map and jade images
- ≈🐛Bug fixrefresh rate
Fixed a rounding error related to the display refresh rate.
Rounding error
- ≈🐛Bug fixfog of war
Corrected fog of war display errors across various areas of the map.
Display errors
- ≈🐛Bug fixsubtitles and dialogue
Fixed an issue where subtitles and dialogue bubbles disappeared too quickly in various Soulscapes and character scenes.
Timing fix
- ≈🐛Bug fixFPS1000+→— FPS
Resolved a problem where FPS would spike excessively when the Red Candle logo is displayed at the start of the game.
Fixed FPS spike at startup.
- ≈🐛Bug fixDao Fruits
Fixed an issue where Dao Fruits remained floating in mid-air and couldn't be picked up after Jiequan was killed.
Fixed item pickup after Jiequan's death.
- ≈🐛Bug fixShanhai 9000
Fixed the issue where the Shanhai 9000 disappeared in the Factory (Production Area).
Fixed disappearing NPC/Item in Factory.
- ≈🐛Bug fixSoul Reaper Jade
Corrected the elevator mechanism in Lake Yaochi Ruins to ensure the Soul Reaper Jade can be picked up when loading old saves.
Fixed elevator loading for item pickup.
- ≈🛠QoLElevator UI
Adjusted the character spacing of the elevator UI in English for better presentation.
Fixed English character spacing.
- ▲🐛Bug fixTianhuo mutantsDamage after death→No damage
Corrected an issue where spikes on Tianhuo mutants would still cause damage after the enemy had died.
Removed post-death damage from spikes.
- ≈🛠QoLFog of War
Adjusted the fog of war in several map areas to improve visual consistency.
Adjusted map visibility.
- ≈🐛Bug fixJiaoduan's Item
Fixed an issue where the item dropped by Celestial Sentinel: Jiaoduan would fall under the bridge and become unpickable.
Fixed item falling under bridge.
- ≈🛠QoLmouse cursorvisible→hidden
The mouse cursor is now hidden during combat for better immersion and clarity.
UI improvement
- ≈🎯Behaviorscreen qualityfixed→auto
Default screen quality is now automatically determined based on the user's hardware specifications.
Hardware optimization
- ≈🐛Bug fixsave/load
Implemented file loading and saving fixes to prevent loss of game progress.
Prevent progress loss.
- ≈🐛Bug fixitem respawn
Fixed an issue where items disappeared outside of field items; they now respawn correctly in old saves.
Fixed disappearance in old saves.
- ≈🐛Bug fixJade NPC
Addressed an issue where Jade disappeared upon slaying the mini-boss; Jade will now respawn in old saves.
Fixed disappearance after mini-boss.
- ≈🎯BehaviorJi Boss elevator—→Ground floor
The Ji Boss stage elevator now consistently starts on the ground floor.
Consistent start position.
- ≈•OtherGraphics Quality—→Medium
Players experiencing crashes or black screens are advised to set Graphics Quality to 'Medium' as a potential solution.