General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲✨NewHold-to-Confirm—→Added
New Hold-to-Confirm settings allow players to customize interaction speed without risking accidental deletions.
Added granular control to disable hold-to-confirm for general interactions while keeping it for destructive actions.
- ▲🎯BehaviorMultiplayer Invites—→Improved
Improved multiplayer group and friend invite system with better status tracking for receiving players.
Invites now track if a player is busy and provide better feedback.
- ▲🐛Bug fixRefiner
Refiner contents are no longer lost when warping out of a freighter, preventing resource waste.
Fixed loss of contents when warping out of a freighter.
- ▲🐛Bug fixVR Experience
Comprehensive set of fixes for VR users improving UI positioning, audio levels, and general performance.
Fixed various VR issues including pointer helpers, wrist menu volume, terrain edit sizing, and Analysis Visor lag.
- ▲🐛Bug fixNintendo Switch
Resolved critical mission blockers and text issues specifically affecting Switch players.
Fixed mission blockers in Trace of Metal and Nexus mission log issues.
- ▲🐛Bug fixStability
Improved game stability by fixing several crash triggers and a memory leak related to language settings.
Fixed crashes related to particle rendering, large discovery saves, and multiplayer base syncing.
- ▲🐛Bug fixUI/Options
Cleaned up the options menu by removing non-functional settings and fixing visibility bugs across platforms.
Fixed various menu cropping, translation, and visibility issues for Gamma and Base Complexity options.
- ≈🐛Bug fixstability
Fixed a crash occurring when reading text at specific interactions, primarily distress beacons.
Fixed distress beacon crash
- ≈🐛Bug fixstability
Fixed a PC-specific crash occurring when loading creature textures.
Fixed PC texture crash
- ≈🐛Bug fixUI
Fixed missing controller icons when riding pets using Vive controllers.
Fixed Vive controller icons
- ≈🐛Bug fixNetwork
Fixed issues related to network syncing of creature interactions.
Fixed creature sync
- ≈🐛Bug fixUI
Fixed an issue where companion summoning icons rendered incorrectly.
Fixed summoning icons
- ≈🛠QoLVignette & Scanlineshidden→visible
Restored the Vignette & Scanlines display option for PC players.
Option restored on PC.
- ≈🎯BehaviorNPC ship AIstuck→moving
Fixed a pathing issue that caused NPC ships to get stuck at space station entrances.
Fixed ships getting stuck at station entrances.
- ▲🐛Bug fixPC Performance
Resolved a bug that was causing general performance degradation on PC.
Fixed performance issues on PC.
- ≈🐛Bug fixVisorFrigate scanningcrash→stable
Fixed a crash that occurred when using the Visor to scan Frigates.
Fixed crash when scanning Frigates.
- ≈🐛Bug fixInteractioncrash→stable
Resolved a rare crash that could occur during general interaction.
Fixed rare crash during interaction.
- ≈🐛Bug fixRefinerBig Ball
Fixed an issue where Big Ball items would get stuck in the refiner output.
Bugfix
- ≈🐛Bug fixCrystalsnamingUnknown→—
Fixed an issue where all crystals were incorrectly labeled as 'Unknown'.
Bugfix
- ≈🐛Bug fixTutorialprogression
Fixed a progression block where collecting a Hermetic Seal too early prevented the tutorial from advancing.
Bugfix
- ≈🐛Bug fixWorld Generationspawning
Fixed an issue where ancient ruins and crashed freighters could spawn floating above the planet surface.
Bugfix
- ≈🎯BehaviorAnalysis VisorusabilityEnabled→Disabled
The Analysis Visor is now disabled while the player is on ladders for better gameplay flow.
Behavior change
- ≈🛠QoLPortalvisuals
Addressed photosensitivity issues related to the Portal and ship enter/exit effects.
Photosensitivity
- ≈🐛Bug fixhazardous flora
Fixed an issue where new hazardous flora would not appear on certain planet types.
Fixed spawn rates.
- ≈🐛Bug fixBig Ball
Prevented Big Ball from becoming permanently stuck in refiner outputs.
Fixed refiner stuck issue.
- ▲🐛Bug fixcratesToo few→Correct
Fixed an issue that caused too few crates to spawn near buildings.
Increased spawn rate near buildings.
- ▼🐛Bug fixfireworksInfinite→Limited
Fixed an exploit that allowed the placement of infinite fireworks.
Fixed placement exploit.
- ≈🐛Bug fixstability
Fixed crashes related to freighter warping in multiplayer, Community Research logs, anomalous creatures, and strange rocks.
Multiple crash fixes.
- ▲🛠QoLvisuals
Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in bases.
Improved base display.
- ▲✨Newitem transfer—→Added
Added ability to transfer items to and from containers in base or freighters.
quality
- ▲✨Newkey rebinding—→Added
The discard key can now be rebound.
quality
- ▲🎯BehaviorGalactic Map
Galactic map now respects user mouse sensitivity and control inversion settings.
quality
- ≈🐛Bug fixsaving
Fixed an issue preventing players with very long play times from being able to save.
Fixed save issue for long playtimes.
- ≈🐛Bug fixstability
Fixed some rare crashes to improve overall game stability.
Reduced crashes.
- ≈🛠QoLtemperature unitsLocale-based→C/F/K Option
Players can now manually choose their preferred temperature unit.
Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
- ▲🛠QoLinventory switching—→Joypad/KB
New hotkeys and controller inputs for faster inventory navigation.
Added joypad and keyboard controls for switching between inventories
- ≈🐛Bug fixGPU TexturingBuggy→Fixed
Resolved visual texturing bugs specifically affecting AMD GPU users.
Fixed texturing issue seen with some combinations of AMD GPU and drivers
- ▲🐛Bug fixStabilityCrashes→Reduced
General stability improvements to reduce game crashes.
Fixed various crashes relating to rendering, destructible objects, and string translation
- ▲🐛Bug fixguild mission standing
Standing is now correctly awarded for completing guild missions.
fixed
- ≈🐛Bug fixfreighter ship spawning
Fixed a rare issue where multiple ships would spawn on top of each other in a freighter.
fixed
- ≈🐛Bug fixstability
Fixed several rare crashes.
fixed
- ≈🐛Bug fixmission completion
Fixed an issue preventing the completion of farmer and exocraft missions.
fixed
- ≈🐛Bug fixGalactic Map
Fixed a crash that occurred when accessing the galactic map with too many active waypoints.
- ≈🐛Bug fixTech Pinning
Resolved a crash triggered when pinning certain technology items.
- ≈🐛Bug fixSave System
Fixed a crash affecting players with very long play-throughs when attempting to save the game.
- ≈🐛Bug fixGuild Missions
Fixed an issue where guild missions would occasionally fail to credit progress correctly.