General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🛠QoLstability
ゲーム全体の安定性とパフォーマンスを向上させるための一般的な最適化を実施しました。
一般的な最適化
- ▲🛠QoLbackend performance
よりスムーズなゲーム体験を確保するためのバックエンドの強化を行いました。
バックエンドの強化
- ▲🛠QoLdraw distance
視認性を向上させるため、全レベルのアセットの描画距離を改善しました。
アセットの視認性
- ▲🛠QoLLOD
視覚的な忠実度を向上させるため、ゲーム全体のアセットのLOD(詳細度)を改善しました。
詳細度(LOD)
- ▲🛠QoLdynamic lighting
オブジェクトごとの影の利用を改善し、全レベルにおける動的ライティングのパフォーマンスを強化しました。
影の利用
- ▲📊Numericevidence collection time100%→90%
Evidence collection time decreased by 10%, allowing players to secure scenes faster.
Faster evidence collection
- ≈🐛Bug fixRules of EngagementROE system
Implemented various bug fixes and improvements to the Rules of Engagement system.
ROE fixes
- ≈🛠QoLArrestinteraction smoothness
Improved the transitions and smoothness of paired arrest interactions.
Animation polish
- ≈🐛Bug fixGrenade Breachmovementsliding→fixed
Fixed an issue where SWAT operators would slide while prepping a grenade for breaching.
Movement fix
- ≈🐛Bug fixScoringscore displaynot saving→fixed
Fixed a bug where scores were not saving or displaying correctly on mission select and end screens.
UI fix
- ▲🐛Bug fixunauthorized force penalty
Fixed penalties being incorrectly applied when civilians injure officers or when using CS Gas on civilians.
Bugfix
- ▲✨Newlaunch option—→Added
Added a Steam launch option to delete all save data and mods for a vanilla state.
new
- ▲🐛Bug fixperformance
Fixed hitches occurring during magazine checks and gunfights.
bugfix
- ≈🐛Bug fixphysics
Fixed reverse impact physics when shooting at physics objects.
bugfix
- ≈🐛Bug fixaudio
Fixed first-person footstep sounds not playing on certain surfaces.
bugfix
- ▲🎯BehaviorROE System
Rules of Engagement logic improved to be more optimistic, reducing unnecessary penalties for officers.
behavior
- ▲🐛Bug fixDeadly Force Penalty
Fixed a bug where players were penalized for 'Unauthorized use of deadly force' while a suspect was already incapacitated and bleeding out.
bugfix
- ≈🐛Bug fixDeath Animations
Fixed blending bugs during the transition from incapacitation to death animations.
visual
- ≈🛠QoLsurface materials
Assigned physical materials to specific surfaces to improve sound interaction accuracy.
Phys mats assigned to surfaces
- ≈🛠QoLADS timing
Minor timing adjustments made to Aim Down Sights (ADS) events for better feel.
Minor timing tweaks
- ≈🛠QoLvolume
Performed minor volume balancing across generic sound effects.
Generic sound balancing
- ≈🐛Bug fixfiring loop
Removed redundant conditions in the weapon firing loop to optimize performance.
Removed conditional redundancy
- ≈🛠QoLHRTF preset size
Reduced the file size for the general HRTF audio preset.
Reduced sound size
- ≈🐛Bug fixfootstep spatialization
Fixed an issue where many footstep foley events were being spatialized twice.
Fixed double spatialization
- ≈✨Newvoice lines—→Added
Added new voice acting lines for Generic Civilian Males 3/4 and Generic Suspect Males 2/3/4.
New civilian and suspect voices
- ≈🛠QoLpak files
Updated build to generate pak files based on level, allowing for more granular and smaller downloads during updates.
Granular updates
- ≈📝TextPFC9 NamePFC9→PC19
Renamed the PFC9 to PC19.
text
- ≈🐛Bug fixSupporter Items
Fixed a bug where supporter-only items appeared unlocked for all players.
bugfix
- ≈🛠QoLFast Reload
Fast Reload magazines now maintain velocity from the animation for smoother transitions.
Animation velocity
- ▲✨NewCanted Aim—→Added
All weapons can now be canted using the default 'O' key, increasing tactical flexibility.
Keybind O
- ≈🐛Bug fixInventory Menu
Fixed an issue where clients could not see the item scroll menu due to inventory replication errors at start.
Replication fix
- ≈🐛Bug fixStability
Fixed several crashes to improve overall game stability.
Crashes
- ≈🐛Bug fixRagdolls
Fixed ragdolls repeatedly playing collision sounds and failing to enter sleep state.
Audio/Physics
- ≈🐛Bug fixstability
Implemented multiple fixes to reduce game crashes.
Crash fixes
- ▲🎯Behaviornetworking
Improved replication performance, providing a significant boost for hosts in full lobbies.
Replication performance
- ≈✨Newvisuals—→Added
Added blood effects when hitting players for better visual feedback.
Blood effects
- ≈🐛Bug fixinteraction
Fixed various interaction issues, including evidence bags blocking recovery and grenades releasing in low ready.
Fixed interaction bugs
- ≈🐛Bug fixCoffee Machinefunctionality
Fixed numerous bugs with the coffee machine, including client interaction, spam deadlocks, and SFX.
Bug cleanout