PatchDiff
ゲームニュース概要

Building

一般Base · Construction · Survival · Base Building · Defense · Economy · Raiding
15 パッチ最終変更 102mo ago▲ +10

勢力推移

上=バフ、下=ナーフ
0+10Jan 7, 2016Jan 18, 2018Jan 7, 2016 — Devblog 92 +2 / -1 (cum +1)Jan 28, 2016 — Devblog 95 +0 / -0 (cum +1)Feb 5, 2016 — Devblog 96 +4 / -0 (cum +5)Mar 3, 2016 — Devblog 99.1 +1 / -0 (cum +6)Mar 31, 2016 — Devblog 104 +0 / -0 (cum +6)May 12, 2016 — Devblog 110 +0 / -1 (cum +5)Jun 2, 2016 — Devblog 113 +0 / -0 (cum +5)Jul 7, 2016 — Devblog 100 +0 / -1 (cum +4)Sep 22, 2016 — Devblog 128 +0 / -0 (cum +4)Dec 1, 2016 — Devblog 138 +2 / -0 (cum +6)Sep 28, 2017 — Devblog 179 +3 / -1 (cum +8)Oct 5, 2017 — Devblog 180 +0 / -0 (cum +8)Dec 8, 2017 — Devblog 189 +4 / -2 (cum +10)Jan 4, 2018 — Devblog 192 +0 / -0 (cum +10)Jan 18, 2018 — Devblog 194 +1 / -1 (cum +10)
アビリティにズーム:16アビリティ追跡中
変更タイプで絞り込み:この項目に7タイプ

パッチ履歴

  1. Jan 18, 2018·Devblog 194+1-1
    • 🎯BehaviorTool CupboardRotatable

      Players can now rotate the tool cupboard after placement using a hammer.

      QoL

    • 📊Numericrepair delay030 s

      Introduced a 30-second wait time to repair a structure after it has been damaged.

      Anti-raid/Anti-spam

    • NewplacementBlocked

      Added a Building Blocked zone around the Helicopter crash site.

      Map restriction

  2. Jan 4, 2018·Devblog 192
    • 🐛Bug fixShelvesdestruction trigger

      Shelves are now correctly destroyed when the construction supporting them is removed.

    • 🐛Bug fixTool Cupboarddestruction trigger

      Tool cupboards are now correctly destroyed when the construction supporting them is removed.

    • 🎯BehaviorTool Cupboardplacement

      Tool cupboards can no longer be fully submerged inside world layers such as rocks.

  3. Dec 8, 2017·Devblog 189+4-2
    • 🔁ReworkrepairAutomatic

      Bases now automatically repair themselves as long as the Tool Cupboard contains the necessary upkeep resources.

      Bases now repair themselves if upkeep resources are present in the TC.

    • 🔁ReworkupkeepRequired

      Introduced a mandatory upkeep system where resources must be kept in the Tool Cupboard to maintain the base.

      Bases now require upkeep resources to be stored in the TC.

    • NewFoundationsplacementHalf height offset

      Added the ability to place foundations at half height, allowing for more versatile base designs.

      Foundations can now be placed at a half height offset.

    • NewWallsheightHalf height

      New half-height walls have been added to the building system.

      Added half height walls.

    • 🔁ReworkRoofssocketHoneycombWall socket

      Roofs now occupy wall sockets, removing the ability to use them as honeycombing for base defense.

      Roofs now occupy wall sockets and cannot be used as honeycombs.

    • 🔁ReworkTool CupboardlimitMultipleOne per building

      Restricted buildings to a single Tool Cupboard to prevent excessive base expansion and complexity.

      Only one tool cupboard per building is allowed.

    • 🎯BehaviorBuilding PrivilegeemissionTC onlyEntire building

      Building privilege now extends from the entire structure rather than just the Tool Cupboard.

      Building privilege is now emitted by the entire building.

  4. Oct 5, 2017·Devblog 180
    • 🎯Behaviorladder blockingPossibleImpossible

      Concrete, stone, and sandbag barricades can no longer be used to block ladders.

    • 🎯Behaviorwall spacingFlexibleRequired

      High external walls and gates now require a minimum amount of space between parallel walls.

  5. Sep 28, 2017·Devblog 179+3-1
    • 🎯Behaviorbuilding privilege bypassVariousWooden ladders, twig foundation, twig floors

      Only wooden ladders and twig structures can now bypass building privilege, preventing griefing with larger structures.

      Restricts which items can be placed inside others' building privileges

    • 📊NumericWooden Ladderstack size15

      Wooden ladders can now be stacked up to 5, saving inventory space.

      Inventory management

    • 🔁ReworkWooden LadderrepairableNoYes

      Wooden ladders can now be repaired, extending their lifespan during raids or base defense.

      Maintenance

    • 🎯BehaviorExternal Wall/Gateplacement/collision

      Tweaked placement rules, damage volumes, and collision meshes for external walls and gates for better consistency.

      Physics tweak

    • 🎯BehaviorBarricadeplacement/collision

      Tweaked placement rules, damage volumes, and collision meshes for barricades.

      Physics tweak

    • 📊NumericExternal Gateanimation speedSlowFast

      Increased the speed of opening and closing external gates for faster movement.

      QoL

  6. Dec 1, 2016·Devblog 138+2
    • 📊NumericExotic PiecescostHalved

      Exotic pieces like embrasures and prison gates are now 50% cheaper to craft.

      Halved cost for most exotic building pieces

    • 📊NumericLadderscomponent costReduced

      Ladders now require fewer components to craft.

      Reduced component cost for ladders

    • 🎯BehaviorCodelocksunlock behaviorAuto-unlockManual

      Codelocks now require a manual action to unlock after the code is entered.

      Codelocks no longer automatically unlock when code is entered

  7. Sep 22, 2016·Devblog 128
    • 🎯Behaviornotification frequencyAlwaysConditional

      Reduced UI clutter by limiting 'Building Blocked' messages to active building states.

      Building blocked message now only appears when in building mode or holding a hammer.

    • 🎯Behaviorprivilege checkAdded

      Improved building privilege validation by checking the specific placement position.

      Building privilege is now checked at the construction placement position.

    • 🐛Bug fixprivilege logic

      Fixed a bug causing inconsistent building privilege checks.

      Fixed a situation where building privilege would randomly be incorrect.

  8. Jul 7, 2016·Devblog 100-1
    • 📊Numericpillar and roof stabilityReduced

      Reduced the stability of pillars and roofs, making structures more prone to collapse.

      Stability nerf

  9. Jun 2, 2016·Devblog 113
    • 🔁Reworkbuilding distance2m m

      Buildings must now maintain a minimum distance of two meters between each other.

      mechanic

    • 🐛Bug fixbox stackingInside wallsFixed

      Fixed a bug that allowed boxes to be stacked partially inside walls.

      bugfix

  10. May 12, 2016·Devblog 110-1
    • 🐛Bug fixdecay timer

      Fixed a bug where repairing a building block didn't always reset its decay timer.

      Building block decay timer correctly resets when fully repaired

    • 🔁Reworkrepair costone resource typeall resource types

      Repairing structures now requires all original material types instead of just one, increasing the cost of maintenance.

      Repairing now requires all types of resources an object costs

    • 🎯Behaviorcupboard placement

      The angle at which Tool Cupboards can be placed has been restricted.

      Tightened valid cupboard placement angle

  11. Mar 31, 2016·Devblog 104
    • 🎯Behaviorweak side systemMore reliable

      The system that determines the weak side of building components is now more reliable.

      System update

  12. Mar 3, 2016·Devblog 99.1+1
    • 🎯BehaviorLockdoor optionsInherited

      Locks now inherit door options and default to opening/closing the attached door, improving base security management.

      QoL

    • 🔊AudioChain Link Fenceimpact soundsAdded

      Added specific impact sounds for chain link fence building parts.

      Audio update

    • 🐛Bug fixbuilding privilege

      Fixed an issue where building privilege would persist after death or server restarts.

      Bugfix

  13. Feb 5, 2016·Devblog 96+4
    • Newfloor framesAdded

      Added new grill and hatch floor frames, allowing for more versatile base layouts and vertical access.

      New building parts

    • 🔊Audiobuilding partsAdded

      Added sound effects for all new building components to improve immersion.

      Audio update

    • 🐛Bug fixfoundation stairs

      Fixed an issue where foundation stair placement was blocked when placed next to triangle foundations.

      Placement fix

    • 🐛Bug fixtriangle foundations

      Fixed triangle foundation placement being blocked when positioned beneath floors.

      Placement fix

    • 🎯Behaviorstability serializationAdded

      Implemented building stability serialization, resulting in faster server restarts and stability refreshes.

      Performance

  14. Jan 28, 2016·Devblog 95
    • Newwall framesAdded

      Added new wall frames and wall frame blocks, allowing for the construction of prisons, shops, and cages.

      New building blocks

    • 🐛Bug fixraid tower exploitexploitablefixed

      Fixed an exploit involving shelves that allowed players to bypass raid tower defenses.

      Bugfix

    • 🐛Bug fixdeployable exploitsexploitablefixed

      Fixed exploits related to sleeping bag deployment and foundations.

      Bugfix

  15. Jan 7, 2016·Devblog 92+2-1
    • 🔁Reworkstability

      Stability now has diminishing returns on massive structures, limiting the scale of indestructible bases.

      Diminishing returns on huge buildings

    • 🛠QoLplacement

      General quality of life improvements to the building block placement process.

      QoL improvements

    • Newunderwater buildingAdded

      Players can now construct buildings underwater, opening up new base location possibilities.

      Can now build underwater

    • 🐛Bug fixroof exploitFixed

      Fixed an exploit involving roofs that allowed players to bypass intended building constraints.

      Fixed roof exploit