Building
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲🎯BehaviorTool Cupboard—→Rotatable
Players can now rotate the tool cupboard after placement using a hammer.
QoL
- ▼📊Numericrepair delay0→30 s
Introduced a 30-second wait time to repair a structure after it has been damaged.
Anti-raid/Anti-spam
- ≈✨Newplacement—→Blocked
Added a Building Blocked zone around the Helicopter crash site.
Map restriction
- ≈🐛Bug fixShelvesdestruction trigger
Shelves are now correctly destroyed when the construction supporting them is removed.
- ≈🐛Bug fixTool Cupboarddestruction trigger
Tool cupboards are now correctly destroyed when the construction supporting them is removed.
- ≈🎯BehaviorTool Cupboardplacement
Tool cupboards can no longer be fully submerged inside world layers such as rocks.
- ▲🔁Reworkrepair—→Automatic
Bases now automatically repair themselves as long as the Tool Cupboard contains the necessary upkeep resources.
Bases now repair themselves if upkeep resources are present in the TC.
- ≈🔁Reworkupkeep—→Required
Introduced a mandatory upkeep system where resources must be kept in the Tool Cupboard to maintain the base.
Bases now require upkeep resources to be stored in the TC.
- ▲✨NewFoundationsplacement—→Half height offset
Added the ability to place foundations at half height, allowing for more versatile base designs.
Foundations can now be placed at a half height offset.
- ▲✨NewWallsheight—→Half height
New half-height walls have been added to the building system.
Added half height walls.
- ▼🔁ReworkRoofssocketHoneycomb→Wall socket
Roofs now occupy wall sockets, removing the ability to use them as honeycombing for base defense.
Roofs now occupy wall sockets and cannot be used as honeycombs.
- ▼🔁ReworkTool CupboardlimitMultiple→One per building
Restricted buildings to a single Tool Cupboard to prevent excessive base expansion and complexity.
Only one tool cupboard per building is allowed.
- ▲🎯BehaviorBuilding PrivilegeemissionTC only→Entire building
Building privilege now extends from the entire structure rather than just the Tool Cupboard.
Building privilege is now emitted by the entire building.
- ≈🎯Behaviorladder blockingPossible→Impossible
Concrete, stone, and sandbag barricades can no longer be used to block ladders.
- ≈🎯Behaviorwall spacingFlexible→Required
High external walls and gates now require a minimum amount of space between parallel walls.
- ▼🎯Behaviorbuilding privilege bypassVarious→Wooden ladders, twig foundation, twig floors
Only wooden ladders and twig structures can now bypass building privilege, preventing griefing with larger structures.
Restricts which items can be placed inside others' building privileges
- ▲📊NumericWooden Ladderstack size1→5
Wooden ladders can now be stacked up to 5, saving inventory space.
Inventory management
- ▲🔁ReworkWooden LadderrepairableNo→Yes
Wooden ladders can now be repaired, extending their lifespan during raids or base defense.
Maintenance
- ≈🎯BehaviorExternal Wall/Gateplacement/collision
Tweaked placement rules, damage volumes, and collision meshes for external walls and gates for better consistency.
Physics tweak
- ≈🎯BehaviorBarricadeplacement/collision
Tweaked placement rules, damage volumes, and collision meshes for barricades.
Physics tweak
- ▲📊NumericExternal Gateanimation speedSlow→Fast
Increased the speed of opening and closing external gates for faster movement.
QoL
- ▲📊NumericExotic Piecescost—→Halved
Exotic pieces like embrasures and prison gates are now 50% cheaper to craft.
Halved cost for most exotic building pieces
- ▲📊NumericLadderscomponent cost—→Reduced
Ladders now require fewer components to craft.
Reduced component cost for ladders
- ≈🎯BehaviorCodelocksunlock behaviorAuto-unlock→Manual
Codelocks now require a manual action to unlock after the code is entered.
Codelocks no longer automatically unlock when code is entered
- ≈🎯Behaviornotification frequencyAlways→Conditional
Reduced UI clutter by limiting 'Building Blocked' messages to active building states.
Building blocked message now only appears when in building mode or holding a hammer.
- ≈🎯Behaviorprivilege check—→Added
Improved building privilege validation by checking the specific placement position.
Building privilege is now checked at the construction placement position.
- ≈🐛Bug fixprivilege logic
Fixed a bug causing inconsistent building privilege checks.
Fixed a situation where building privilege would randomly be incorrect.
- ▼📊Numericpillar and roof stability—→Reduced
Reduced the stability of pillars and roofs, making structures more prone to collapse.
Stability nerf
- ≈🔁Reworkbuilding distance—→2m m
Buildings must now maintain a minimum distance of two meters between each other.
mechanic
- ≈🐛Bug fixbox stackingInside walls→Fixed
Fixed a bug that allowed boxes to be stacked partially inside walls.
bugfix
- ≈🐛Bug fixdecay timer
Fixed a bug where repairing a building block didn't always reset its decay timer.
Building block decay timer correctly resets when fully repaired
- ▼🔁Reworkrepair costone resource type→all resource types
Repairing structures now requires all original material types instead of just one, increasing the cost of maintenance.
Repairing now requires all types of resources an object costs
- ≈🎯Behaviorcupboard placement
The angle at which Tool Cupboards can be placed has been restricted.
Tightened valid cupboard placement angle
- ≈🎯Behaviorweak side system—→More reliable
The system that determines the weak side of building components is now more reliable.
System update
- ▲🎯BehaviorLockdoor options—→Inherited
Locks now inherit door options and default to opening/closing the attached door, improving base security management.
QoL
- ≈🔊AudioChain Link Fenceimpact sounds—→Added
Added specific impact sounds for chain link fence building parts.
Audio update
- ≈🐛Bug fixbuilding privilege
Fixed an issue where building privilege would persist after death or server restarts.
Bugfix
- ▲✨Newfloor frames—→Added
Added new grill and hatch floor frames, allowing for more versatile base layouts and vertical access.
New building parts
- ≈🔊Audiobuilding parts—→Added
Added sound effects for all new building components to improve immersion.
Audio update
- ▲🐛Bug fixfoundation stairs
Fixed an issue where foundation stair placement was blocked when placed next to triangle foundations.
Placement fix
- ▲🐛Bug fixtriangle foundations
Fixed triangle foundation placement being blocked when positioned beneath floors.
Placement fix
- ▲🎯Behaviorstability serialization—→Added
Implemented building stability serialization, resulting in faster server restarts and stability refreshes.
Performance
- ≈✨Newwall frames—→Added
Added new wall frames and wall frame blocks, allowing for the construction of prisons, shops, and cages.
New building blocks
- ≈🐛Bug fixraid tower exploitexploitable→fixed
Fixed an exploit involving shelves that allowed players to bypass raid tower defenses.
Bugfix
- ≈🐛Bug fixdeployable exploitsexploitable→fixed
Fixed exploits related to sleeping bag deployment and foundations.
Bugfix
- ▼🔁Reworkstability
Stability now has diminishing returns on massive structures, limiting the scale of indestructible bases.
Diminishing returns on huge buildings
- ▲🛠QoLplacement
General quality of life improvements to the building block placement process.
QoL improvements
- ▲✨Newunderwater building—→Added
Players can now construct buildings underwater, opening up new base location possibilities.
Can now build underwater
- ≈🐛Bug fixroof exploit—→Fixed
Fixed an exploit involving roofs that allowed players to bypass intended building constraints.
Fixed roof exploit