PatchDiff
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Grenades

武器Explosives · Combat · Explosive
4 パッチ最終変更 103mo ago▲ +5

勢力推移

上=バフ、下=ナーフ
0+5Apr 7, 2016Dec 8, 2017Apr 7, 2016 — Devblog 105 +1 / -0 (cum +1)Jun 29, 2017 — Devblog 166 +0 / -0 (cum +1)Nov 30, 2017 — Devblog 188 +2 / -0 (cum +3)Dec 8, 2017 — Devblog 189 +2 / -0 (cum +5)
アビリティにズーム:3アビリティ追跡中
変更タイプで絞り込み:この項目に4タイプ

パッチ履歴

  1. Dec 8, 2017·Devblog 189+2
    • 🎯BehaviorvelocityStaticInherit Player

      Grenades now maintain the player's momentum when thrown, allowing for more dynamic combat.

      Grenades inherit player movement velocity.

    • 📊NumericF1 Grenadeblast radiusStandardLarger

      Increased the explosion radius of the F1 grenade, increasing its effectiveness.

      F1 grenade has larger blast radius.

  2. Nov 30, 2017·Devblog 188+2
    • 📊NumericThrowanimation speedFaster

      Pin-pulling and throwing now happen much faster, reducing the window of vulnerability.

    • 📊NumericThrowvelocityVariableMax

      Grenades now always throw at maximum velocity, allowing for more consistent and longer distances.

  3. Jun 29, 2017·Devblog 166
    • 🎯Behaviorphysicsbouncy/slidingstable

      Tweaked grenade physics to reduce sliding and bounciness for more predictable throws.

      Reduced bounciness and sliding.

    • 📊Numericthrow velocity/massoldnew

      Tweaked grenade mass and throw velocity to improve handling.

      Adjusted mass and velocity.

    • 🐛Bug fixexplosion rotationbuggedfixed

      Fixed the rotation of grenade explosions.

      Fixed rotation of explosion.

    • 🎨Visualvisual effectsoldnew

      Added new explosion effects across the board for better visual feedback.

      New explosion effects.

  4. Apr 7, 2016·Devblog 105+1
    • 🎯BehaviorbehaviorSnappier

      Grenades and beancan grenades are now more reliable and predictable when thrown.

      More predictable