Map
勢力推移
上=バフ、下=ナーフパッチ履歴
- ▲📊Numericmemory usage—→Reduced
The map now uses less memory, improving overall game performance.
Optimization
- ▲📊Numericzoom distance—→Increased
The map can now be zoomed out much farther for better navigation.
QoL
- ≈🔁ReworkHemp Plants—→Refreshed
Refreshed Hemp Plant assets and distribution.
Visual/Spawn update
- ≈✨NewPalm Trees—→Added
Added new Palm Trees to the Arid Biome to improve environmental aesthetics.
Arid Biome
- ≈🔁ReworkMilitary Tunnels—→Balanced
Adjusted the exit routes of Military Tunnels for better gameplay balance.
Exit route change
- ▲🛠QoLdetail—→Increased
The in-game map has been updated to be more detailed for better navigation.
More detailed map
- ≈🔁ReworkcoordinatesVertical letter→Horizontal letter
Map coordinates have been swapped so that the letter is now horizontal.
Swapped axis
- ≈📊Numericforest size—→Increased
Overall forest sizes have been increased and new tree types (Birch, Oak, Beech) added.
Lusher forests
- ≈✨NewIce Lake monuments—→Added
Added ice lake monuments to the arctic biome to increase points of interest in cold regions.
- ≈🔁Reworkroad generationOld→New
Implemented a new road generation algorithm for more natural-looking world layouts.
- ≈🎯Behaviorspawn rules—→Improved
Improved spawn rules for bus stops and power substations for better map distribution.
- ≈📊Numericdefault size—→Increased
The default map size has been increased, providing more space for players and monuments.
- ▲✨Newmonuments—→Added
Added Gas Station and Supermarket monuments to the world map.
- ≈📊Numericsnow biome size—→Increased
The size of the snow biome has been increased.
Biome adjustment
- ≈📊Numerictundra biome size—→Decreased
The size of the tundra biome has been decreased.
Biome adjustment
- ≈📊Numericcave distance—→Increased
Increased the minimum distance between caves to improve map distribution.
Spacing adjustment
- ≈✂️Removedprefab mountainsPresent→Removed
Prefab mountains are no longer present on maps smaller than 3000x3000.
Small map cleanup
- ≈🎨Visualmonument visuals—→Overgrowth
Added overgrowth and new flora to monuments for better environmental blending.
Visual update
- ▲✨Newlabelshidden→labeled
Monuments are now labeled on the map, making navigation easier for players.
monuments labeled
- ≈📊Numericdefault map size4000→3000
The default world size has been reduced from 4000 to 3000, resulting in smaller, more dense maps.
Reduced world size
- ≈🎯Behaviorrock clusters
Improved the procedural generation of rock clusters for better natural looks.
Proc-gen tweak
- ≈🎯Behaviorroads and powerlines
Tweaked the generation of roads and powerlines to improve map layout.
Proc-gen tweak
- ≈🐛Bug fixterrain
Fixed sawtooth terrain glitches around monuments and issues with rivers starting on extreme slopes.
Bugfix
- ≈🐛Bug fixmonuments
Fixed rocks and rivers intersecting with warehouses and updated HapisIsland.
Bugfix
- ≈🎨VisualDungeonsart and design—→Updated
Dungeons received an art and design update for better aesthetics.
Visual update
- ≈🎯BehaviorProc Gen
Tweaked the procedural generation distribution of rocks and bushes for better map aesthetics and gameplay.
Distribution tweak