開発者が、V67ベータ版に影響を与えているWindows Defenderによる誤検知のマルウェア警告について対処しました。

Songs of Syx
Songs of Syxは、数千人の市民や兵士をシミュレートする大規模な戦闘が特徴のファンタジー都市建設シミュレーションです。小さな村から始まり、建設、策謀、そして戦いを通じて強大な帝国を築き上げましょう。メカニクスは深く、現実的に設計されており、些細な出来事が王国崩壊という破滅的な連鎖を招くこともあります。
勢力推移
バフからナーフを引いた純変動。上昇=全体バフ、下降=全体ナーフ。
最新パッチ
バフ、ナーフ、バグ修正、アップデート — 行をクリックで該当項目へ
Introduction of world map region control, world armies, and new city-building infrastructure for kingdom management.
- World Mapurban centres—→Added
Regions now feature urban centres; controlling the centre grants control of the entire region.
- World Mapkingdom management—→Added
Players can now tax and manage their controlled regions as part of a kingdom.
- World Armiesarmy markers—→Added
Introduces world armies that can be attached to city/region garrisons to fight field battles and conquer regions.
- Army Depotsupply line—→Added
New room that collects battlegear, food, and clothes to supply city garrisons attached to world armies.
- Administrationadministration points—→Added
New room employing clerks to produce administration points, which are required to control regions.
The 'Crime And Punishment' update introduces a comprehensive legal system with criminals, guards, and prisons, alongside a major overhaul of logistics, employment, and city management mechanics.
- GeneralTech Tree—→Added
Introduced a new tech tree for unlocking buildings.
- GeneralLevel System—→Added
Added a population-based level system that unlocks bonuses and rooms, and visually upgrades the throne.
- GeneralAI PerformanceOld→Refactored
Huge AI refactoring to allow for faster AI progress.
- GeneralTradingUnstable→Stabler
New trading mechanics for more stable trade and prices.
- EmploymentdistributionManual/Basic→Priority System
New employment mechanics with a priority system and panels to distribute workforce more evenly.
- +11件
A major unstable update introducing social classes (Nobles and Slaves), a complete happiness system rework, new building types, and extensive quality-of-life improvements to UI and city management.
- GeneralUI
Reworked top panel, bottom build panel, and all other panels for better usability.
- GeneralHygiene—→Added
Subjects now get dirty over time and must use baths or skinny-dip to get clean.
- GeneralInfluence—→Added
Added Harmony and Dread influence, which function similarly to Awe and can be emitted by roads.
- GeneralWork Priorities—→Added
Added work priorities and secondary work priorities per race to better manage labor.
- GeneralResolution16:9→Flexible
Added support for non 16:9 screens to prevent image stretching.
- +8件
Major internal refactoring of AI and systems to support moddability, new resource/trait systems, and UI overhauls in preparation for V54.
- Resourcesequippability—→Added
Resources can now be made 'equippable', allowing them to provide specific boosts to a subject.
- User InterfacelayoutFull screen→Cropped/Simplified
New UI layout reduces reliance on full-screen menus, improving information delivery and slightly increasing performance.
- ImmigrationcontrolAutomatic→Toggleable
Adding a toggle for immigration and introducing emigration/retirement based on low standing to challenge growing cities.
- AI Systemarchitectureold AI→new AI
Ripped out old AI and replaced it with a new system to allow extensive moddability for races and more flexible code.
- Traitsdefinition—→Added
Introduced a system to define traits with specific properties and occurrence chances.
- +2件
Development progress update for V54 focusing on a new face generator, overhauled reputation mechanics, AI improvements, and the introduction of nobility and slaves.
- AIgeneral behavior
General improvements to AI logic and behavior are being implemented for the upcoming update.
- Moddingmodifiability—→Expanded
Systems are being made more modifiable, allowing users to add equippable items, traits, services, and adjust racial preferences.
- Charactersface generator—→Added
A new face generator has been implemented, providing larger faces and billions of possible variations for characters.
- Reputationmechanics
The reputation mechanics are being rebuilt and improved to provide a better system for social interactions.
- Social Classesnobility and slaves—→Added
Introduction of nobility and slave classes, adding new layers of social hierarchy to the game.
変更された内容
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ヒーロー & 項目
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- ⚙️+8/-0▲ +819mo ago
General
一般Technical · Beta · WindowsImproved stability and UI clarity with a confirmation that multiplayer is not currently in development.
- ⚙️+2/-0▲ +265mo ago
Employment
一般Management · AIReduced micromanagement for workforce allocation.
- ⚙️+2/-0▲ +268mo ago
Animals
一般Hunting · ResourcesHunting is now much more rewarding and easier.
- ⚙️+1/-1≈ 068mo ago
Krull
一般Enemy · CombatHigher costs but better visibility and warning of attacks.
- 🗺️+2/-0▲ +269mo ago
Buildings
マップConstruction · DefenseMore flexible fortifications and fixed construction bugs.
- ⚙️+2/-0▲ +269mo ago
Economy & Logistics
一般Trade · Logistics · ManagementMore reliable trade and tool logistics.
- ⚡+1/-0▲ +165mo ago
Guard Post
スキルSecurity · BuildingProvides a way to actively combat and prevent crime.
- ⚡+1/-0▲ +165mo ago
Courts
スキルLaw · BuildingImproves justice and allows for the recovery of criminal subjects.
- ⚙️+1/-0▲ +165mo ago
Law
一般System · HappinessCreates a positive feedback loop between law enforcement and citizen happiness.
- ⚙️+1/-0▲ +165mo ago
Logistics
一般Economy · ManagementMuch more precise control over resource distribution.
- ⚡+1/-0▲ +165mo ago
Hauler Room
スキルLogistics · BuildingEasier resource transport with dedicated hauler infrastructure.
- ⚡+1/-0▲ +165mo ago
Woodcutter Room
スキルIndustry · BuildingSustainable and predictable wood production.
- ⚙️+1/-0▲ +165mo ago
Dondorians
一般Race · MiningDondorians now correctly utilize their racial tunneling advantage.
- ⚡+1/-0▲ +168mo ago
Flats
スキルBuilding · HousingProvides a progression path for subject housing.
- ⚡+1/-0▲ +168mo ago
Chambers
スキルBuilding · HousingAdds luxury housing options.
- 🧰+1/-0▲ +169mo ago
Resources
アイテムEconomy · ItemsResources now provide active utility via equipment boosts.
- ⚙️+1/-0▲ +169mo ago
User Interface
一般UX · PerformanceCleaner interface and better performance.
- ⚙️+1/-0▲ +169mo ago
Immigration
一般Population · ManagementBetter control over growth, but higher risk of population loss in late-game.
- ⚙️+1/-0▲ +169mo ago
AI
一般System · LogicSmarter and more reliable agent behavior.
- ⚙️+1/-0▲ +169mo ago
Modding
一般Modding · CustomizationGreater flexibility for community content creation.
- ⚙️+1/-0▲ +169mo ago
Mac OS
一般Platform · MacBetter overall experience and debugging for Mac players.
- 🗺️+0/-0≈ 062mo ago
World Map
マップStrategy · World Map · ConquestShifts gameplay from pure city-building to regional conquest and kingdom management.
- ⚙️+0/-0≈ 062mo ago
World Armies
一般Military · Combat · ExpansionProvides a concrete method for expanding influence and fighting AI/rebels on the world map.
- ⚡+0/-0≈ 062mo ago
Army Depot
スキルLogistics · City Building · SupplyAdds a critical logistics layer; armies now depend on city production to remain viable.
- ⚡+0/-0≈ 062mo ago
Administration
スキルGovernance · City Building · ManagementIntroduces a resource bottleneck for regional expansion, similar to the knowledge system.
- ⚙️+0/-0≈ 065mo ago
Criminals
一般Crime · PopulationNew dynamic for city management involving law enforcement and social order.
- ⚡+0/-0≈ 065mo ago
Prison
スキルSecurity · BuildingAdds a rehabilitation/detention path for criminals.
- ⚡+0/-0≈ 065mo ago
Scaffolds
スキルLaw · BuildingAdds a lethal punishment option for criminals.
- ⚡+0/-0≈ 065mo ago
Janitor Room
スキルMaintenance · BuildingMore specialized building upkeep system.
- ⚙️+0/-0≈ 068mo ago
Nobles
一般Social · PopulationAdds a new layer of social hierarchy to manage.
- ⚙️+0/-0≈ 068mo ago
Slaves
一般Social · PopulationProvides a new way to acquire and utilize labor.
- ⚙️+0/-0≈ 068mo ago
Happiness
一般Social · ManagementFundamental change in how subject satisfaction is tracked and managed.
- ⚡+0/-0≈ 068mo ago
Dormitories
スキルBuilding · HousingChanged how basic housing functions.
- ⚙️+0/-0≈ 069mo ago
AI System
一般Engine · ModdingFoundation for future race and modding flexibility.
- ⚙️+0/-0≈ 069mo ago
Traits
一般Population · MechanicsMore granular control over population characteristics.
- ⚙️+0/-0≈ 069mo ago
Standing
一般Diplomacy · RacesMore flexible and moddable racial relations.
- ⚙️+0/-0≈ 069mo ago
Trade
一般Economy · RacesTrade is now more strategic based on the population's racial makeup.
- ⚙️+0/-0≈ 069mo ago
Characters
一般Visuals · CustomizationSignificant increase in visual variety for characters.
- ⚙️+0/-0≈ 069mo ago
Reputation
一般Social · DiplomacyOverhauled social systems for better depth.
- ⚙️+0/-0≈ 069mo ago
Social Classes
一般Society · ManagementNew gameplay dynamics through social stratification.
- ⚙️+0/-0≈ 069mo ago
Technology
一般Research · TechCorrected technology loss mechanics.
最も変更されたアビリティ
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