Bounties
一般Campaign · Economy
1 パッチ最終変更 19mo ago▲ +2
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に3タイプ
パッチ履歴
- ≈🔁Reworkreward calculationTreasury based→Distance/Target based
Bounty rewards now scale with distance to target and target importance rather than the issuer's treasury.
Reworked reward logic
- ▲🎯Behaviorreward distributionRandom→Cyclic
Rewards now follow a consistent cycle of meat, camp growth, and rare ancillaries to ensure variety.
Reduced randomness
- ▲✨Newdecline optionNot available→Added
Players can now decline a Bounty, which will trigger a new one on the following turn.
Added ability to decline