General
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈✨Newfrontend video—→Added
メインメニューでRealms of Chaosの動画を有効にするかスキップするかを選択できる設定を追加しました。
QoLオプション
- ≈🎯Behaviorreinforcement panSingle click→Double click
Domination Mapsでの増援ポイントのパン操作を、誤操作を防ぐためにシングルクリックからダブルクリックに変更しました。
UIの調整
- ≈🐛Bug fixmod loading
ファイル名に大文字が含まれるMODを読み込む際に発生していたクラッシュを修正し、MODを導入したキャンペーンの安定性を向上させました。
ファイル名に大文字が含まれるMODの読み込みに関連するクラッシュを修正
- ≈🐛Bug fixmod detectionflagged as modded→not modded
MODが有効になっていないにもかかわらず、ゲームが誤ってセッションを「MOD導入済み」と識別してしまうバグを修正しました。
MODが有効でないにもかかわらずゲームがMOD導入済みとしてフラグ付けされる問題を修正
- ≈🐛Bug fixstability
Fixed multiple crashes including skill point resets for female characters, High Elf Intrigue panel, and saving/reloading after manual battles.
bugfix
- ≈🎯BehaviorAI behavior
Fixed an issue where reinforcing AI units would clump together by being given the same order location.
behavior
- ≈🎯Behaviorunit formation
Resolved some instances of ranged units clumping while reforming.
behavior
- ≈🐛Bug fixstability
Fixed crashes related to unit exchange with abandoned camps and AI control in siege battles.
Crash fixes
- ≈🎯Behaviorcrash dump cleanup
Implemented an automatic cleanup procedure to remove crash dump files older than one month when a crash occurs to save disk space.
- ≈🐛Bug fixmagic item theft
Fixed a bug where stealing Magic Items would block the item drop chance for reinforcements.
- ≈🎯Behaviorlord rebellion check
The rebellion check for lords is now performed earlier in the code sequence to prevent logic errors during data removal.
- ≈🐛Bug fixmultiplayer desync
Fixed a multiplayer campaign desync related to Nurgle building chains and recruiting Forsaken of Nurgle units.
- ≈🐛Bug fixstability
Resolved a potential crash that could occur at the end of a turn following the 5.2.5 update.
bugfix
- ≈✂️Removedgame files
Removed references to older, unreleased content from the game files to clean up the installation.
cleanup
- ≈🎯Behaviorrollback buildsmultiple→0
The active cache of rollback builds has been reset; current build 5.2.6 will serve as the oldest version until the 4-build rotation is refilled.
system change
- ≈📝TextKorean TranslationSymbol→Horse House
Corrected the Korean translation of 'Livery' from 'Symbol' to 'Horse House'.
Localization fix
- ≈📝TextVisions of the Old OnesUnlocalized→Localized
Fixed an issue where a Lord's name in mission panels was not localized.
Localization fix
- ≈🛠QoLUI/UX
Added help page buttons to Nurgle Plagues and Tamurkhan's Chieftains panels.
quality
- ≈🎯BehaviorCampaign Movementrandom→fixed hex
Fixed a bug where characters moved large distances after razing settlements; now they move a set number of hexes based on army survival.
behavior
- ≈🐛Bug fixstability
Fixed a rare crash occurring after hitting End Turn following the construction of the Ritual of Cults building.
Crash fix.
- ≈🐛Bug fixstability
Fixed a game freeze when starting The Great Drill of Hashut quest battle.
Freeze fix.
- ≈🎯BehaviorCaravans/Convoysevent distributionFirst dispatched→Random
Events for multiple active caravans or convoys are now randomly distributed instead of always going to the first one dispatched.
Logic fix.
- ▲🐛Bug fixRitual of Cultsspawn locationOwn settlements→Corrected
Fixed an issue where the Ritual of Cults could cause Cults to spawn within the player's own settlements.
Bug fix.
- ≈🐛Bug fixOld DoomspheredetonationRequired Engineer→Corrected
Fixed an issue where the Old Doomsphere building would not detonate upon removal if a Master Engineer was not present.
Bug fix.
- ≈🐛Bug fixUnusual Locationsevent triggersTriggered after removal→Corrected
Fixed an issue where events associated with destroyed Unusual Locations would still trigger.
Bug fix.
- ≈📝TextCult of Ranald / Beached Black ArkdescriptionIncorrect→Updated
Updated building descriptions for the Cult of Ranald and Beached Black Ark Unusual Locations for better clarity.
Text update.
- ≈🐛Bug fixBankruptcy calculation
Fixed bankruptcy checks and predictions, specifically regarding attrition and raid income.
Fixed logic
- ▲🛠QoLMultiplayer Lobbies
Multiplayer lobbies now auto-add the correct number of player slots and AI for the selected battle type.
Auto-fill slots
- ≈🐛Bug fixStability
Fixed a crash that occurred when cancelling unit recruitment in Campaign.
Crash fix
- ▲🐛Bug fixvassal income
Fixed an issue where vassal income would significantly reduce after loading a save following the removal of a vassal.
Fixed income deduction bug.
- ▼📊Numericreplenishment100%→25%
Armies defeated and sacked are now replenished by 25% instead of 100%.
Fixed unintended full heal after defeat.
- ▲🐛Bug fixhero success chance
Fixed skills that were accidentally granting enemy hero success chance penalties to the player instead of the enemy.
Fixed skill inversion.
- ≈🐛Bug fixmagic item drop chance
Fixed an issue where magic item drop or theft chances were not correctly modified by effects on embedded Heroes.
Fixed modifier application.
- ≈🎯Behaviorriver crossing maps
River crossing battle maps now correctly trigger when fighting on river crossings in Immortal Empires.
Fixed map trigger.
- ≈🐛Bug fixvassal income
Fixed an issue where vassals did not provide income after reloading a save.
bugfix
- ≈🐛Bug fixLegendary Hero spawning
Fixed Legendary Heroes not spawning if the faction capital was besieged.
bugfix
- ≈✂️RemovedMentoravailabilitySome LH→Removed
Removed the Mentor skill from Legendary Heroes to ensure consistency across all LHs.
removed
- ≈🛠QoLspell UI
Moved the lore swap button to the left to provide more space for the overcast toggle.
quality
- ▲🎯BehaviorProtection of the Patriarchward save bonusStandard→Garrison Wizards
Empire technology now applies ward save bonus to Battle Wizards in garrisons.
behavior
- ▲🎯BehaviorHukon, the SunderereffectStandard→Enigmas of Ghyran
Wood Elf technology now affects the Enigmas of Ghyran (Zoats) Regiment of Renown.
behavior
- ▲✨NewrecruitmentLimited→Mortis Engine/Terrorgheist
Altdorf Forbidden Magic buildings for Vampire Counts now provide recruitment for Mortis Engines and Terrorgheists.
new
- ≈🐛Bug fixLegendary Hero spawning
Fixed an issue where Legendary Heroes (e.g., Ghoritch) could spawn as random characters not belonging to the player.
Fixed spawning of incorrect characters.
- ≈🐛Bug fixUnit Health Bar
Fixed the health bar not filling correctly on the unit information panel in campaign.
Fixed filling issue in campaign panel.
- ≈🐛Bug fixHero UI Colors
Fixed an issue where Hero character names and icon outlines did not match the player's color.
Fixed name and icon outline colors.
- ≈🐛Bug fixBandits Caravanevent triggernot triggering→triggering
Fixed an issue where the bandits caravan event was not triggering.
Fixed event trigger.
- ≈🐛Bug fixHorde Recruitmentinfinite→capped
Fixed an exploit where horde factions could infinitely recruit capped units by saving and loading immediately after recruitment.
Fixed recruitment exploit via save/load.
- ≈🐛Bug fixStability
Fixed a crash that occurred when loading a saved character in the army setup.
Fixed crash in army setup.
- ≈🐛Bug fixstability
Fixed an occasional crash occurring when capturing settlements with multiple hostile faction slots, such as Cults or the Garden of Morr.
bugfix
- ≈🐛Bug fixmission generation
Fixed a softlock where missions with agent rewards failed to generate if the player's home region was under siege, preventing the end-turn cycle.
bugfix
- ≈🎯Behaviorstability
Investigating infrequent soft-locks in Malakai's campaign; reloading a prior turn may bypass the issue.
bugfix
- ≈🐛Bug fixstability
Fixed a crash that could occur during Sea Encounters.
Crash fix
- ≈📝Textnaming poolOffensive name→Removed
Removed a randomly generated High Elf name with offensive historical connotations.
Content removal
- ▲🐛Bug fixLegendary Hero spawningBroken in sieges→Fixed
Fixed an issue where Legendary Heroes would not spawn if the target army was in a settlement under siege.
Bugfix
- ▼🎯BehaviorFeral RageActivation Delay0s→30-60s s
Added 30 and 60 second delays to Feral Rage 1 and 2 to prevent immediate Rampage at battle start.
Prevent instant Rampage
- ▲📝TextPavane of SlaaneshRampageRemoved→Active
Clarified that Pavane of Slaanesh still has access to Rampage; only Hysterical Frenzy lost it.
Correction of previous patch note error
- ≈🐛Bug fixdefensive formation
Fixed a bug where AI misaligned armies in defensive formation when deployment zones weren't aligned North to South.
bugfix
- ≈🐛Bug fixstability
Fixed a crash occurring when cycling through armies while the Warband Upgrades panel was open.
bugfix
- ▲🐛Bug fixSlayer of Champions
Fixed the Boon of Chaos 'Slayer of Champions' not unlocking when defeating armies with 3+ characters.
bugfix
- ≈🐛Bug fixKislev AI
Fixed a softlock that occurred when an AI-controlled Kislev faction won the supporters race.
numeric
- ≈🐛Bug fixMagic Item Drop Rate
Fixed an issue where magic item drop rates progressively worsened until the game was re-loaded.
numeric
- ≈🛠QoLUI
Main Menu backgrounds now have the appropriate corresponding music.
Music fix
- ≈🎯BehaviorAchievementsRealm of Chaos→Immortal Empires
Man the Wall, Celestial City Secured, and Reclaim Your Place achievements now unlock in Immortal Empires.
Expanded unlock criteria
- ▼🐛Bug fixMagic ItemsEvery battle→Random chance
Fixed an issue where magic items were dropping in every battle instead of randomly.
Bugfix for drop rates
- ≈•Otherbuild number4.0.6→23687.3129211
The game will still display as version 4.0.6 in-game, but the internal build number has been updated to 23687.3129211.
versioning
- ≈🐛Bug fixAI Charge BonusIncorrect→Fixed
Fixed an issue causing incorrect modifiers to be used in Charge Bonus calculations for the AI on higher difficulties.
Fixed modifier calculations for AI on difficulties above Easy.
- ≈🐛Bug fixSkill PointsCrash→Fixed
Fixed a crash occurring when spending skill points on mount skills that automatically unlock.
Fixed crash when spending points on auto-unlocking mount skills.
- ▲🐛Bug fixInvocation of DazhSupporter Gain1 per group→1 per building
Fixed an issue where constructing multiple buildings via Invocation of Dazh only granted one supporter instead of one per building.
Now receive one supporter per building constructed simultaneously.
- ▲🐛Bug fixDark Elf Hero RankNot applying→Fixed
Fixed Dark Elf technologies that increase Hero recruit rank not applying when recruited from a Black Ark.
Techs now apply to Heroes recruited from Black Arks.
- ≈🐛Bug fixQuest ItemsDLC tieDLC locked→Corrected
Fixed Miao Ying and Zhao Ming's quest items mistakenly being tied to the Shadows of Change DLC.
Miao Ying and Zhao Ming
- ≈🎯BehaviorVassal Treatiesreliability ratingno impact→impacts rating
Breaking treaties with vassals to create new ones now correctly impacts the player's reliability rating.
Breaking treaties for new vassals
- ≈🐛Bug fixChanging of The Waysforce peacebroken→working
Fixed an issue where the Changing of The Ways feature would not allow forcing peace between the player and another faction.
Diplomacy fix
- ▲🛠QoLUIancillary unequipno left click→left click works
Fixed an issue where ancillaries could not be unequipped using a left click.
QoL fix
- ≈🐛Bug fixChaos Mountains / Thundering Fallsmap alignment/clippingmisaligned/clipping→fixed
Fixed map misalignment in Chaos Mountains and unit clipping under terrain at Thundering Falls.
Visual/Map fixes
- ≈🐛Bug fixstability
Fixed a crash occurring when a settlement abandonment and a scheme to sack the gates in Ulthuan were completed at the same time.
Crash fix
- ▲🎯BehaviorFPS
Fixed significant FPS drops that occurred when panning across the campaign map while 3D UI was enabled.
- ▲🐛Bug fixstuttering
Resolved performance stuttering specifically affecting 12th and 13th Gen Intel Hybrid-CPUs.
- ▲🐛Bug fixSkill Point Assignmentstability
Implemented a potential fix for a rare crash caused by sticky tooltips when assigning skill points.
- ≈🐛Bug fixstability
Fixed a critical crash that occurred when manually defending during minor and major Settlement Battles.
Fixed crash during manual settlement defense
- ≈✨Newversioning—→Rollback Branch
Added a 'Rollback' beta branch on Steam allowing players to revert to Update 2.0, though this disables cross-play with 2.1.x builds.
Added opt-in beta for Update 2.0
- ▲🐛Bug fixperformance
Fixed a bug where the game searched for non-existent files, causing performance drops that scaled with the number of active mods.
performance gain
- ≈🐛Bug fixclick-and-drag behavior
Fixed an issue where unit formation orders issued via right-clicking and dragging felt cumbersome and unresponsive, improving troop positioning on the battlefield.