Networking
一般Multiplayer · Performance · System
1 パッチ最終変更 23mo ago▲ +5
勢力推移
上=バフ、下=ナーフアビリティにズーム:1アビリティ追跡中
変更タイプで絞り込み:この項目に2タイプ
パッチ履歴
- ▲🎯Behaviorbandwidth usage—→10x improvement
Major networking improvements resulting in roughly 10x better bandwidth efficiency.
Significant optimization to compression and replication.
- ▲🐛Bug fixsync
Resolved synchronization issues occurring after players become unconscious or use vehicles in multiplayer.
Fixed desync after unconsciousness and vehicle use.
- ▲🐛Bug fixsync
Fixed an issue where inventory would desync for players who traveled far away and then returned.
Fixed partial inventory desync for distant players.
- ▲🐛Bug fixreplication
Fire and explosives now correctly replicate to clients in multiplayer.
Fixed fire and explosives replication.
- ▲🐛Bug fixanimation sync
Punches and death animations now correctly synchronize for clients on listen servers.
Fixed punch and death animations on listen servers.