Tyranids
勢力推移
上=バフ、下=ナーフパッチ履歴
- ≈🐛Bug fixpopulation growth
Fixed a bug where negative biomass did not correctly affect population growth.
- ▲✨Newunit—→Hive Guards
Added Hive Guards, a tough Tier 4 ranged infantry unit.
New Unit
- ≈🐛Bug fixQuest Linecity placement
Fixed a bug where Tyranid quests could ask the player to found a city on top of an ally's city.
Bugfix
- ▼📊NumericConsume Tilecost20→30
Increased the cost of Consume Tile, slowing down resource acquisition/expansion.
Balance
- ≈🐛Bug fixCity Tilessight blockingNo→Yes
Fixed Tyranid city tiles not blocking sight, restoring intended fog-of-war behavior.
Bugfix
- ▲🎯BehaviorCrushing ClawsunwieldyYes→No
Crushing Claws are no longer unwieldy, improving the unit's combat effectiveness.
Removed unwieldy penalty
- ▲📊NumericAggressive Expansiontier6→5
Aggressive Expansion moved from tier 6 to 5, allowing for faster expansion.
Available earlier
- ▲📊NumericRipper Dispersiontier5→4
Ripper Dispersion moved from tier 5 to 4, providing utility earlier in the game.
Available earlier
- ▲📊NumericOrkoid Fungusbiomass gain—→5 biomass
Orkoid Fungus now grants 5 biomass on consume, improving resource sustain.
Increased resource gain
- ▲📊Numerichit points—→+6 HP
All Tyranid monstrous creatures received a base HP increase of 6.
Flat HP increase
- ▲📊NumericPrey Adaptionresearch gain+2 (+3)→+3 (+4)
Prey Adaption research gain increased, helping Tyranids keep pace in the late game.
Increased research gain to restore late-game power.
- ▲📊NumericSavage Apressantsinfluence cost reduction-25%→-33%
Savage Apressants now provides a larger reduction to influence costs.
Reduced influence cost for units.
- ▲📊NumericCrushing Clawsdamage—→+50%
Haruspex Crushing Claws damage increased by 50%.
Significant damage boost to Haruspex.
- ▲📊NumericScything Talonsattacks2→3
Trygon Scything Talons now perform 3 attacks instead of 2.
Increased attack frequency for Trygon.
- ▲✨NewBiovoresunit—→Added
Added Biovores, a Tier 5 artillery unit that creates explosive Spore Mines.
new
- ▼✂️RemovedLictorsHammer of WrathYes→Removed
Lictors no longer gain the Hammer of Wrath ability, reducing their combat effectiveness.
removed
- ▲🐛Bug fixMalanthropestile consumption
Fixed an issue where the Tyranid AI failed to consume tiles using Malanthropes, ensuring they now utilize their primary function.
- ▲📊NumericTyranid Warriortech tier2→1
Warrior tech moved from tier 2 to tier 1, accelerating early game power spikes.
earlier access
- ▼📊NumericGargoyletech tier1→2
Gargoyle tech moved from tier 1 to tier 2, delaying early air presence.
delayed access
- ▲📊NumericHormagauntcost100%→67%
Cost reduced by 33%, allowing for larger swarms of melee units.
reduced cost