News Archive
All patch notes across every tracked game, sorted by date.

Warhammer 40,000: Battlesector - 1.05.330 - Patch Notes
Patch 1.05.330 focuses on bug fixes for Ork weaponry and general gameplay interactions, including Hotseat UI and unit movement.




Hotfix 1.5.0.305 is live!
Hotfix 1.5.0.305 focuses on fixing critical bugs related to weapon bonus duplication, inventory sorting, and talent interactions, while updating the Sword of Faith's attack pattern and visuals.

Update 1.18.1.1
Hotfix 1.18.1.1 addresses several crashes, corrects historical starting innovations for Han and Liao, and adjusts specific Men-at-Arms and culture traditions.

Starsand Island Demo Update Log #16
Demo Update #16 focuses on a critical storage bug fix and localization optimizations.


Update 2.51.0.24
Update 2.51.0.24 focuses on bug fixes across aircraft, ground vehicles, and maps, with a significant quality-of-life improvement to the Naval Damage Control system.

Hotfix 1.0.4
Hotfix 1.0.4 focuses primarily on stability, addressing numerous crashes related to AI, combat tooltips, trade, and save files, alongside a few specific gameplay bugfixes.

Update 1.1.1
Hot Fix 1.1.1 focuses on stability improvements and bug fixes across challenges, management, and the Steam Workshop.

[Announcement] Bug Fixes/Improvements
A series of bug fixes addressing skill malfunctions, PVP balance, and general game stability.

Counter-Strike 2 Update
This update introduces the StarLadder Budapest Major Hub, a new 'Sticker Slab' item, and several gameplay and map fixes including jump prediction and Inferno grenade collisions.




Age of Empires IV – Minor Patch 15.1.7149
A minor stability patch focusing on fixing Perk Point loss in The Crucible and resolving UI/input issues on PS5 and PC.


Dune: Imperium 3.3.6 Patch Notes [Update]
Update 3.3.6 brings server-side multiplayer fixes to single-player, a Unity engine upgrade, and several bug fixes for factions and game mechanics.

Update 1.3.0 - Patch 1 - Nov 12, 2025
Update 1.3.0 focuses on AI diplomatic tuning, critical bug fixes for Great People and Age Transitions, and a specific combat strength fix for the Songhai civilization.


Patch 1.0.4
Patch 1.0.4 focuses on critical stability fixes, resolving a major save-on-exit bug, and fixing numerous out-of-bounds and progression-blocking issues.

🛠️EA Update 13 Patch 2
A small update focused on stability and critical bug fixes regarding player spawning and lobby connectivity.

Update 25.11.12
Technical update focusing on engine optimizations, security patches, and a wide array of bug fixes for the editor and physics systems.

November 13 Online Update Log
A minor online update focusing on map balance for Harbour City and a fix for Auxiliary Doctrines.


Update 2.51.0.20
Update 2.51.0.20 focuses on bug fixes for aircraft weapon displays, missile launch speeds, and audio improvements for engines and tutorials.

[Announcement] Bug Fixes/Improvements
Minor update focusing on UI fixes, server stability, and increased drop rates for specific materials in The Crucible and The Sanctum of Destruction.

November 12: Patch Notes
A comprehensive series of stability updates focusing on bug fixes for the 'Unleash Your Style: Super Styling Contest', outfit visual corrections, and the addition of a new Warp Spire furniture item for Home.

Hotfix Now Live – Localization and Save Fixes
A stability hotfix focusing on save system reliability, localization corrections, and ghost-related behavior fixes.

1.1 Fixes v1.1.1.7
Update 1.1.1.7 introduces the Spline Collision refactor to the main branch and provides several improvements for Steam Deck compatibility.


1.6.0.68 Update
Update 1.6.0.68 focuses on rank progression balancing, various asset and physics fixes, and stability improvements across all platforms.

Eye on Ashenfall | 0.9.3
Patch 0.9.3 focuses heavily on controller support, UI polish, and quality-of-life improvements for base building and navigation.

[Announcement] November 12th 2nd Character Balance Revamp
A comprehensive character balance revamp focusing on input buffer improvements, skill damage redistribution for better area-of-effect efficiency, and quality-of-life adjustments to skill durations and hitboxes.