A comprehensive character balance revamp focusing on input buffer improvements, skill damage redistribution for better area-of-effect efficiency, and quality-of-life adjustments to skill durations and hitboxes.
▲Buffs39
- General
- MP used through additional commands during skill use is now correctly affected by MP cost reduction options.→Applied
- MP used through additional commands during skill use now contributes to the Awakening Gauge increase.→Applied
- Elesis
- Bravery:Bravery now retains its skill effects even when advancing to a new stage.→Retained
- Bravery:Increased damage for enhanced commands that activate from the skill by approximately 20%.→20% %
- Dragon Dive:Changed final attack to a large area earthquake hitbox for better wide-area damage.single→earthquake
- Dragon Dive:Increased final strike down damage by 200% for massive area impact.→200% %
- Lire
- Combo:Reduced time required to complete the final combo attack by 0.4 seconds.→-0.4s s
- Fast Elf:Reduced final combo completion time by 0.32 seconds when using Fast Elf.→-0.32s s
- Demi Shock:Increased attack area to match the visual effect size.→Increased
- Jump Down Attack:Improved Jump Down Attack to chain with X and allow additional X attacks instead of Z.Z→X
- Arme
- Gorgos Flame:Increased Gorgos generation speed by 0.3 seconds for faster attacks.→-0.3s s
- Cure:Cure now applies healing to Arme as well.Allies→Allies + Self
- Cure:Improved recovery based on max HP for both Dungeon and PVP.→15% Dungeon / 5% PVP %
- Deep Impact:Increased damage by approximately 10%.→10% %
- Lass
- Combo:Reduced time required to complete the final combo attack by 0.4 seconds.→-0.4s s
- Rage Cutter:Reduced the pause duration upon using the skill by 0.7 seconds.→-0.7s s
- Rage Cutter:Increased final slash damage by 60% (offset by 60% reduction in initial slash).→60% %
- Rage Cutter:Added a 7-second defense reduction effect upon using the final slash.→5% Dungeon / 2.5% PVP %
- Blade Spirit:Increased damage by approximately 3%.→3% %
- Amy
- Amazing Favor:Increased the area for allies' MP recovery buff.→Increased
- Idol Stage:Significantly increased HP recovery for both Dungeon and PVP.12.5% D / 6.25% P→40% D / 15% P %
- Sister Attack:Increased damage by approximately 10% and improved hitbox consistency.→10% %
- Pink Desperado:Increased earthquake damage by 32.8% to better hit wider areas (offset by explosion nerf).→32.8% %
- Lovely Amy:Significantly increased HP recovery for both Dungeon and PVP.12.5% D / 6.25% P→40% D / 15% P %
- Sieghart
- Rage:Added a hitbox around Sieghart upon using Rage.→Added
- Grinding Punisher:Removed first downward strike motion and increased damage of each hit by 10%.→10% %
- Power Liberation:Increased duration to 20 seconds and added target piercing.→20s s
- Dio
- Stick Lance:Increased explosion and movement damage by 100% and improved hitbox for large monsters.→100% %
- Stick Lance:Increased the duration of Blaze Lance by 50%.→50% %
- Chaotic Spark:Increased damage by approximately 8%.→8% %
- Rufus
- Rupture:Reduced time to complete final rupture attack by 0.24 seconds.→-0.24s s
- Bullet Time:Increased bullets generated from 4 to 8, increasing total damage by 23.3% if all hit.4→8
- Expunge:Increased damage by approximately 5%.→5% %
- Ai
- Divine Impact:Reduced pause duration by 0.5 seconds and reduced Z inputs for max enhancement from 4 to 3.→-0.5s s
- Divine Impact:Increased damage by approximately 5%.→5% %
- Shock Detonation TYPE2:Reworked to deal more damage the longer the target is attacked, increasing total damage by 13%.→13% %
- Kallia
- Increased the time for the Overheat Gauge to decrease, allowing longer uptime.8s→12s s
- Body Attack:Added 0.5 seconds of Hyper Armor (Super Armor in PVP) upon using Body Attack.→0.5s s
- Meteor Strike TYPE1:Reworked explosions to occur on sides of Kallia; increased number of explosions for higher total damage.→Increased
▼Nerfs1
- ElesisDragon Dive:Reduced rising jab damage by 20% to balance the wide area attack.→-20% %
◆Other changes1
- GeneralImproved the input buffer system to prevent unintended actions when multiple commands are input rapidly.
subjects affected (11)
tap to see balance history
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Patch history
- [Announcement] July 22 PvP Balance AdjustmentJul 21, 2026 · 1mo
July 22 PvP Balance Adjustment focusing on stun reductions, gauge recharge increases, and converting Hyper Armor to Invincibility for several characters.
+9−18→ - [Announcement] 4th PvP Balance Adjustment PreviewJul 15, 2026 · 1mo
The 4th PvP Balance Adjustment focuses on refining combat flow, utility effects (Hyper Armor/Invincibility), and standardizing revive/invincibility skills across characters.
+10−15→ - [Announcement] New Growth Guide PreviewJul 1, 2026 · 1mo
Preview of the upcoming 'Aernas Guide' growth system, replacing existing Growth Missions with a milestone-based progression system up to 1,000,000 Combat Power.
+2→ - [Announcement] July 1 PVP Damage Balance PreviewJun 30, 2026 · 1mo
PvP damage balance update focusing on command attack adjustments, fixing infinite combos, and refining risk-reward for grabs and dash attacks.
+24−12→ - [Announcement] PVP Damage Balance PreviewJun 24, 2026 · 2mo
PVP damage balance adjustments across multiple characters to reduce reliance on high-damage attacks and encourage a wider variety of combat commands.
+25−18→ - →[Announcement] GrandChase Service Platform ExpansionJun 24, 2026 · 2mo
GrandChase is expanding its service to the STOVE platform starting July 15, 2026, while maintaining existing Steam services.
- [Announcement] June 18 Developer NotesJun 18, 2026 · 2mo
Void Raids are transitioning to a weekly rotation system with consolidated currencies and updated crafting recipes to reduce the weekly grind.
+2−2→ - [Announcement] PVP Attack Hitbox/Range Update PreviewJun 1, 2026 · 2mo
PVP update focusing on aligning attack hitboxes with visual effects and changing dash attacks from launching to knockdown effects to reduce repetitive gameplay patterns.
+2−3→
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