Capital Ships
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ▲📊NumericAnti-fighter missilesrange1x→1.5x multiplier
Anti-fighter missiles on capital ships now have 1.5x the range of fighter-mounted equivalents.
Increased reach
- ▲🐛Bug fixAnti-fighter missilesammoLimited→Fixed
Fixed an issue where lineships had limited anti-fighter missile ammo.
Fixed lineship ammo
- ≈🐛Bug fixMinespayloadNone→Fixed
Fixed capital ship mines having no specified payload and displaying incorrect HUD text.
HUD fix
- ▲📊Numerictoughness1x→2x
Corvettes and destroyers are 2x tougher to reduce warp-exit ambush vulnerability and increase threat to larger ships.
Corvettes and Destroyers are now twice as tough.
- ▲📊Numericshield health1x→2x
Doubled shield health to increase durability in space combat.
Survivability
- ▲📊Numericsubsystem health regen—→Increased
Subsystems are now harder to destroy from the outside and regenerate health faster.
Survivability
- ▲📊NumericMinescooldown—→Reduced
Reduced the cooldown of capital ship mines, allowing for more frequent deployment.
Utility
- ▲📊Numericsubsystem health—→Lower
Subsystems can now be disabled more easily from the outside, increasing the impact of external attacks.
numeric
- ▲📊NumericPoint DefenseAoESmall→Wide
Widened the point defense area of effect to make it more effective against incoming threats.
Widened area of effect.
- ▲📊NumericCarrier CoreObjective Health1x→2x
Carrier core lockout objective health has been doubled.
Combat
- ▲📊NumericDurability1x→1.5x
Capital ships are now 50% tougher.
Combat