General
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ▲🎯Behaviornetcode
Improved netcode for more stable multiplayer experiences.
quality
- ▲🎯BehaviorSandbagscollisionImpede movement→Do not impede
Destroyed sandbag variants no longer impede player movement.
quality
- ≈🎨Visualbuilding models—→Improved
Improved building models in the Tunisia region.
visual
- ≈🛠QoLanimation system—→Improved
General improvements to the animation system and fixes for weapons flying during animations.
quality
- ≈🐛Bug fixdog tagsBroken→Fixed
Fixed an issue preventing custom dog tags from spawning under specific conditions.
bugfix
- ▲✨NewEnemy Indicators—→Added
Added indicators on spotted enemies at easy difficulty to help new players identify targets.
Easy difficulty only
- ≈✨NewCosmetics—→French Chasseur uniform
Added a new French Chasseur uniform for character customization.
New outfit
- ▲🎯BehaviorTurrets
Fixed an issue allowing players to press R to reload a different projectile on a turret.
Projectile swap
- ≈🔊AudioStukaSirenHigh speed only→All speeds
The Stuka siren now functions correctly even when flying at slower speeds.
Audio fix
- ≈🔊Audiohold breath sounds—→Added
Added new hold breath sounds for players on Realistic difficulty.
Realistic difficulty
- ▲🐛Bug fixAI spawning
Fixed an issue where AI units would occasionally spawn on top of bushes.
bush collision
- ≈🛠QoLUI Style
Partial UI rework to improve the current style for better usability.
Partial UI Rework
- ≈🛠QoLFont—→New
Implemented a new in-game font to improve readability and support for various alphabets.
Readability
- ≈🔊AudioBullet Whizz—→New
Added new bullet whizz sounds for increased immersion.
Audio update
- ≈🎨VisualTexture Tiling—→Added
Added a new graphical option to apply an anti-tiling effect to ground and water textures.
High end setting
- ≈🎨VisualReload Animations—→New
Introduced new third-person reload animations for weapons with top-mounted magazines.
TPS
- ≈🎨VisualClimbing Animations—→New
Added new third-person animations for climbing ropes.
TPS
- ▲🎯BehaviorRecoil System
Major overhaul of the recoil system to provide a more stable and consistent shooting experience.
Stability
- ▼🎯BehaviorVaultingPossible without stamina→Impossible without stamina
Fixed a bug where players could vault even when completely out of stamina.
Stamina check
- ≈🐛Bug fixFidelity FX
Applied fixes to Fidelity FX specifically for Ubuntu users.
Ubuntu
- ≈🐛Bug fixUI Blur
Resolved issues related to UI blur.
Visual fix
- ≈✨NewGerman helmets—→Added
Added new German helmet models for better historical accuracy.
- ≈✨Newturret/static gun audio—→Added
Added rotation sounds for turrets and static guns.
- ≈🛠QoLUnit wheel selectorarmament display—→Added
The unit wheel selector now displays the armament type of the units.
- ≈🐛Bug fixworkshop missions
Fixed issues with custom patches, music, and sounds when joining workshop missions online.
- ≈🐛Bug fixmodded props
Fixed a bug where modded props were not being cached correctly.
- ≈🎨VisualGewehr 43model—→Improved
Improved the 3D model of the Gewehr 43 rifle.
- ≈✨NewArdennes DLC—→Announced
Announced Ardennes 1940 & 1944 DLC featuring the French faction and Battle of the Bulge.
- ≈🐛Bug fixDirectX Stability
Fixed a critical Unity-related bug that caused crashes for RTX and some GTX card users when running the game on DirectX.
bugfix
- ≈🎯BehaviorMemory Management
Optimized how decals, blood/burn effects on uniforms, and vehicle scopes are managed in memory to improve overall performance.
performance
- ▲✨Newgraphic settings—→Added
Added new graphic settings for better visual customization.
New settings
- ≈🐛Bug fixmultiplayer patches
Fixed an issue where patches were not working correctly in Multiplayer mode.
Fixed
- ≈🐛Bug fixtutorial mission
Fixed a bug occurring in the first tutorial mission.
Fixed
- ≈✨Newplatform—→Mac OSx
The Mac OSx version of the game has been finalized and made public.
Public release
- ≈✨Newplatform—→Mac OSx
The game is now officially released and available for Mac OSx.
system
- ▲🔁Reworkgraphics—→Improved
Reworked Sun Shaft and Depth of Field effects for better visuals and performance.
performance
- ▲🎯Behaviormemory usage—→Optimized
Changed how terrain textures are loaded to reduce memory overflow issues.
performance
- ▲🛠QoLloading time—→Improved
Improved the time it takes for units to load into the game.
performance
- ≈✨Newuniforms—→Added
Added a new Canadian uniform to the game.
cosmetic
- ≈🔊Audioaudio—→New
Added new far sounds for aircraft and new engine sounds for vehicles.
Sound update
- ▲✨NewMap Editor—→Added
Added new Road Town props for use in the Map Editor.
New props
- ≈✨NewCustomization—→Added
Implemented a new custom patches system.
New system
- ≈🐛Bug fixUnit Switch System
Fixed several bugs related to the unit switch system.
Bugfix
- ≈🛠QoLAudio
General improvements made to in-game sounds.
Improvements
- ≈🐛Bug fixstability
Implemented various smaller fixes based on community feedback and suggestions from Discord.
Fixes
- ▲🔁Reworkshaders—→Reworked
Completed shader reworks to provide significantly better performance on older hardware.
Performance improvement
- ≈✨Newlanguage—→Traditional Chinese
Added Traditional Chinese language support.
Localization
- ≈✨Newuniforms—→Rank patches
Added a new rank patch system to uniforms for better visual progression.
Visual
- ▲📊NumericPvE player limit—→20 players
Increased the maximum number of players in the same faction for PvE matches to 20.
Capacity increase
- ▲🐛Bug fixcollisions
Improved collision detection within trenches and tunnels to prevent clipping.
Stability
- ▲🐛Bug fixcontroller inventory
Fixed issues when navigating the inventory using a controller.
UX fix
- ≈📊Numericinjured time—→Increased
Increased the duration a player remains in the injured state.
Gameplay balance
- ≈🎨Visualanimations—→In Progress
Previewed a comprehensive animation rework expected to be completed by mid-year.
Preview
- ≈🐛Bug fixDiscord feedback
Implemented various smaller fixes and suggestions sourced from the Discord community.
bugfix
- ▲🎯BehaviorBandagesshortcut accessibilityInfantry only→Vehicles
Players can now use the bandage shortcut key while inside a vehicle, allowing for faster healing without exiting.
QoL improvement
- ≈🎯Behaviorenvironment collision
Improved player collisions with the environment to reduce clipping and awkward movement.
Physics fix
- ≈✨Newdog tags—→Added
Dog tags have been added to the Kos map.
New item in Kos
- ≈📝Textlanguage—→Japanese
Added Japanese language support to the game.
Localization
- ▲✨Newmap editor props—→Added
New props added to the Map Editor for better custom level creation.
Creative tools
- ≈🐛Bug fixmultiplayer
Fixed a bug that caused crashes during multiplayer sessions.
- ≈🔊Audiovoice acting—→Added
Added two new Polish voice acting lines.
- ▲🛠QoLMap Editor
Improved the paint tools within the Map Editor for better level creation.
- ≈✨Newprops—→Added
Added river dock, gas tank, and Red October chimney props for Stalingrad DLC testers.
- ≈✨Newroad decals—→Added
New road decals added to improve environmental detail.
- ≈✨Newbrick wall prop—→Added
New brick wall props added for better cover and map variety.
- ≈🔊Audiobullet whizz sound—→Added
Added bullet whizz sounds to increase immersion during combat.
- ≈🐛Bug fixfire sound
Fixed an issue where firing sounds would be cut off during weapon reloading.
- ≈🎯BehaviorAI behavior
Fixed AI units not always jumping immediately off LCVPs, improving deployment speed.
- ▲🛠QoLshader performance
Improved shader performance for better overall game stability and FPS.
Optimization
- ≈🐛Bug fixmud road 3
Fixed issues related to the 'mud road 3' asset.
Asset fix
- ≈✨NewStalingrad railway station—→Added
Added the Stalingrad railway station for DLC testers.
DLC Testing
- ≈✨Newsound effects—→Added
Added various new sound effects including falling trees and rubble to increase immersion.
New sounds for trees, grenades, rubble, and weapons
- ▲🛠QoLmouse sensitivity
Improved mouse sensitivity when aiming down sights for better precision.
ADS sensitivity improvement
- ▲🛠QoLcontroller sensitivity
Improved analog sensitivity for controller users.
Analog stick improvement
- ▲🛠QoLsettings panel
Improved the layout and functionality of the settings panel in the pause menu.
Pause menu UI improvement
- ≈🐛Bug fixradio interaction
Fixed a bug occurring when two human players occupied the squad leader and radioman roles.
Squad leader/radioman bug
- ≈🔁ReworkStone Pine
Reworked the Stone Pine assets for better visual or physical representation.
Environmental rework
- ▲🎯Behaviorauthentication—→Steam
Multiplayer authentication is now handled automatically via Steam accounts for a smoother login process.
Automatic Steam auth
- ▲🛠QoLdecals
Improved performance regarding the rendering of decals.
Performance improvement
- ▲🎯Behaviorserver statusIntermittent→Always Active
The official server is now permanently active, ensuring constant availability for players.
Official server uptime
- ≈🐛Bug fixeditor missionsDuplicated→Fixed
Fixed a bug that caused editor missions to be duplicated.
Fixed duplication bug
- ≈🐛Bug fixvehicle spawningWrong order→Corrected
Fixed an issue where squads would spawn in the wrong order when entering certain vehicles.
Fixed squad order
- ≈✨Newvoice acting—→Added
Added new polished voice acting to improve immersion.
- ≈📝Texttranslations—→Improved
Improved Chinese translations for better localization accuracy.
- ≈🐛Bug fixgeneral fixes
Implemented various smaller stability and gameplay fixes.
- ▲✨Newworkshop download—→Force Download Button
Added a button to force download subscribed workshop items without needing to restart the game.
Added workshop button
- ≈🔁Reworkmission map—→Changeable
It is now possible to change the map tied to a mission, which is useful for troubleshooting mission problems.
Map tied to mission
- ≈🐛Bug fixsquad switching
Fixed awkward animations that occurred when switching squad members.
Fixed weird animations
- ≈🎯BehaviorBattle Tickets
Battle Tickets now correctly scale based on the selected amount of AI.
Depends on AI amount
- ≈📝TextMouser ammo text7.62→7.92
Corrected the Mouser ammo display to show 7.92 instead of 7.62.
Corrected ammo display
- ▲🛠QoLsound design
Improved sound design for flames, smoke grenades, movement, mortar impacts, grenade impacts, and radio.
Improved sounds
- ▲🛠QoLvoice chat
Improved the volume and clarity of the voice chat.
Improved volume
- ≈🐛Bug fixMap Editor
Fixed a bug in the Map Editor that caused holes to appear in the terrain.
Fixed Terrain Holes
- ▲✨NewAPI support—→Vulkan
Added Vulkan support for both Linux and Windows platforms to improve performance.
Added Vulkan support
- ≈🔁Reworkaudio
Many sounds have been reworked to improve immersion, though the process is ongoing.
neutral
- ≈🐛Bug fixcollisions
Fixed various collision issues to improve movement and interaction with the environment.
neutral
- ≈🎨Visualgraphics—→Redesign
Started a collaboration with VidovicArt to redesign the game's overall graphic style.
neutral
- ≈🐛Bug fixbugs
Implemented numerous general bug fixes based on user feedback.
neutral
- ≈🐛Bug fixanimations
Various fixes applied to animations across the game.
- ▲🛠QoLperformance—→Improved
General performance improvements to increase game stability and framerate.
- ≈🐛Bug fixmissions
Fixed various issues within missions to improve gameplay flow and correctness.
- ≈🎯Behaviorcollisions
Improved collision detection for objects at a distance, reducing physics glitches.
Improved collisions at distance
- ≈🎯Behaviorpathfinding
AI pathfinding has been improved for more reliable unit movement.
Improved AI pathfinding
- ≈🎨Visualanimations—→Added
Integrated new motion-captured animations to improve character realism.
Added new motion captured animations
- ≈🐛Bug fixmission cover button
Fixed an issue where the 'select mission cover' button would occasionally fail to function.
- ▲✨NewHE projectiles—→Added
Added a helpful hint for new players explaining how to effectively damage tanks using High Explosive projectiles.
- ≈🐛Bug fixcollisions
Fixed collision issues across various assets to prevent clipping or movement bugs.
Physics fix
- ≈🛠QoLrender distance—→Added
Added a render distance setting to allow players to customize visual performance and clarity.
- ≈🎨Visualrock shaders—→Updated
Implemented a new terrain blending shader for rocks to improve visual integration with the environment.
- ▼🐛Bug fixself-healingPossible→Impossible
Fixed a bug that allowed players to heal themselves while injured, ensuring intended combat difficulty.
- ≈🐛Bug fixbody collisionsBugged→Fixed
Fixed collision issues with dead bodies to prevent movement glitches.
- ≈🐛Bug fixrespawn buttonIntermittent→Consistent
Fixed a bug where the respawn button would occasionally fail to appear.
- ≈🐛Bug fixvolume settingsBugged→Fixed
Resolved various issues within the volume settings menu.
- ≈✨Newdifficulty—→Realistic
Added a new Realistic difficulty setting for a more challenging gameplay experience.
- ≈🎯Behaviorfall damage
Adjusted how fall damage is calculated and applied to players.
- ≈🐛Bug fixbugs
Various general bug fixes implemented to improve game stability.
- ≈🐛Bug fixmemory management
Implemented fixes to improve memory management and stability.
Optimization
- ≈✨NewBritish voices—→Added
Added a new set of voice lines for British units.
Audio addition
- ▲🎯BehaviorRAM usage—→-1GB GB
New buildings and trees management reduces RAM usage by up to 1GB and improves frame rate stability.
Optimization
- ▲✨Newprops—→Added
Added many new props to the Mission Editor for better map customization.
Editor update
- ▲✨Neweffects—→Added
Smoke and Fire effects are now available in the Mission Editor.
Editor update
- ≈🐛Bug fixtree rendering
Fixed a bug where trees stopped rendering after exiting the Mission Editor Playtest.
Bugfix
- ≈✨Newcolor correction—→Added
Added custom color correction settings for personalized visual tuning.
Added custom color correction
- ≈🔊AudioTutorialvoice acting—→Added
Added voice acting to the Tank and Artillery tutorials for better guidance.
Added voice acting on Tanks and Artillery Tutorial
- ≈•Otherprops—→Added
Implemented various general fixes and added new environmental props.
Various fixes and new props
- ≈✨Newvoice acting—→Added
Added additional Italian voice acting lines.
Italian voice acting 3/3
- ≈🛠QoLKwajalein
Improved the Kwajalein map and fixed various mission-related issues.
Improved map/missions
- ≈🛠QoLTPS system
General improvements to the Third Person Shooter system.
Improvements
- ≈🛠QoLmission system
General improvements to the mission system.
Improvements