Children
แนวโน้มพลัง
ขึ้น = บัฟ, ลง = เนิร์ฟประวัติแพตช์
- ▲🎯Behaviordanger avoidance
Children are now less likely to run headfirst into danger, and nature running learning now checks for deadly danger in the region first.
behavior
- ≈🐛Bug fixRadiotalkingallowed area
Fixed an issue where radiotalking did not adhere to a child's allowed area.
bugfix
- ≈🐛Bug fixanima linking alert
Fixed a bug where children caused the 'anima linking ready' alert to be active even when no adults could link.
bugfix
- ▲🎯Behaviorlife stage updateNext tick→Immediate
Children now recalculate their life stage immediately upon becoming an adult.
Immediate recalculation upon adulthood.
- ▲🐛Bug fixmeditation focusMissing→Added
Fixed an issue where children generated at tribal game starts lacked natural meditation focus.
Fixed for tribal game starts.
- ▲📊NumericSlave Suppressionsuppression offset0%→50% (age 3) to 0% (age 16)
Children now have a natural slave suppression offset, making them easier to manage as slaves when young.
Added
- ≈🐛Bug fixcarrying offsetincorrect→correct
Fixed the visual offset when children are carrying items.
Fix
- ▲📊Numericwork capabilityAge 0-2→Age 3
Children are now capable of performing basic work starting at age 3.
Can now perform basic work.
- ▲🎯BehaviorequipmentNo shield belts→Can wear shield belts
Children are now permitted to wear shield belts.
Increased survivability for kids.
- ▼📊Numericgrowth points—→Reduced ~25%
The growth points of generated children have been reduced by approximately 25%.
Slower growth for generated children.
- ≈🐛Bug fixGrowth Momentpassion choice
Fixed a bug where temporary work restrictions incorrectly limited the passion choices available during growth moments.
Fixed temporary work restrictions affecting passion choices.
- ≈🎯BehaviorGrowth MomentnotificationEnabled→Disabled
Quest lodgers no longer trigger growth moment letters, reducing UI clutter.
Disabled growth moment letters for quest lodgers.