A small update focusing on stability, bug fixes for space/gravship mechanics, and wealth balancing for ancient bridges.
- Generalperformance
Resolved performance issues related to large numbers of unbuildable blueprints and scenarios with no home map but multiple non-home maps.
- Gravshipsjumpdeathrest interactioninterrupts→does not interrupt
Fixed an issue where Gravship jumps would interrupt a pawn's deathrest.
- Gravshipstakeoffroof cleanupleaves floating roofs→cleans roofs
Fixed Gravship takeoff leaving floating roofs on the launch map.
- GeneralUI
Rectangle drag designators now correctly display the number of cells in the dragged rectangle rather than the total on screen.
- Ghoulscaravan capabilitycan go alone→cannot go alone
Ghouls can no longer go on caravans alone, preventing unintended solo ghoul expeditions.
- Ghoulsshuttle exitdraft statusundrafted→drafted
Ghouls now exit shuttles in a drafted state, consistent with other colonists for immediate combat readiness.
- Embryosforbiddableno→yes
Embryos are now forbiddable, allowing players better control over which embryos are handled by colonists.
- Ancient Bridgesmarket valuevariable→0 silver
Added ancient bridges and heavy bridges with 0 market value to prevent massive wealth spikes when landing on maps with ruins over water.
