Settlements
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🎯Behaviorsecurity
Settlement security is now negatively affected by nearby hideouts and raids on bounded villages, shifting the impact of raids from loyalty to security.
behavior
- ▲🛠QoLAuto RecruitmentavailabilityAlways On→Toggleable
Added a checkbox to disable the auto recruitment feature on settlements for better player control.
quality
- ▲🛠QoLprosperity tooltip—→Added
The effect of Prosperity on the Security value is now clearly listed as a tooltip.
quality
- ≈✨NewPillaging—→Added
Players and AI can now choose to Devastate, Pillage, or Show Mercy after a successful siege, affecting prosperity and morale.
New mechanic
- ▲🎯BehaviorHeadman Troops—→Elite
Headman notables with over 200 power now provide elite troops for recruitment.
200+ power
- ≈📊NumericNotablesPower DistributionMost 200+→20% 200+
Rebalanced Notable power; only 20% are now 'Powerful' (200+), while 60% are 'Influential' (100-200).
Balance change
- ▲📊NumericCastellan OfficeWage Reduction—→10-30%
The Castellan Office project now provides a 10-30% wage reduction for garrisoned troops.
Project bonus