PatchDiff
游戏新闻关于
S

Settlements

地图Management · Economy · Strategy · Town · Castle · Village
3 补丁最近改动 60mo ago▲ +4

强度趋势

上升 = 加强,下降 = 削弱
0+4Jan 12, 2021Jul 6, 2021Jan 12, 2021 — Beta Patch Notes e1.5.7 +1 / -0 (cum +1)Feb 4, 2021 — Beta Patch Notes e1.5.8 +1 / -0 (cum +2)Jul 6, 2021 — Beta Hotfix (e1.6.0 - 06/07/21) +2 / -0 (cum +4)
聚焦单个技能:追踪 4 个技能
按改动类型筛选:此项目有 4 种类型

补丁历史

    • 🎯Behaviorsecurity

      Settlement security is now negatively affected by nearby hideouts and raids on bounded villages, shifting the impact of raids from loyalty to security.

      behavior

    • 🛠QoLAuto RecruitmentavailabilityAlways OnToggleable

      Added a checkbox to disable the auto recruitment feature on settlements for better player control.

      quality

    • 🛠QoLprosperity tooltipAdded

      The effect of Prosperity on the Security value is now clearly listed as a tooltip.

      quality

    • NewPillagingAdded

      Players and AI can now choose to Devastate, Pillage, or Show Mercy after a successful siege, affecting prosperity and morale.

      New mechanic

    • 🎯BehaviorHeadman TroopsElite

      Headman notables with over 200 power now provide elite troops for recruitment.

      200+ power

  1. Jan 12, 2021·Beta Patch Notes e1.5.7+1
    • 📊NumericNotablesPower DistributionMost 200+20% 200+

      Rebalanced Notable power; only 20% are now 'Powerful' (200+), while 60% are 'Influential' (100-200).

      Balance change

    • 📊NumericCastellan OfficeWage Reduction10-30%

      The Castellan Office project now provides a 10-30% wage reduction for garrisoned troops.

      Project bonus

Settlements balance history — Mount & Blade II: Bannerlord · PatchDiff