Siege Mechanics
综合Siege · Combat · AI
1 补丁最近改动 55mo ago▼ -1
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 3 个技能
按改动类型筛选:此项目有 2 种类型
补丁历史
- ▼🔁ReworkStarvationgarrison penaltyAbsolute→Percentage
Starvation now uses percentages instead of absolute numbers; larger garrisons suffer more wounded troops.
Larger forces suffer more
- ▲🎯BehaviorLadders/Towersclimbing AIBuggy→Improved
Reworked climbing logic to prevent agents from getting stuck or ignoring ladders.
Fixed moshing and pathing
- ▼🎯BehaviorWall CombatfleeingPossible→Removed
Attackers can no longer flee while using ladders, siege towers, or while on castle walls.
Fight to the death