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Siege Mechanics

综合Siege · Combat · AI
1 补丁最近改动 55mo ago-1

强度趋势

上升 = 加强,下降 = 削弱
-10Dec 10, 2021Dec 10, 2021Dec 10, 2021 — Beta Patch Notes e1.7.0 +1 / -2 (cum -1)
聚焦单个技能:追踪 3 个技能
按改动类型筛选:此项目有 2 种类型

补丁历史

  1. Dec 10, 2021·Beta Patch Notes e1.7.0+1-2
    • 🔁ReworkStarvationgarrison penaltyAbsolutePercentage

      Starvation now uses percentages instead of absolute numbers; larger garrisons suffer more wounded troops.

      Larger forces suffer more

    • 🎯BehaviorLadders/Towersclimbing AIBuggyImproved

      Reworked climbing logic to prevent agents from getting stuck or ignoring ladders.

      Fixed moshing and pathing

    • 🎯BehaviorWall CombatfleeingPossibleRemoved

      Attackers can no longer flee while using ladders, siege towers, or while on castle walls.

      Fight to the death