Troops
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ▲📊NumericImperial BucellariiBow skill130→140
Increased Bow skill for Imperial Bucellarii, improving their ranged effectiveness.
numeric
- ▲📊NumericBattanian WildlingAthleticism130→140
Increased Athleticism for Battanian Wildlings.
numeric
- ▼📊NumericBattanian WildlingOne Handed130→120
Decreased One Handed skill for Battanian Wildlings.
numeric
- ≈🔁ReworkAserai Light ArcherroleSkirmisher→Ranged Unit
Renamed Aserai Skirmisher to Aserai Light Archer and officially designated as a ranged unit.
rework
- ▲✨NewMenavlioneffect—→Dismount
Added a hooked guard to the Menavlion, allowing it to dismount enemies on hit.
new
- ▲🎯BehaviorCaptain ModeAI decision making—→Improved
Range and melee troops in Captain mode now make more accurate attacking and defending decisions.
- ▲🐛Bug fixWeapon Swappingmelee transition
Ranged units now correctly swap to melee weapons when a player charges them, improving their defensive capability.
- ▼📊NumericXP Requirement—→Increased
XP needed to upgrade to tier 4 and tier 5 troops has been slightly increased, slowing down elite unit progression.
Tier 4 and 5
- ▼📊NumericPassive XP—→Reduced
Passive XP for troops in NPC clans has been slightly reduced.
NPC Clans
- ≈🎯BehaviorUpgrade PathHaramis→Veteran Farises
Haramis now correctly upgrade into Veteran Farises.
Path change
- ▼📊NumericUpgradingXP Required—→Increased
Slightly increased the XP required to upgrade higher tier troops.
Balance change
- ▲📊NumericWounded StateWound Chance—→-10%
Reduced the chance of non-hero troops being wounded by 10% when knocked out.
Non-hero troops
- ≈🎯BehaviorNPC Party UpgradesCavalry PriorityRandom→Cavalry-focused
NPC parties now prioritize upgrading to cavalry troops, especially if their cavalry ratio is low.
Behavior change