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Combat

GameplayCombat · Controls · Encounters
1 补丁最近改动 5mo ago▲ +6

强度趋势

上升 = 加强,下降 = 削弱
0+6Mar 6, 2026Mar 6, 2026Mar 6, 2026 — High Command Demands Results — Demo Update +6 / -0 (cum +6)
聚焦单个技能:追踪 2 个技能
按改动类型筛选:此项目有 2 种类型

补丁历史

    • Newsprint/walk bindingsAdjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, capturing enemies

      调整了控制绑定,使移动和战斗动作更加流畅。

    • Newdashing invulnerabilityBrief invulnerability window during dash

      冲刺现在提供短暂的无敌窗口,以实现更安全的移动。

    • Newenemy type randomnessIncreased randomness of enemy types in battle

      战斗遭遇战增加了更多样化的敌人阵容,以保持新鲜感和挑战性。

    • Newfriendly unit assistanceAllied units more actively support the Leader in battles

      盟军单位的贡献更加积极,提高了领袖的生存能力和战术选择。

    • Newcombat withdrawalWithdrawing terminates campaign but does not count as a death or drop loss

      撤退不再计为死亡或丢失掉落物,从而保留进度。

    • 🔁ReworkMassive Fortress (Scourgeborn Flashpoint Warzone)final battle phasesRedesigned into three phases with new fortress legs abilities

      最终遭遇战更新为三阶段战斗,并为堡垒腿部增加了新机制。

Combat balance history — Pax Autocratica