Combat
GameplayCombat · Controls · Encounters
1 补丁最近改动 5mo ago▲ +6
强度趋势
上升 = 加强,下降 = 削弱聚焦单个技能:追踪 2 个技能
按改动类型筛选:此项目有 2 种类型
补丁历史
- ▲✨Newsprint/walk bindings—→Adjusted key bindings for sprinting, walk/run toggling, weapon switching, melee attacks, skill usage, capturing enemies
调整了控制绑定,使移动和战斗动作更加流畅。
- ▲✨Newdashing invulnerability—→Brief invulnerability window during dash
冲刺现在提供短暂的无敌窗口,以实现更安全的移动。
- ▲✨Newenemy type randomness—→Increased randomness of enemy types in battle
战斗遭遇战增加了更多样化的敌人阵容,以保持新鲜感和挑战性。
- ▲✨Newfriendly unit assistance—→Allied units more actively support the Leader in battles
盟军单位的贡献更加积极,提高了领袖的生存能力和战术选择。
- ▲✨Newcombat withdrawal—→Withdrawing terminates campaign but does not count as a death or drop loss
撤退不再计为死亡或丢失掉落物,从而保留进度。
- ▲🔁ReworkMassive Fortress (Scourgeborn Flashpoint Warzone)final battle phases—→Redesigned into three phases with new fortress legs abilities
最终遭遇战更新为三阶段战斗,并为堡垒腿部增加了新机制。