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Project Zomboid
Project Zomboid
IndieRPGSimulation
The Indie Stone · The Indie Stone·CHF 22.25
Jan 11, 2016 · 128mo ago

Build 33 Released!

AI 摘要1d

Build 33 introduces a new sound engine, randomized building states, a revamped main menu with difficulty options, the Herbalist trait, and various gameplay systems like radios and TVs.

加强8

  • Audio SystemAdded a dedicated slider in the options menu to control ambient volume.Added
  • Herbalist
    • New Herbalist trait allows players to forage for medicinal herbs to treat broken bones and stomach diseases.Added
    • Foraging:Herbalists are the only ones who know which random berry or mushroom is poisonous in a given game session.UnknownKnown
  • Zombies
    • Zombies are grouped more leniently at the start of the game to reduce immediate deaths upon spawning.DenseBalanced
    • Zombies that fall from heights will now fall over and take damage.NoneDamage/Knockdown
  • General
    • Furniture can now be moved.StaticMoveable
    • Added a context-menu item to show remaining water in Rain Collector Barrels via tooltip.Tooltip
    • Fixed generators that only powered levels 0, 1, and 2 regardless of the generator's actual level.BrokenFixed

削弱1

  • GeneralReduced movement rate when ascending or descending stairs.FastSlower

其他改动7

  • Audio System
    • Implemented FMOD sound engine providing 3D sound, new ambient noises, and a random creepy music algorithm for nighttime.OldFMOD
    • Helicopter:The helicopter now circles the player, requiring the player to hide in forests or houses to make it leave.Circling
  • World Generation
    • Buildings can now spawn as burnt, looted, or already barricaded, and some may have open windows or doors.StaticRandomized
    • Certain buildings now contain loot specific to certain professions.Profession-specific
  • Main Menu
    • New main menu allows easier customization of world, zombie, and character difficulty settings.BasicCustomizable
    • Players can now choose to start from 'The First Day' up to '6 Months After the Apocalypse'.Variable
  • GeneralPlayers are now saved every minute instead of every 2 seconds to improve performance.2s60s s

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Project Zomboid · Jan 11, 2016
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