General
强度趋势
上升 = 加强,下降 = 削弱补丁历史
- ≈🐛Bug fixperformance
解决了与大量不可建造蓝图相关,以及在没有主地图但有多个非主地图场景下的性能问题。
修复了不可建造蓝图和特定地图配置的性能问题。
- ≈🛠QoLUI
矩形拖拽指定器现在正确显示拖拽矩形内的单元格数量,而非屏幕上的总数。
修复了矩形拖拽指定器的单元格数量显示。
- ▲🐛Bug fixVacuum resistance caching
真空抗性属性现在采用缓存机制,解决了地图上存在大量蓝图时严重的性能问题。
性能修复
- ▲🎯BehaviorDormant mechsBlocking→Non-blocking
休眠中的 Mechs 不再阻挡 Pawns 的路径,改善了殖民地的移动效率。
寻路修复
- ≈🎯BehaviorTrader's Guild
允许贸易行(trader's guild)派系在生成其意识形态(ideoligion)时具有更多多样性。
意识形态多样性
- ≈🎯BehaviorArchean treesTerraform ice→No terraform
Archean trees 不再将冰层改造为其他地形。
地形改造修复
- ≈🛠QoLstartup performance
修复了在使用大量模组时启动性能缓慢的问题 (InitializeShortHashDictionary)。
模组加载速度提升。
- ≈🎯Behavioroutfit standsUninstallable→Non-uninstallable
防止服装展示架被卸载,以避免在被小型化后拆除时导致其库存被销毁。
防止库存丢失。
- ≈🛠QoLmemory usage—→Reduced
降低了整体内存占用,并优化了 Mac 端的加载时间。
quality
- ▲🐛Bug fixSwimmingsoaking wet thought-3→Removed
移除了为了娱乐而游泳时产生的 -3 湿透 (soaking wet) 想法。
bugfix
- ≈🐛Bug fixworld map performanceSlow→Fixed
修复了在打开世界地图或地形标签页时出现的严重性能下降问题。
bugfix
- ≈🛠QoLrender node worker
Adjusted render node worker to support multiple graphics per node without dirtying the render tree.
quality
- ▲✂️Removedresurrectioncoma→Removed
Removed the deathless regeneration coma upon resurrection.
removed
- ≈✂️Removedanimal operationshealer mech serums→Removed
Removed healer mech serums from animal operation options.
removed
- ≈🐛Bug fixline of sight—→Fixed
Fixed beam verbs and incinerators hitting cells without a clear line of sight.
bugfix
- ≈🐛Bug fixgraphics
Fixed magenta square fetus graphics appearing during reloading.
bugfix
- ≈🐛Bug fixcorpse destruction
Fixed an error occurring on corpse destruction when completedObligations was null.
bugfix
- ≈🎯Behaviorbestowing ceremony
The bestowing ceremony lord is now removed once the last pawn has left the map.
Cleanup
- ≈🐛Bug fixshield belt
Fixed an error occurring when a shield belt on the ground was hit by an EMP explosion.
EMP fix
- ≈🐛Bug fixpollution overlay
Pollution overlay grid now correctly updates after cell-filling buildings are destroyed.
Visual fix
- ▲🎯BehaviorBetrayal Questsfailure conditionany refugee joins→all surviving refugees join
Betrayal quests now only fail once all surviving refugees have joined the faction, rather than just any single one.
behavior
- ▲🐛Bug fixFabricorsmedicine productionbroken→working
Fixed a bug preventing Fabricors from producing medicine.
bugfix
- ▲🐛Bug fixParamedicsfirefightingmanual→automatic
Paramedics now correctly fight fires automatically.
bugfix
- ≈🐛Bug fixSmeltingbill UIhidden→visible
Apparel made of non-smeltable stuff (like plate armor) now correctly appears in the smelting bill UI.
bugfix
- ≈🐛Bug fixUI Scale—→fixed
Fixed a critical bug where new game installations could have an extremely high UI scale, making the game unplayable.
bugfix
- ▼🐛Bug fixTox Gas AI—→fixed
AI will no longer attempt to use tox gas on targets that are immune to it.
bugfix
- ≈🐛Bug fixPower Display—→fixed
Corrected the display of idle and active power consumption in the inspect string.
bugfix
- ▲🐛Bug fixAnimal Pathing—→fixed
Fixed fence-blocked animals getting stuck when trying to reach diagonally accessible food.
bugfix
- ≈🐛Bug fixClothing—→fixed
Fixed child prisoners attempting to wear adult clothing, which caused the items to disappear.
bugfix