PatchDiff
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RimWorld
RimWorld
IndieSimulationStrategy
Ludeon Studios · Ludeon Studios·$34.99
Feb 21, 2020 · 77mo ago

Minor update #4 to unstable build (1.1.2551)

AI 摘要4h

Minor stability update focusing on mod loading fixes, UI scaling improvements, and restoring automatic combat behaviors for drafted colonists.

加强1

  • Combat AIAuto-attack:Restored the ability for drafted colonists and raiders to automatically attack fleeing enemies and insects.IgnoredAutomatic

修复2

  • General
    • Fixed a bug where the mod list was rebuilt prematurely during startup, improving stability.
    • Resolved an issue where nested mod list rebuilds could corrupt the active mod list.

其他改动4

  • General
    • Standardized whitespace in ModUpdating.xml for better compatibility and formatting.tabsspaces
    • Fixed a UI bug where single characters overflowed when scaling was adjusted and improved label width caching.
    • Implemented stable string hashing for mod package IDs to ensure consistency across sessions.string.GetHashCodeGenText.StableStringHash
  • PawnsKidnapped pawns who die no longer trigger both 'lost' and 'died' thoughts, preventing redundant negative moodlets.lost + dieddied

受影响的项目(3)

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官方说明
RimWorld · Feb 21, 2020

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近期更新

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