The Depths
Power trajectory
Up = buffed, down = nerfedPatch history
- ▼📊NumericAltar of Greedloot output100%→90.9%
Chests at the Altar of Greed have had their loot output decreased by approximately 9.1%.
numeric
- ▼📊NumericSolo Lootingloot output100%→75%
Solo players now receive 25% less loot from room end chests, Altar of Greed, Boss chests, and Level 3 Vaults.
numeric
- ▼🎯BehaviorPlayer Kills/Soul DeliveryMight generation
Reduced the amount of Might generated by player kills and Soul deliveries.
behavior
- ▲✨Newsmall chest reward—→Demonic Ferocity stack
Opening a small chest after completing a room now grants a Demonic Ferocity stack to all party members in range.
Added party buff
- ▲✨Newadditional key spawn—→Added
In the final level, additional keys will appear if the Treasure Vault remains unopened.
Key spawns after 10m, then every 3m
- ▲🛠QoLminimap icons—→Larger
Minimap icons for Coffers and Chests have been made larger for better visibility.
UI improvement
- ≈🎯Behaviorcoffer visibilityalways→proximity only
Treasure Coffers now only appear on the minimap when the player is in proximity.
Changed visibility trigger
- ▲📊NumericGift of Wrathduration5m→10m m
Gift of Wrath buff duration increased to 10 minutes, allowing players more time to utilize the effect.
Extended duration
- ▲📊NumericDominionduration5m→10m m
Dominion buff duration increased to 10 minutes for better sustain.
Extended duration
- ▲📊NumericCrueltyduration5m→10m m
Cruelty buff duration increased to 10 minutes.
Extended duration
- ▲🎯BehaviorDemonic Ferocitypersistencelost on death→persist
Demonic Ferocity stacks now persist after death and resurrection, reducing the penalty of dying while stacked.
Stacks now persist after death
- ≈🐛Bug fixSoulgate distribution
Fixed an issue where Soulgates were not being properly distributed.
Fixed distribution
- ≈🐛Bug fixEntrance UIItem Power calculation
Fixed a bug where Item Power was miscalculated in the entrance UI when trashed items were equipped.
Fixed calculation
- ≈✨Newmin base item power—→900
Introduced a new small-group PvP dungeon requiring a minimum base Item Power of 900.
new
- ≈✨Newitem power softcap—→1200
Implemented a 1200 IP softcap with 20% scaling above this threshold.
new
- ▼✨Newhealing—→-30%
All healing within The Depths is reduced by 30% to increase lethality.
new