The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
- GeneralHideoutdurability15k/25k→20k/40k HP
Increased health for Hideout Phase 1 and Phase 2.
- Frost StaffsFreezing Windinstant damage150→200
Increased instant damage of Freezing Wind.
- War GlovesEarth Crusherself-slow40%→25%
Reduced the self-slow of Ravenstrike Cestus to make the ability feel less clunky.
- BowsSpeed Shotrange13m→15m m
Increased the range of Speed Shot.
- Nature StaffsRejuvenating Breezecooldown20s→15s s
Reduced cooldown of Rejuvenating Breeze to improve sustained group healing.
- +7 more
- BowsSpeed Shotdamage66.54→25
Reduced initial damage of Speed Shot to compensate for its new recast ability.
- Holy StaffsHoly Beamcooldown10s→12s s
Increased cooldown of Holy Beam to prevent excessive single-target healing.
- Holy StaffsHoly Explosionknockback distance15m→10m m
Reduced knockback distance of Holy Explosion but normalized it to ignore CC resistance and armor scaling.
- CrossbowsFlickershotsdamage94→81
Reduced damage of Flickershots on Arclight Blasters to curb excessive burst damage.
- DaggersGhost Strikecooldown20s→25s s
Increased cooldown of Ghost Strike for Deathgivers to reduce its escape and brawling frequency.
- +3 more
- GeneralNavigation Systemnavigation routes—→Added
Added a new system to create routes to regions, party members, and death locations via map and chat commands.
- GeneralAlternate Spell Castingcasting modes—→Added
Players can now assign secondary casting modes (e.g., Quick Cast vs Normal Cast) to separate keybinds for abilities.
- GeneralControllerUI/UX—→Improved
Added radial menu minimap actions, D-pad navigation, and free repositioning for crafting UIs.
- Frost StaffsFreezing WindslowActive→Removed
Removed the slow effect from Freezing Wind.
- Frost StaffsFreezing Windroot timingDelayed→Instant
Freezing Wind now applies its root instantly.
- +5 more
