Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
- Cursed StaffsBanedamage23.71→25
Increased damage to incentivize builds focusing on raw power over energy efficiency.
- AxesAdrenaline Boostmax duration7s→9s s
Increased duration of Adrenaline Boost to improve mobility and brawling in 1v1 Arenas.
- AxesRending Strikestand time0.2s→0s s
Removed stand time from Rending Strike, allowing players to maintain movement while casting.
- Cursed SkullHaunting Screamsmax health damage1.2%→1.5%
Increased max health true damage to make the ability more effective against tanks.
- War GlovesShockwavedamage122→117
Reduced damage to bring the ability in line with other 1v1 options.
- War GlovesShockwavedash cooldown5s→6s s
Increased dash cooldown to reduce mobility spam in 1v1s.
- Shapeshifter StaffsAdapting Mattercooldown6s→7s s
Increased cooldown to slow down prestacking and encourage longer form maintenance.
- Shapeshifter StaffsAdapting Matterenergy cost10→12
Increased energy cost to make form swapping more deliberate.
- Nature StaffsRejuvenating Flowerheal20/49/84→17/42/71
Reduced instant and delayed healing to prevent excessive sustain in 1v1 Arenas.
- +6 more
- General HealingHealing Sickness—→Added
Teams bringing more than one healer to 5v5 Hellgates now receive additional Healing Sickness, mirroring Arena rules.
- Brecilien CapeFey Barrierdebuff removalYes→Removed
Fey Barrier no longer removes debuffs.
- General UI/ControlsSituational Movement Spell Targeting—→Added
Added option for movement spells to automatically aim in facing direction if no target is found.
- General UI/ControlsDestroy Item confirmationAlways→Removed
Removed the 'Always' option from the item destruction confirmation popup.
