
The Abyssal Depths Patch 2 focuses on polishing the Depths update, adjusting various weapon balances, and implementing several quality-of-life improvements and bug fixes.
▲Buffs25
- BattleaxeBlood Bandit:Improved hitbox accuracy at extremely close and very long ranges for Blood Bandit.
- Great Cursed StaffArea of Decay:Area of Decay cooldown reduced to help the staff maintain DoT pressure in small group content.25s→20s s
- Flamewalker StaffSpontaneous Combustion:Increased cooldown refund when hitting enemy players to reward aggressive play.25%→40% %
- Frost Staffs
- Frostbite:Frostbite now stuns for 0.8s upon reaching 3 stacks (stack duration 2.5s).→0.8s s
- Ice Shard:Ice Shard cast range increased to make it a more attractive alternative to Frozen Surge.13m→14m m
- Lifetouch Staff
- Holy Touch:Increased number of healing ticks.5→7
- Holy Touch:Increased cast range for better group utility.9m→11m m
- Holy Touch:Holy Touch now increases all damage the targeted ally deals by 15%.→15% %
- Dreadstorm Monarch
- Eye of the Storm:Reduced cooldown between casts for better quality of life.2s→1.5s s
- Eye of the Storm:Increased slow strength to help the weapon compete.20%→25% %
- Black Monk Stave
- Fatal Blade:Increased damage per tick to compensate for shorter duration.25→80
- Fatal Blade:Increased damage reduction per stack against players.30%→40% %
- Iron-clad Staff
- Stillgaze Staff
- Crystalburst:Increased tick count for Crystalburst.3→4
- Crystalburst:Reduced tick interval for faster damage delivery.1s→0.8s s
- Crystalburst:Increased damage per tick, raising total damage from 54 to 108.18→27
- SpirithunterCorrupting Steel:Returned damage over time (32 damage per tick, 0.5s interval) to preserve DPS viability.Removed→Added
- Forcepulse Bracers
- Unstoppable Rush:Auto-attack pattern changed to the 'speed' variant for faster attacks.three-hit combo→two-hit combo
- Unstoppable Rush:Reduced single cast cooldown.20s→15s s
- Unstoppable Rush:Recast now refunds the time elapsed before recasting.→Refunds elapsed time
- Specter JacketSelf Ignition:Aura radius increased to better match visual effects.6m→7m m
- The Depths
- Opening a small chest after completing a room now grants a Demonic Ferocity stack to all party members in range.→Demonic Ferocity stack
- In the final level, additional keys will appear if the Treasure Vault remains unopened.→Added
- Minimap icons for Coffers and Chests have been made larger for better visibility.→Larger
▼Nerfs11
- Flamewalker StaffSpontaneous Combustion:Increased base cooldown to reduce survivability in solo content.30s→40s s
- Frost StaffsFrostbite:Removed the 4% bonus damage from Frostbite.4%→Removed %
- Lifetouch Staff
- Holy Touch:Reduced healing per tick to lower burst potential in Corrupted Dungeons.76.8→55
- Holy Touch:Increased cooldown to balance power in Corrupted Dungeons.15s→20s s
- Holy Staffs
- Smite:Reduced instant damage of Smite to balance its power in PvE and PvP.151→136
- Smite:Reduced mark damage of Smite.43→38
- Black Monk Stave
- Fatal Blade:Reduced maximum area duration to improve combat clarity.5s→3s s
- Fatal Blade:Reduced maximum stack count.4→3
- Fatal Blade:Increased the interval between damage and debuff ticks.0.75s→1.25s s
- Hellspawn StaffReturn from Hell:Respawn now requires at least 3 shift charges, removing the guaranteed second life.always→requires 3 charges
- Hellion HoodSmoke Bomb:Mobs can no longer be consecutively silenced, preventing trivialization of PvE encounters.consecutive→no consecutive
◆Other changes3
- Lifetouch StaffHoly Touch:Increased maximum channel duration.2s→3s s
- Hellspawn StaffReturn from Hell:Healing upon return is now a flat 18% of max health.based on charges→18% max health %
- The DepthsTreasure Coffers now only appear on the minimap when the player is in proximity.always→proximity only
subjects affected (16)
tap to see balance history
Patch history
- Changelog: Dragonfire UpdateAug 31, 2026 · 1d
Dragonfire Update adds Ancient Lands, Dragon Sanctuary raid, new Draconic rewards, crafting changes, and UI/UX improvements across Albion Online.
+11−1→ - Changelog: Radiant Wilds Patch 3Jun 29, 2026 · 2mo
The Radiant Wilds Patch 3 focuses on revitalizing the Mists with better rewards and easier PvE, introducing a comprehensive Navigation System, and implementing combat balance changes across various weapon lines.
+15−9→ - Changelog: Radiant Wilds Patch 2May 26, 2026 · 3mo
Radiant Wilds Patch 2 focuses on controller and Armory polish, alongside significant combat balance adjustments for various staves, axes, and armor pieces to refine PvP and PvE dynamics.
+12−11→ - Changelog: Radiant Wilds Patch 1May 4, 2026 · 4mo
Radiant Wilds Patch 1 focuses on 1v1 Arena balancing, reducing healing and adjusting various weapon stats, alongside significant controller and mobile QoL improvements.
+5−13→ - Changelog: Radiant Wilds UpdateApr 13, 2026 · 4mo
The Radiant Wilds Update introduces a massive visual overhaul, a new Armory build system, 1v1 Ranked Arenas, and significant combat balancing across various weapon lines.
+12−10→ - Changelog: Realm Divided Patch 5Mar 11, 2026 · 5mo
Realm Divided Patch 5 introduces off-season progression for Conqueror's Challenge, significant nerfs to Avalonian bosses, and a wide array of combat balance adjustments across weapons and mounts.
+32−14→ - Changelog: Realm Divided Part IIFeb 23, 2026 · 6mo
The Realm Divided Part II update introduces Faction Battle Standards, a complete overhaul of the Bandit Assault event, and various combat balance adjustments across weapons and armor.
+19−7→ - Changelog: Realm Divided Patch 3Jan 26, 2026 · 7mo
Balance changes ahead of the next Guild Season, featuring combat adjustments for various staves and weapons, Faction Warfare supply tuning, and anti-exploit measures for Avalonian Dungeons.
+18−8→
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