
The Abyssal Depths Patch 2 focuses on polishing the Depths update, adjusting various weapon balances, and implementing several quality-of-life improvements and bug fixes.
▲Buffs25
- BattleaxeBlood Bandit:Improved hitbox accuracy at extremely close and very long ranges for Blood Bandit.
- Great Cursed StaffArea of Decay:Area of Decay cooldown reduced to help the staff maintain DoT pressure in small group content.25s→20s s
- Flamewalker StaffSpontaneous Combustion:Increased cooldown refund when hitting enemy players to reward aggressive play.25%→40% %
- Frost Staffs
- Frostbite:Frostbite now stuns for 0.8s upon reaching 3 stacks (stack duration 2.5s).→0.8s s
- Ice Shard:Ice Shard cast range increased to make it a more attractive alternative to Frozen Surge.13m→14m m
- Lifetouch Staff
- Holy Touch:Increased number of healing ticks.5→7
- Holy Touch:Increased cast range for better group utility.9m→11m m
- Holy Touch:Holy Touch now increases all damage the targeted ally deals by 15%.→15% %
- Dreadstorm Monarch
- Eye of the Storm:Reduced cooldown between casts for better quality of life.2s→1.5s s
- Eye of the Storm:Increased slow strength to help the weapon compete.20%→25% %
- Black Monk Stave
- Fatal Blade:Increased damage per tick to compensate for shorter duration.25→80
- Fatal Blade:Increased damage reduction per stack against players.30%→40% %
- Iron-clad Staff
- Hurricane:Increased damage to players to match damage dealt to mobs.32→55
- Hurricane:Added 0.15 armor and magic resistance for 5s to help players escape safely.→0.15
- Stillgaze Staff
- Crystalburst:Increased tick count for Crystalburst.3→4
- Crystalburst:Reduced tick interval for faster damage delivery.1s→0.8s s
- Crystalburst:Increased damage per tick, raising total damage from 54 to 108.18→27
- SpirithunterCorrupting Steel:Returned damage over time (32 damage per tick, 0.5s interval) to preserve DPS viability.Removed→Added
- Forcepulse Bracers
- Unstoppable Rush:Auto-attack pattern changed to the 'speed' variant for faster attacks.three-hit combo→two-hit combo
- Unstoppable Rush:Reduced single cast cooldown.20s→15s s
- Unstoppable Rush:Recast now refunds the time elapsed before recasting.→Refunds elapsed time
- Specter JacketSelf Ignition:Aura radius increased to better match visual effects.6m→7m m
- The Depths
- Opening a small chest after completing a room now grants a Demonic Ferocity stack to all party members in range.→Demonic Ferocity stack
- In the final level, additional keys will appear if the Treasure Vault remains unopened.→Added
- Minimap icons for Coffers and Chests have been made larger for better visibility.→Larger
▼Nerfs11
- Flamewalker StaffSpontaneous Combustion:Increased base cooldown to reduce survivability in solo content.30s→40s s
- Frost StaffsFrostbite:Removed the 4% bonus damage from Frostbite.4%→Removed %
- Lifetouch Staff
- Holy Touch:Reduced healing per tick to lower burst potential in Corrupted Dungeons.76.8→55
- Holy Touch:Increased cooldown to balance power in Corrupted Dungeons.15s→20s s
- Holy Staffs
- Smite:Reduced instant damage of Smite to balance its power in PvE and PvP.151→136
- Smite:Reduced mark damage of Smite.43→38
- Black Monk Stave
- Fatal Blade:Reduced maximum area duration to improve combat clarity.5s→3s s
- Fatal Blade:Reduced maximum stack count.4→3
- Fatal Blade:Increased the interval between damage and debuff ticks.0.75s→1.25s s
- Hellspawn StaffReturn from Hell:Respawn now requires at least 3 shift charges, removing the guaranteed second life.always→requires 3 charges
- Hellion HoodSmoke Bomb:Mobs can no longer be consecutively silenced, preventing trivialization of PvE encounters.consecutive→no consecutive
◆Other changes3
- Lifetouch StaffHoly Touch:Increased maximum channel duration.2s→3s s
- Hellspawn StaffReturn from Hell:Healing upon return is now a flat 18% of max health.based on charges→18% max health %
- The DepthsTreasure Coffers now only appear on the minimap when the player is in proximity.always→proximity only
subjects affected (16)
tap to see balance history
Patch history
- Changelog: Radiant Wilds Patch 1May 4, 2026 · 2w+5−13→
- Changelog: Radiant Wilds UpdateApr 13, 2026 · 1mo+12−10→
- Changelog: Realm Divided Patch 5Mar 11, 2026 · 2mo+32−14→
- Changelog: Realm Divided Part IIFeb 23, 2026 · 2mo+19−7→
- Changelog: Realm Divided Patch 3Jan 26, 2026 · 3mo+18−8→
- Changelog: Realm Divided Patch 2Dec 17, 2025 · 5mo+14−5→
- Changelog: Realm Divided Patch 1Dec 3, 2025 · 5mo+8→
- Changelog: Realm Divided UpdateNov 24, 2025 · 6mo+11−1→
Recently Updated
6

(v1.1.0) Big Ascension Patch, and Other Buffs and Fixes!
The Big Ascension Patch significantly buffs the Ascension system, introduces new T6 prestige upgrades, expands equipment tiers, and improves general game stability and QoL.

Team Fortress 2 Update Released
A technical update focusing on map collision improvements, bug fixes for Spy disguises, and various cosmetic and quality-of-life adjustments.

Settings Update 1: FOV, Sensitivity, Motion Blur, and More
Update 1 focuses on quality-of-life improvements to the settings menu, adding FOV, motion blur, and camera bounce controls, alongside matchmaking and display fixes.

Subnautica 2 Early Access Hotfix 2
Hotfix 2 increases resource availability, adjusts Hammerhead AI to prevent base stalking, and fixes critical Tadpole-related bugs and game crashes.

V1.04 Update
V1.04 introduces a high-difficulty New Game+ mode for completionists and various quality-of-life fixes for the UI and tutorial system.

BATTLEFIELD 6 GAME UPDATE 1.3.1.5
Quality of Life Update 1.3.1.5 focuses on stability, map boundary fixes, and UI improvements for Battle Royale and Ranked modes.
Similar Games
6





