AI
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🔁Reworknavigation
Completely reworked AI navigation, movement, combat tactics, and target tracking to make bots behave more like real players.
rework
- ▲🎯BehaviorSmokeawareness
AI now retains a degree of awareness while inside smoke.
behavior
- ▲🎯Behaviorloadout selectionrandom→situational
AI now chooses loadouts based on the map and situation rather than purely at random.
More anti-vehicle on land maps.
- ▲📊Numericheat management—→Higher
Raised the heat management threshold for turret AI to allow for better burst fire control.
Better burst control for turrets.
- ▲🎯BehaviorL9Rchargingsuboptimal→optimized
AI can now better manage the L9R charge for maximum sniping damage.
Maximum damage sniping.
- ▲🎯Behaviormedkit/ammopack usageaggressive→cautious
AI will no longer attempt to deploy medkits or ammopacks when nearby threat levels are high.
Won't throw items under high threat.
- ≈🎯Behaviortarget prioritystandard→higher
Bots now prioritize destroying turrets more aggressively.
Prioritize killing turrets.
- ▼🎯BehaviorADS usagestandard→nerfed
Reduced the effectiveness of AI using Aim Down Sights (ADS) for lower difficulty levels.
Affects AI below difficulty level 3.
- ▲🎯BehaviorGunship InteractionCan steal→Cannot steal
AI will no longer steal player-owned gunships.
Behavior
- ▲🎯BehaviorRID LockonEfficiency—→Improved
Bots now use RID lockon more effectively.
Behavior
- ≈🎯Behaviorcommander retask frequency—→Improved
AI commanders now retask their units more frequently, potentially improving tactical coordination.
Improved AI commander retask frequency
- ≈🎯Behaviorbackward sprinting—→Reduced
AI bots will now sprint backwards less frequently, leading to more natural movement.
AI should sprint backwards less
- ▲📊Numericsquad theft limitSquad leader only→All but leader
Players can now invite and steal more AI members from AI-led squads, limited only by the squad leader.
Increased number of AI that can be stolen from an AI led squad
- ≈🐛Bug fixhelm retasking—→Fixed
AI will now correctly retask themselves after being removed from a helm seat.
Fixed AI failing to retask after being kicked out of a helm seat
- ▲🎯Behaviordestroyable targeting—→Consistent
AI bots are now more consistent in attacking destroyable objects.
AI should fire at destroyables more consistently
- ≈🐛Bug fixinterior pathing—→Fixed
Fixed navigation errors for AI when moving toward interior core objectives.
Fixed AI pathing issues with interior core objectives
- ▲🎯BehaviorAV weaponryusage on infantry
AI now uses anti-vehicle (AV) weaponry on infantry less frequently, making infantry encounters more fair.
Reduced usage
- ≈🎯Behaviorline-of-sight
Turret AI line-of-sight calculations have been adjusted for better accuracy.
Adjusted calculations