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GeneralBots · Navigation · AI · Combat · Bot · NPC · Enemy
5 patcheslast touched 90mo ago▲ +10

Power trajectory

Up = buffed, down = nerfed
0+10Mar 11, 2016Apr 7, 2019Mar 11, 2016 — Update 7. hotfix +1 / -0 (cum +1)May 5, 2016 — Update 10 is live! +2 / -0 (cum +3)Apr 17, 2017 — New UI on the test branch! +2 / -0 (cum +5)Dec 26, 2017 — Holiday Special +4 / -1 (cum +8)Apr 7, 2019 — Update 22 is live! +2 / -0 (cum +10)
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Filter by change type:4 types in this subject

Patch history

  1. Apr 7, 2019·Update 22 is live!+2
    • 🔁Reworknavigation

      Completely reworked AI navigation, movement, combat tactics, and target tracking to make bots behave more like real players.

      rework

    • 🎯BehaviorSmokeawareness

      AI now retains a degree of awareness while inside smoke.

      behavior

  2. Dec 26, 2017·Holiday Special+4-1
    • 🎯Behaviorloadout selectionrandomsituational

      AI now chooses loadouts based on the map and situation rather than purely at random.

      More anti-vehicle on land maps.

    • 📊Numericheat managementHigher

      Raised the heat management threshold for turret AI to allow for better burst fire control.

      Better burst control for turrets.

    • 🎯BehaviorL9Rchargingsuboptimaloptimized

      AI can now better manage the L9R charge for maximum sniping damage.

      Maximum damage sniping.

    • 🎯Behaviormedkit/ammopack usageaggressivecautious

      AI will no longer attempt to deploy medkits or ammopacks when nearby threat levels are high.

      Won't throw items under high threat.

    • 🎯Behaviortarget prioritystandardhigher

      Bots now prioritize destroying turrets more aggressively.

      Prioritize killing turrets.

    • 🎯BehaviorADS usagestandardnerfed

      Reduced the effectiveness of AI using Aim Down Sights (ADS) for lower difficulty levels.

      Affects AI below difficulty level 3.

    • 🎯BehaviorGunship InteractionCan stealCannot steal

      AI will no longer steal player-owned gunships.

      Behavior

    • 🎯BehaviorRID LockonEfficiencyImproved

      Bots now use RID lockon more effectively.

      Behavior

  3. May 5, 2016·Update 10 is live!+2
    • 🎯Behaviorcommander retask frequencyImproved

      AI commanders now retask their units more frequently, potentially improving tactical coordination.

      Improved AI commander retask frequency

    • 🎯Behaviorbackward sprintingReduced

      AI bots will now sprint backwards less frequently, leading to more natural movement.

      AI should sprint backwards less

    • 📊Numericsquad theft limitSquad leader onlyAll but leader

      Players can now invite and steal more AI members from AI-led squads, limited only by the squad leader.

      Increased number of AI that can be stolen from an AI led squad

    • 🐛Bug fixhelm retaskingFixed

      AI will now correctly retask themselves after being removed from a helm seat.

      Fixed AI failing to retask after being kicked out of a helm seat

    • 🎯Behaviordestroyable targetingConsistent

      AI bots are now more consistent in attacking destroyable objects.

      AI should fire at destroyables more consistently

    • 🐛Bug fixinterior pathingFixed

      Fixed navigation errors for AI when moving toward interior core objectives.

      Fixed AI pathing issues with interior core objectives

  4. Mar 11, 2016·Update 7. hotfix+1
    • 🎯BehaviorAV weaponryusage on infantry

      AI now uses anti-vehicle (AV) weaponry on infantry less frequently, making infantry encounters more fair.

      Reduced usage

    • 🎯Behaviorline-of-sight

      Turret AI line-of-sight calculations have been adjusted for better accuracy.

      Adjusted calculations