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AI

GeneralBots · Navigation · AI · Combat
2 patcheslast touched 88mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Dec 26, 2017Apr 7, 2019Dec 26, 2017 — Holiday Special +4 / -1 (cum +3)Apr 7, 2019 — Update 22 is live! +2 / -0 (cum +5)
Zoom into one ability:3 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Apr 7, 2019·Update 22 is live!+2
    • 🔁Reworknavigation

      Completely reworked AI navigation, movement, combat tactics, and target tracking to make bots behave more like real players.

      rework

    • 🎯BehaviorSmokeawareness

      AI now retains a degree of awareness while inside smoke.

      behavior

  2. Dec 26, 2017·Holiday Special+4-1
    • 🎯Behaviorloadout selectionrandomsituational

      AI now chooses loadouts based on the map and situation rather than purely at random.

      More anti-vehicle on land maps.

    • 📊Numericheat managementHigher

      Raised the heat management threshold for turret AI to allow for better burst fire control.

      Better burst control for turrets.

    • 🎯BehaviorL9Rchargingsuboptimaloptimized

      AI can now better manage the L9R charge for maximum sniping damage.

      Maximum damage sniping.

    • 🎯Behaviormedkit/ammopack usageaggressivecautious

      AI will no longer attempt to deploy medkits or ammopacks when nearby threat levels are high.

      Won't throw items under high threat.

    • 🎯Behaviortarget prioritystandardhigher

      Bots now prioritize destroying turrets more aggressively.

      Prioritize killing turrets.

    • 🎯BehaviorADS usagestandardnerfed

      Reduced the effectiveness of AI using Aim Down Sights (ADS) for lower difficulty levels.

      Affects AI below difficulty level 3.