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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
May 5, 2016 · 125mo ago

Update 10 is live!

AI summary1mo

Update 10 focuses on AI behavior, Steam connectivity improvements, and general performance optimizations.

Buffs11

  • AI
    • Players can now invite and steal more AI members from AI-led squads, limited only by the squad leader.Squad leader onlyAll but leader
    • AI bots are now more consistent in attacking destroyable objects.Consistent
  • Steam Integration
    • Losing connection to the Steam master server now triggers a warning instead of kicking the player to the main menu.Exit to menuWarning only
    • Steam's 'Join Game' feature now correctly places players in the same match as their friends.Broken/InconsistentFixed
  • Combat & Equipment
    • Underslung Flamethrower:The underslung flamethrower has been buffed for better combat effectiveness.Buffed
    • Various projectiles now travel faster, making them easier to hit targets with.Increased
    • Shields:Shields now provide better protection against radial/area-of-effect damage.Improved
  • Gameplay Mechanics
    • Players can now choose where they exit warp, allowing for better strategic positioning.AutomaticManual
    • Any player can now spawn on team capital ships, regardless of whether they are in a squad.Squad-onlyAll players
    • Vehicles are now available to be reclaimed faster after being destroyed.Reduced
    • Vehicle territories remain visible on the map for a longer period.Increased

Bug fixes3

  • AI
    • AI will now correctly retask themselves after being removed from a helm seat.Fixed
    • Fixed navigation errors for AI when moving toward interior core objectives.Fixed
  • GeneralChat messages now appear on the HUD without a delay.Fixed

Other changes6

  • AI
    • AI commanders now retask their units more frequently, potentially improving tactical coordination.Improved
    • AI bots will now sprint backwards less frequently, leading to more natural movement.Reduced
  • Gameplay MechanicsIncursion match timers now only pause during the final phase objectives.Pause allLast phase only
  • General
    • General optimizations to improve game performance and stability.
    • New tutorial section added to explain console repair.Added
    • Ship engine audio now reflects the throttle setting rather than the actual speed of the ship.Speed-basedThrottle-based

subjects affected (5)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · May 5, 2016

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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