
Update 10 focuses on AI behavior, Steam connectivity improvements, and general performance optimizations.
▲Buffs11
- AI
- Players can now invite and steal more AI members from AI-led squads, limited only by the squad leader.Squad leader only→All but leader
- AI bots are now more consistent in attacking destroyable objects.→Consistent
- Steam Integration
- Losing connection to the Steam master server now triggers a warning instead of kicking the player to the main menu.Exit to menu→Warning only
- Steam's 'Join Game' feature now correctly places players in the same match as their friends.Broken/Inconsistent→Fixed
- Combat & Equipment
- Underslung Flamethrower:The underslung flamethrower has been buffed for better combat effectiveness.→Buffed
- Various projectiles now travel faster, making them easier to hit targets with.→Increased
- Shields:Shields now provide better protection against radial/area-of-effect damage.→Improved
- Gameplay Mechanics
- Players can now choose where they exit warp, allowing for better strategic positioning.Automatic→Manual
- Any player can now spawn on team capital ships, regardless of whether they are in a squad.Squad-only→All players
- Vehicles are now available to be reclaimed faster after being destroyed.→Reduced
- Vehicle territories remain visible on the map for a longer period.→Increased
✚Bug fixes3
- AI
- AI will now correctly retask themselves after being removed from a helm seat.→Fixed
- Fixed navigation errors for AI when moving toward interior core objectives.→Fixed
- GeneralChat messages now appear on the HUD without a delay.→Fixed
◆Other changes6
- AI
- AI commanders now retask their units more frequently, potentially improving tactical coordination.→Improved
- AI bots will now sprint backwards less frequently, leading to more natural movement.→Reduced
- Gameplay MechanicsIncursion match timers now only pause during the final phase objectives.Pause all→Last phase only
- General
- General optimizations to improve game performance and stability.
- New tutorial section added to explain console repair.→Added
- Ship engine audio now reflects the throttle setting rather than the actual speed of the ship.Speed-based→Throttle-based
subjects affected (5)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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