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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Apr 7, 2019 · 90mo ago

Update 22 is live!

AI summary1mo

Update 22 introduces the GU34 coil rifle, a complete AI navigation overhaul, new grenade types, and significant quality-of-life improvements to chat and HUD.

Images © Angels Fall First via Steam

Buffs7

  • AI
    • Completely reworked AI navigation, movement, combat tactics, and target tracking to make bots behave more like real players.
    • Smoke:AI now retains a degree of awareness while inside smoke.
  • DK11Single-fire:Fixed an issue where the DK11 did not correctly receive its accuracy buff in single-fire mode.
  • Underbarrel Shield
    • Movement speed is now only affected when the shield is actually active.AlwaysActive only
    • Shields are now wider, though legs are more exposed.Wider
  • General
    • Chat:Major chat improvements including mute functionality, persistence through map changes, and better squad/team filtering.
    • Flashlight:Flashlight is now tied to the character rather than the gun, preventing it from bouncing wildly.Gun-tiedCharacter-tied

Nerfs1

  • GeneralShields:Explosions now deal double the damage to shields on average.1x2x x

Other changes6

  • GU34Added the GU34 coil rifle, a charging weapon that rewards fire control with increased stopping power and penetration.Added
  • Grenades
    • Gyro Grenade:Added Gyro grenades that redirect themselves toward the closest enemy on every bounce.Added
    • Springmine:Added proximity-triggered springmines that pop up to face-height before exploding.Added
    • Flashbang:Removed flashbang grenades and mines due to bugs and low usage.PresentRemoved
  • Territories MapsLZ Spawning:Maps with multiple LZs will now only have one active at a time (picked randomly), reducing spawncamping and snowballing.Multiple1
  • GeneralADS:Default ADS sensitivity increased from 60% to 70%.60%70% %

subjects affected (7)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Apr 7, 2019

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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