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MLI

WeaponInfantry · Lock-on · Weapon · Gunship · Missile
4 patcheslast touched 89mo ago≈ 0

Power trajectory

Up = buffed, down = nerfed
-10Dec 24, 2016Apr 17, 2019Dec 24, 2016 — Merry Space Christmas! +0 / -1 (cum -1)Jun 26, 2017 — Plugging up the holes (Hotfix for Update 14) +2 / -2 (cum -1)Jan 18, 2018 — Patching up the fleet some more +1 / -1 (cum -1)Apr 17, 2019 — Update 22 hotfix #2 AKA we should really number those things more sensibly +1 / -0 (cum 0)
Zoom into one ability:5 abilities tracked
Filter by change type:2 types in this subject

Patch history

    • 🎯Behaviorlock reliability

      Fixed an issue where weapon locks were lost too easily and improved target prioritization.

      Fixed lock loss

    • 📊Numericlock time2.5s s

      Lock-on time increased to 2.5 seconds.

      Increased time to lock onto targets.

    • 📊NumericMissilesprojectile speedIncreased

      MLI missiles are now slightly faster.

      Missiles travel faster.

    • 📊NumericLock-onlock-on timeDecreased

      Slightly reduced the lock-on time for the MLI.

      numeric

    • 🎯BehaviorLock-oninfantry lock-onSlower

      Lock-on times against infantry are now correctly calculated to be less effective than against vehicles.

      behavior

    • 📊NumericDumb-firesplash radiusDecreased

      Reduced the splash damage radius of the MLI dumb-fire.

      numeric

    • 📊NumericGeneralmax rangeIncreased

      Increased maximum range to be slightly longer than standard vehicle weapons to prevent gunships from being unchallenged at high altitudes.

      numeric

  1. Dec 24, 2016·Merry Space Christmas!-1
    • 🎯BehaviorLock-online of sightRequired

      MLI now requires a direct line of sight to initiate a lock, preventing locking through walls.

      Now requires line of sight to lock on, though retains some leniency after lock.