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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·-10%$16.19
Dec 24, 2016 · 116mo ago

Merry Space Christmas!

AI summary1h

Update 13 focuses on AI targeting fixes, weapon rebalancing, collision corrections across multiple maps, and backend improvements for future customization.

Images © Angels Fall First via Steam

Buffs3

  • RIDAttack:Added area-of-effect damage to RID attacks.Added
  • EMP WeaponsEMP-based damage is now significantly more effective against shields; a double-EMP grenade can collapse a deployable shield.Increased
  • Suppressor ModThe damage penalty for using a suppressor has been reduced.Decreased

Nerfs6

  • MLILock-on:MLI now requires a direct line of sight to initiate a lock, preventing locking through walls.Required
  • RID
    • Lock-on:RID now requires a direct line of sight to initiate a lock.Required
    • Charging:Aiming speed is now reduced while the RID is charging.Decreased
    • Attack:Accuracy is significantly reduced when not using sights.Lower
  • TurretsTargeting:Turrets no longer track targets through geometry, instead firing along the target's last known path.FullNone
  • GeneralGeneral reduction in weapon perforation values.Decreased

Bug fixes2

  • General AIMovement:Improved AI navigation and pathing across several maps.Fixed
  • MapsFixed various collision issues and missing floorboards across multiple maps.Fixed

Other changes5

  • General AITargeting:AI will no longer tunnel-vision on a single target until it is destroyed.Improved
  • Maps
    • Minor layout adjustments to improve flow and line-of-sight between objectives.Modified
    • Added a new tower to the final objective of Irega.Added
  • General
    • Implemented a new texture packaging system to minimize the size of subsequent updates.Optimized
    • Added a backend system to support future character and vehicle skinning/customization.Added

subjects affected (8)

tap to see balance history

How did this patch land?
🔗
official notes
Angels Fall First · Dec 24, 2016

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Patch history

see all 38

  1. Apollo event ends, small patch drops
    Aug 5, 2019 · 84mo
    +41
  2. Apollo duct tape
    Jul 22, 2019 · 84mo
    1
  3. Update 24 - Apollo 11 Anniversary
    Jul 19, 2019 · 85mo
    +156
  4. Update 23 is live!
    Jun 26, 2019 · 85mo
    +11
  5. Update 22 hotfix #3
    Apr 27, 2019 · 87mo
    +12
  6. Update 22 hotfix #2 AKA we should really number those things more sensibly
    Apr 17, 2019 · 88mo
    +5
  7. Update 22 hotfix
    Apr 10, 2019 · 88mo
    +7
  8. Update 22 is live!
    Apr 7, 2019 · 88mo
    +71

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