Update 13 focuses on AI targeting fixes, weapon rebalancing, collision corrections across multiple maps, and backend improvements for future customization.
Images © Angels Fall First via Steam
▲Buffs3
- RIDAttack:Added area-of-effect damage to RID attacks.→Added
- EMP WeaponsEMP-based damage is now significantly more effective against shields; a double-EMP grenade can collapse a deployable shield.→Increased
- Suppressor ModThe damage penalty for using a suppressor has been reduced.→Decreased
▼Nerfs6
- MLILock-on:MLI now requires a direct line of sight to initiate a lock, preventing locking through walls.→Required
- RID
- Lock-on:RID now requires a direct line of sight to initiate a lock.→Required
- Charging:Aiming speed is now reduced while the RID is charging.→Decreased
- Attack:Accuracy is significantly reduced when not using sights.→Lower
- TurretsTargeting:Turrets no longer track targets through geometry, instead firing along the target's last known path.Full→None
- GeneralGeneral reduction in weapon perforation values.→Decreased
✚Bug fixes2
- General AIMovement:Improved AI navigation and pathing across several maps.→Fixed
- MapsFixed various collision issues and missing floorboards across multiple maps.→Fixed
◆Other changes5
- General AITargeting:AI will no longer tunnel-vision on a single target until it is destroyed.→Improved
- Maps
- Minor layout adjustments to improve flow and line-of-sight between objectives.→Modified
- Added a new tower to the final objective of Irega.→Added
- General
- Implemented a new texture packaging system to minimize the size of subsequent updates.→Optimized
- Added a backend system to support future character and vehicle skinning/customization.→Added
subjects affected (8)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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