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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jan 18, 2018 · 104mo ago

Patching up the fleet some more

AI summary1mo

A comprehensive update focusing on vehicle and capital ship durability, weapon balancing, AI pathing improvements, and various systemic bug fixes.

Images © Angels Fall First via Steam

Buffs10

  • DK31Charge Shot:Added an alternative firing mode that charges over time to deal significant anti-vehicle damage.Added
  • RIDNow deals shockwave damage around the shot to better hit fast aircraft.PointShockwave
  • MLIMissiles:MLI missiles are now slightly faster.Increased
  • MNLDamage increased by 50%.100%150% %
  • Land VehiclesAll land vehicles received a 1000 HP increase.+1000 HP
  • Capital ShipsCorvettes and destroyers are 2x tougher to reduce warp-exit ambush vulnerability and increase threat to larger ships.1x2x
  • Scrambler SpecScrambler spec now reduces the detection radius of turrets, sensor grenades, and tripmines.Reduced
  • General
    • Increased bullet damage against vehicles by 50%.100%150% %
    • Increased magazine sizes and base damage by approximately 50% for all bomber bomb bay weapons.100%150% %
    • Added HUD icons to warn players of incoming missiles.Added

Nerfs4

  • RIDLock-on time increased to 3 seconds.3s s
  • MLILock-on time increased to 2.5 seconds.2.5s s
  • InfantryInfantry armor and speeds have been tweaked down globally.Decreased
  • Scrambler SpecFixed scrambler spec to add 20% lockon time instead of 30%.30%20% %

Other changes5

  • UDPUDP now uses the double-shot firemode by default for improved efficiency.Double-shot
  • RIDSights:Reduced zoom level on sights to provide a wider field of view.HighLow
  • Land VehiclesRenormalized armor regeneration times for land vehicles.Renormalised
  • InfantryEMP:Removed obscure EMP effects on infantry, such as disabling speed multipliers and sensors.Speed/SensorsRemoved
  • GeneralAI has been tweaked to be sharper across all difficulty levels.Sharper

subjects affected (10)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Jan 18, 2018

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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