
A comprehensive update focusing on vehicle and capital ship durability, weapon balancing, AI pathing improvements, and various systemic bug fixes.
Images © Angels Fall First via Steam
▲Buffs10
- DK31Charge Shot:Added an alternative firing mode that charges over time to deal significant anti-vehicle damage.→Added
- RIDNow deals shockwave damage around the shot to better hit fast aircraft.Point→Shockwave
- MLIMissiles:MLI missiles are now slightly faster.→Increased
- MNLDamage increased by 50%.100%→150% %
- Land VehiclesAll land vehicles received a 1000 HP increase.→+1000 HP
- Capital ShipsCorvettes and destroyers are 2x tougher to reduce warp-exit ambush vulnerability and increase threat to larger ships.1x→2x
- Scrambler SpecScrambler spec now reduces the detection radius of turrets, sensor grenades, and tripmines.→Reduced
- General
- Increased bullet damage against vehicles by 50%.100%→150% %
- Increased magazine sizes and base damage by approximately 50% for all bomber bomb bay weapons.100%→150% %
- Added HUD icons to warn players of incoming missiles.→Added
▼Nerfs4
- RIDLock-on time increased to 3 seconds.→3s s
- MLILock-on time increased to 2.5 seconds.→2.5s s
- InfantryInfantry armor and speeds have been tweaked down globally.→Decreased
- Scrambler SpecFixed scrambler spec to add 20% lockon time instead of 30%.30%→20% %
◆Other changes5
- UDPUDP now uses the double-shot firemode by default for improved efficiency.→Double-shot
- RIDSights:Reduced zoom level on sights to provide a wider field of view.High→Low
- Land VehiclesRenormalized armor regeneration times for land vehicles.→Renormalised
- InfantryEMP:Removed obscure EMP effects on infantry, such as disabling speed multipliers and sensors.Speed/Sensors→Removed
- GeneralAI has been tweaked to be sharper across all difficulty levels.→Sharper
subjects affected (10)
tap to see balance history
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Patch history
- Apollo event ends, small patch dropsAug 5, 2019 · 84mo+4−1→
- Apollo duct tapeJul 22, 2019 · 84mo−1→
- Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 85mo+15−6→
- Update 23 is live!Jun 26, 2019 · 85mo+11→
- Update 22 hotfix #3Apr 27, 2019 · 87mo+1−2→
- Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 88mo+5→
- Update 22 hotfixApr 10, 2019 · 88mo+7→
- Update 22 is live!Apr 7, 2019 · 88mo+7−1→
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