PatchDiff
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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·$17.99
Jun 26, 2017 · 111mo ago

Plugging up the holes (Hotfix for Update 14)

AI summary1mo

A hotfix addressing map holes, audio crashes, and balancing adjustments for infantry armor, vehicle maneuverability, and weapon lock-on mechanics.

Images © Angels Fall First via Steam

Buffs8

  • Infantry Suit
    • Armour Plating Mods:Armour plating mods now provide more armor, increasing overall survivability.Increased
    • Armour Mods:Reduced movement penalties across all armor mods, making heavy builds more mobile.Decreased
    • Hip-fire:Hip-fire spread and weapon movement penalty are now reduced proportionally to armor weight.Reduced
  • MLI
    • Lock-on:Slightly reduced the lock-on time for the MLI.Decreased
    • General:Increased maximum range to be slightly longer than standard vehicle weapons to prevent gunships from being unchallenged at high altitudes.Increased
  • RIDGeneral:Increased maximum range to be slightly longer than standard vehicle weapons.Increased
  • LocustMovement:Locust is now 20% more maneuverable and faster.100%120% %
  • ExplosivesRockets/Detpacks:Explosives are no longer completely ineffective against droppods, ship cores, and other stationary destroyables.IneffectiveEffective

Nerfs10

  • Infantry SuitSpeed Mods:Reduced the jump height benefit provided by speed mods.Decreased
  • MLI
    • Lock-on:Lock-on times against infantry are now correctly calculated to be less effective than against vehicles.Slower
    • Dumb-fire:Reduced the splash damage radius of the MLI dumb-fire.Decreased
  • RIDLock-on:Lock-on times against infantry are now correctly calculated to be less effective than against vehicles.Slower
  • LocustPrimary Weapon:Primary weapon range is now slightly shorter than other vehicle weapons.Decreased
  • Sturm
    • Primary Weapon:Primary weapon is now more susceptible to overheating.Increased
    • Tailgun:Removed hitscan weapons as options for the Sturm tailgun.HitscanRemoved
    • Turret:Turret rotations are now constrained, making the vehicle vulnerable from above and preventing both turrets from focusing the same direction.Constrained
    • Primary Weapon:Primary weapon range is now slightly shorter than other vehicle weapons.Decreased
  • GeneralSupport Points:Support points are no longer awarded if you heal someone you have damaged yourself (when friendly fire is on).AwardedNot Awarded

Bug fixes5

  • RIDSights:Fixed a bug where equipping a sniper sight weapon before the RID would break the RID's sights.BrokenFixed
  • Lukather Maps
    • Water:Falling into the sea now properly eliminates the player.BuggedEliminates Player
    • General:Fixed missing floor meshes and collision in several locations.MissingFixed
  • General
    • Audio:Corrected cases of multiple sound sources thrashing audio devices to alleviate rare crashes.CrashesImproved
    • Objectives:Fixed inconsistencies in how capture progress was calculated for some objectives.InconsistentFixed

Other changes6

  • Lukather Maps
    • Vehicle Drop:Moved vehicle drop points so they no longer spawn in the ocean.OceanLand
    • AIA Spawn:Disabled phase 1 AIA spawnpoint when phase 3 is captured.ActiveDisabled
    • Spaceport:Added a pattern to the spaceport's glass to make it more noticeable and less confusing.Added Pattern
    • ULA Spawn:Moved initial ULA spawnpoint closer to the combat area.Closer to action
    • Tower:Closed off the direct route to the tower.Direct routeClosed off
  • GeneralConsole:Rebound command console from apostrophe to F2 for better keyboard compatibility.ApostropheF2

subjects affected (8)

tap to see balance history

How did this patch land?
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official notes
Angels Fall First · Jun 26, 2017

Patch history

see all 39

  1. The Morning AfterJul 14, 2026 · 1mo

    The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.

    +61
  2. Apollo event ends, small patch dropsAug 5, 2019 · 86mo

    The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.

    +41
  3. Apollo duct tapeJul 22, 2019 · 86mo

    A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.

    1
  4. Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo

    Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.

    +156
  5. Update 23 is live!Jun 26, 2019 · 87mo

    Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.

    +11
  6. Update 22 hotfix #3Apr 27, 2019 · 89mo

    Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.

    +12
  7. Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo

    Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

    +5
  8. Update 22 hotfixApr 10, 2019 · 90mo

    Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.

    +7

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