A hotfix addressing map holes, audio crashes, and balancing adjustments for infantry armor, vehicle maneuverability, and weapon lock-on mechanics.
Images © Angels Fall First via Steam
▲Buffs8
- Infantry Suit
- Armour Plating Mods:Armour plating mods now provide more armor, increasing overall survivability.→Increased
- Armour Mods:Reduced movement penalties across all armor mods, making heavy builds more mobile.→Decreased
- Hip-fire:Hip-fire spread and weapon movement penalty are now reduced proportionally to armor weight.→Reduced
- MLI
- Lock-on:Slightly reduced the lock-on time for the MLI.→Decreased
- General:Increased maximum range to be slightly longer than standard vehicle weapons to prevent gunships from being unchallenged at high altitudes.→Increased
- RIDGeneral:Increased maximum range to be slightly longer than standard vehicle weapons.→Increased
- LocustMovement:Locust is now 20% more maneuverable and faster.100%→120% %
- ExplosivesRockets/Detpacks:Explosives are no longer completely ineffective against droppods, ship cores, and other stationary destroyables.Ineffective→Effective
▼Nerfs10
- Infantry SuitSpeed Mods:Reduced the jump height benefit provided by speed mods.→Decreased
- MLI
- Lock-on:Lock-on times against infantry are now correctly calculated to be less effective than against vehicles.→Slower
- Dumb-fire:Reduced the splash damage radius of the MLI dumb-fire.→Decreased
- RIDLock-on:Lock-on times against infantry are now correctly calculated to be less effective than against vehicles.→Slower
- LocustPrimary Weapon:Primary weapon range is now slightly shorter than other vehicle weapons.→Decreased
- Sturm
- Primary Weapon:Primary weapon is now more susceptible to overheating.→Increased
- Tailgun:Removed hitscan weapons as options for the Sturm tailgun.Hitscan→Removed
- Turret:Turret rotations are now constrained, making the vehicle vulnerable from above and preventing both turrets from focusing the same direction.→Constrained
- Primary Weapon:Primary weapon range is now slightly shorter than other vehicle weapons.→Decreased
- GeneralSupport Points:Support points are no longer awarded if you heal someone you have damaged yourself (when friendly fire is on).Awarded→Not Awarded
✚Bug fixes5
- RIDSights:Fixed a bug where equipping a sniper sight weapon before the RID would break the RID's sights.Broken→Fixed
- Lukather Maps
- Water:Falling into the sea now properly eliminates the player.Bugged→Eliminates Player
- General:Fixed missing floor meshes and collision in several locations.Missing→Fixed
- General
- Audio:Corrected cases of multiple sound sources thrashing audio devices to alleviate rare crashes.Crashes→Improved
- Objectives:Fixed inconsistencies in how capture progress was calculated for some objectives.Inconsistent→Fixed
◆Other changes6
- Lukather Maps
- Vehicle Drop:Moved vehicle drop points so they no longer spawn in the ocean.Ocean→Land
- AIA Spawn:Disabled phase 1 AIA spawnpoint when phase 3 is captured.Active→Disabled
- Spaceport:Added a pattern to the spaceport's glass to make it more noticeable and less confusing.→Added Pattern
- ULA Spawn:Moved initial ULA spawnpoint closer to the combat area.→Closer to action
- Tower:Closed off the direct route to the tower.Direct route→Closed off
- GeneralConsole:Rebound command console from apostrophe to F2 for better keyboard compatibility.Apostrophe→F2
subjects affected (8)
tap to see balance history
Patch history
- The Morning AfterJul 14, 2026 · 1mo
The 'Morning After' update focuses on 1.0 stability, server crash fixes, map navigation overhauls, and initial balance adjustments to vehicles and weapons.
+6−1→ - Apollo event ends, small patch dropsAug 5, 2019 · 86mo
The Apollo anniversary event has concluded, accompanied by a small patch focusing on map objectives, UI fixes, and balance adjustments to capship weapons and corrosion mechanics.
+4−1→ - Apollo duct tapeJul 22, 2019 · 86mo
A small maintenance patch addressing bugs from the Apollo anniversary event, HUD replication issues, and performance optimizations.
−1→ - Update 24 - Apollo 11 AnniversaryJul 19, 2019 · 86mo
Update 24 introduces a major elemental ammo rework, significant defensive balance changes allowing grenades to pass through shields, and an Apollo 11 anniversary event.
+15−6→ - Update 23 is live!Jun 26, 2019 · 87mo
Update 23 introduces significant networking improvements with lag compensation, a complete rework of the spotting system, and synchronized wave respawns to improve team coordination.
+11→ - Update 22 hotfix #3Apr 27, 2019 · 89mo
Hotfix #3 focuses on resolving a major crash, fixing damage scaling for vehicles, and implementing various map collision and cover adjustments.
+1−2→ - Update 22 hotfix #2 AKA we should really number those things more sensiblyApr 17, 2019 · 89mo
Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.
+5→ - Update 22 hotfixApr 10, 2019 · 90mo
Update 22 hotfix focusing on GU34 weapon buffs, mech mobility fixes, and various AI and capital ship stability improvements.
+7→
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