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Angels Fall First
Angels Fall First
ActionIndieSimulation
Strangely Interactive Ltd · Strangely Interactive Ltd·-10%$16.19
Apr 17, 2019 · 88mo ago

Update 22 hotfix #2 AKA we should really number those things more sensibly

AI summary2h

Hotfix focusing on server stability, weapon lock reliability, and balancing rail/plasma damage against capital ships and vehicles.

Buffs5

  • RIDFixed an issue where weapon locks were lost too easily and improved target prioritization.
  • MLIFixed an issue where weapon locks were lost too easily and improved target prioritization.
  • General
    • Improved and optimized netcode for text and audio callouts.
    • Improved callout audio prioritization; squad callouts are now audible regardless of distance.
  • MapsFixed collision issues in AIA briefingrooms and added grenade/deployable pickups.

Bug fixes3

  • General
    • Fixed misbehaving packages that were causing server crashes.
    • Fixed an issue where a non-existent chatbox would capture player input.
  • MapsCorrected pathing and collision issues on the Ixion map.

Other changes2

  • Vehicles & Capital ShipsCorrected several damage multipliers applied to vehicles.
  • GeneralAdded notifications to the chat when a player leaves the game.Added

subjects affected (5)

tap to see balance history

How did this patch land?
🔗
official notes
Angels Fall First · Apr 17, 2019

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Patch history

see all 21

  1. Apollo event ends, small patch drops
    Aug 5, 2019 · 84mo
    +41
  2. Apollo duct tape
    Jul 22, 2019 · 84mo
    1
  3. Update 24 - Apollo 11 Anniversary
    Jul 19, 2019 · 85mo
    +156
  4. Update 23 is live!
    Jun 26, 2019 · 85mo
    +11
  5. Update 22 hotfix #3
    Apr 27, 2019 · 87mo
    +12
  6. Update 22 hotfix
    Apr 10, 2019 · 88mo
    +7
  7. Update 22 is live!
    Apr 7, 2019 · 88mo
    +71
  8. Update 21 and a half
    Feb 8, 2019 · 90mo
    +157

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