Patch 1.23.0 focuses on stability and bug fixes, addressing combat exploits, map geometry issues, and AI behavior for the Assessor and its summoned units.
▲Buffs5
- AssessorMap Ping:Pinging an Assessor on the map screen now accurately reflects its actual location.
- Stella Montis
- Fixed an issue where players could be set on fire outside the locked room in Medical Research.
- Fixed a spot where players could be shot through the floor.
- Buried CityCode Printer:Fixed instances where the code printer could not be interacted with during the Locked Gate sequence.
- General GameplayItem Swap:Fixed an issue where items were not used immediately when holding fire while swapping to them.
▼Nerfs2
- Trigger ’NadeFixed an issue where detonating two Trigger ’Nades together would erroneously deal triple damage.
- Anvil SplitterFixed an exploit that allowed the Anvil Splitter to be used without the intended dispersion penalty.
✚Bug fixes4
- AssessorOrbit Return:Fixed issues where breach platforms or spamming prompts prevented the Assessor from flying back into orbit.
- Buried CityFixed an issue where some staircases were missing in the map.
- General Gameplay
- Weapon/Item:Fixed an issue where weapons and items would fire automatically.
- Camera:Fixed a shoulder swap issue where the camera would remain on one side.
◆Other changes3
- BarricadeBarricades can no longer be placed on Ziplines, preventing potential map blocking or unintended positioning.Ziplines→Removed
- Assessor
- Movement:Adjusted movement speed for Rocketeers and Vaporizers to prevent strange behavior while idling.
- Summons:ARC units summoned by the Assessor now correctly leave the area and despawn if they remain idle for too long.
subjects affected (7)
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Patch history
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