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7 patcheslast touched 23mo ago▲ +5

Power trajectory

Up = buffed, down = nerfed
0+5Jul 20, 2022Aug 22, 2024Jul 20, 2022 — New Updates #7 +1 / -0 (cum +1)Aug 10, 2022 — 0.9.5.109 Update +1 / -0 (cum +2)Nov 30, 2023 — Update 1.0.0.59 +0 / -0 (cum +2)Mar 26, 2024 — 1.1.0.42 Update +0 / -0 (cum +2)Jul 3, 2024 — 1.2.0.76 Update +1 / -0 (cum +3)Jul 31, 2024 — 1.2.0.102 Update +1 / -0 (cum +4)Aug 22, 2024 — 1.2.0.124 Update +1 / -0 (cum +5)
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Filter by change type:7 types in this subject

Patch history

  1. Aug 22, 2024·1.2.0.124 Update+1
    • 📊NumericRPCargument size4 KiBUnlimited KiB

      Removed the 4 KiB size limit for single RPC arguments, allowing for more complex modded data transmission.

      Lifted RPC size limit.

    • 📊NumericDecalslifetimeinfinite10 minutes m

      Default SpawnDecalEffect lifetime changed from infinite to 10 minutes to improve performance.

      Decal cleanup.

  2. Jul 31, 2024·1.2.0.102 Update+1
    • NewPerceivableComponentAPIAdded

      Added IsInCompartment and GetCompartmentAccessComponent to PerceivableComponent for modders.

      new feature

    • 🐛Bug fixScenario FrameworkTrigger Activation

      Fixed attribute setup and VME for ActionChangeTriggerActivationPresence in the Scenario Framework.

      bugfix

  3. Jul 3, 2024·1.2.0.76 Update+1
    • NewAPI functionsAdded

      Added several new functions (FindDamageEffectOfType, etc.) to allow modders to better query damage effects on hit zones.

      DamageEffect functions

    • 🔁ReworkFindDamageEffectsOnHitZoneparametersinconsistentconsistent

      Reordered parameters for FindDamageEffectsOnHitZone to match the rest of the ExtendedDamageManagerComponent API.

      API consistency

    • 🎯BehaviorColliderHistoryComponentenableddisabled

      Disabled ColliderHistoryComponent on Vehicle_Part_Base.et for optimization; remains enabled for rotors and ammunition.

      Vehicle_Part_Base.et

  4. Mar 26, 2024·1.1.0.42 Update
    • NewBaseMoveComponentCollisionEnabledAdded

      Added CollisionEnabled attribute to BaseMoveComponent to allow modders to toggle physics collisions for throwables.

      New attribute for projectiles

    • NewScenarioFrameworkLayer StateAdded

      Added an action to restore the default state of the layer, enabling looped workflows in the Scenario Framework.

      New action for looped workflows

  5. Nov 30, 2023·Update 1.0.0.59
    • 🔁ReworkInventory Storageinvoker locationScriptedInventoryStorageManagerComponent

      Moved OnItemAdded and OnItemRemoved invokers to the shared storage manager and shifted garbage system handling to C++.

    • ✂️RemovedArsenal CachemanagerSCR_VirtualArsenalCacheManagerItemPreviewManagerEntity

      Replaced the old Virtual Arsenal Cache Manager with the new ItemPreviewManagerEntity.

  6. Aug 10, 2022·0.9.5.109 Update+1
    • 🛠QoLWorkbenchprofile folderCombinedSeparated

      The Workbench profile folder is now separated from the game folder, renamed to ArmaReforgerWorkbench.

      Workbench profile folder now separated

    • NewAnimationscript methodsAdded

      Added new script methods to allow modders to bind and call custom commands and variables in animation data.

      Added methods to bind custom commands in animation data

  7. Jul 20, 2022·New Updates #7+1
    • 🔁ReworkNavmesheditor tool

      NavmeshEditorTool now allows saving of specific parts of the navmesh.

      change

    • 🔁ReworkSerializationsystemReworked

      Reworked the serialization system and added BinSerializationContainer for better modding workflow.

      new