Update 1.2.0.76 focuses on general bug fixes, AI driving improvements, stability optimizations, and new API functions for modders.
Images © Arma Reforger via Steam
▲Buffs4
- General
- Fixed custom accessibility configs so turrets are no longer obstructed when placed inside nests.obstructed→unobstructed
- Fixed an issue where aim and freelook action bindings could not be changed on gamepads.locked→changeable
- StabilityImproved performance for the extended damage manager, reducing CPU overhead.→Improved
- ModdingAdded several new functions (FindDamageEffectOfType, etc.) to allow modders to better query damage effects on hit zones.→Added
✚Bug fixes13
- General
- Fixed the depth of the big lake to ensure correct water levels.
- Fixed an issue where the Mi-8 navigator used the death animation instead of the unconscious animation when incapacitated.death→unconscious
- Fixed a bug where melee attacks lacked a damage source in the damage context.missing→present
- Fixed an issue where projectile effect transforms were sometimes incorrect on the server when fired by a client.incorrect→correct
- Fixed a bug that allowed players to drag the incorrect item when dragging from a slot border.incorrect item→correct item
- Fixed map reading coordinates in the Field Manual illustration.incorrect→correct
- Stability
- Fixed a Virtual Machine Exception (VME) when interacting with the deploy action on radios on Dedicated Servers.VME crash→Fixed
- Fixed broken wait with timeout on semaphore and event implementations for Linux users.broken wait→Fixed
- Fixed damage-related memory leak messages that occurred during script recompilation.leaking→Fixed
- AI
- Move In:Fixed the 'Move In' waypoint behavior when AI are operating within a forest.broken→Fixed
- Fixed an issue where the leader would incorrectly take the gunner seat in a 2-member group.incorrect→Fixed
- Get In:Fixed AI failing to mount static turrets when given the 'Get In' waypoint or command.failed→Fixed
- Get In:Fixed 'Get In' specific vehicle command not failing correctly when the subgroup was already in that vehicle.incorrect failure→Fixed
◆Other changes8
- General
- Charges spawned by the game master are no longer armed by default, preventing accidental detonations.armed→disarmed
- Tweaked multiphase destruction for sandbags to improve visual and physical realism.
- Added a new physics setup for doors and gates to improve interaction reliability.
- Removed obsolete optics magnification keybinds from the Field Manual.obsolete→Removed
- Removed unused commands from the map commanding system.present→Removed
- AIUpdated AI driving and PID setups for vehicles to improve navigation and handling.→Tweaked
- Modding
- FindDamageEffectsOnHitZone:Reordered parameters for FindDamageEffectsOnHitZone to match the rest of the ExtendedDamageManagerComponent API.inconsistent→consistent
- Disabled ColliderHistoryComponent on Vehicle_Part_Base.et for optimization; remains enabled for rotors and ammunition.enabled→disabled
subjects affected (4)
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Patch history
- 1.7.0.54 UpdateJun 24, 2026 · 4w
Update 1.7.0.54 focuses on stability improvements, fixing numerous crashes, refining vehicle physics, and correcting various asset and faction-specific bugs.
+1→ - 1.7.0.49 UpdateJun 9, 2026 · 1mo
Update 1.7.0.49 introduces a new 'Contested' state for base capturing to improve player feedback and spawn control, alongside various vehicle physics tweaks and stability fixes.
+4−2→ - →1.6.0.119 UpdateJan 29, 2026 · 5mo
A technical update focusing on stability, memory optimization, and bug fixes, including a fix for explosion damage traces.
- →1.6.0.108 UpdateJan 15, 2026 · 6mo
Update 1.6.0.108 focuses primarily on stability, fixing numerous crashes related to vehicle interactions, pathfinding, and world loading, alongside minor asset and UI corrections.
- 1.6.0.95 UpdateDec 11, 2025 · 7mo
Update 1.6.0.95 focuses on Conflict HQC logistics improvements, stability optimizations, and various bug fixes for assets and AI.
+4−1→ - 1.6.0.87 UpdateDec 5, 2025 · 7mo
Update 1.6.0.87 focuses on stability, memory leak fixes, and console performance optimizations, while restoring Legacy Conflict and disabling radio spawning in HQC.
+2−3→ - 1.6.0.76 UpdateNov 21, 2025 · 8mo
Update 1.6.0.76 focuses on quality-of-life improvements for lower ranks, disabling night grain by default, and addressing several stability and crash issues.
+5→ - 1.6.0.68 UpdateNov 11, 2025 · 8mo
Update 1.6.0.68 focuses on rank progression balancing, various asset and physics fixes, and stability improvements across all platforms.
+7−5→
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