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Arma Reforger
Arma Reforger
ActionSimulationStrategy
Bohemia Interactive · Bohemia Interactive·$39.99
Jul 3, 2024 · 24mo ago

1.2.0.76 Update

AI summary1mo

Update 1.2.0.76 focuses on general bug fixes, AI driving improvements, stability optimizations, and new API functions for modders.

Images © Arma Reforger via Steam

Buffs4

  • General
    • Fixed custom accessibility configs so turrets are no longer obstructed when placed inside nests.obstructedunobstructed
    • Fixed an issue where aim and freelook action bindings could not be changed on gamepads.lockedchangeable
  • StabilityImproved performance for the extended damage manager, reducing CPU overhead.Improved
  • ModdingAdded several new functions (FindDamageEffectOfType, etc.) to allow modders to better query damage effects on hit zones.Added

Bug fixes13

  • General
    • Fixed the depth of the big lake to ensure correct water levels.
    • Fixed an issue where the Mi-8 navigator used the death animation instead of the unconscious animation when incapacitated.deathunconscious
    • Fixed a bug where melee attacks lacked a damage source in the damage context.missingpresent
    • Fixed an issue where projectile effect transforms were sometimes incorrect on the server when fired by a client.incorrectcorrect
    • Fixed a bug that allowed players to drag the incorrect item when dragging from a slot border.incorrect itemcorrect item
    • Fixed map reading coordinates in the Field Manual illustration.incorrectcorrect
  • Stability
    • Fixed a Virtual Machine Exception (VME) when interacting with the deploy action on radios on Dedicated Servers.VME crashFixed
    • Fixed broken wait with timeout on semaphore and event implementations for Linux users.broken waitFixed
    • Fixed damage-related memory leak messages that occurred during script recompilation.leakingFixed
  • AI
    • Move In:Fixed the 'Move In' waypoint behavior when AI are operating within a forest.brokenFixed
    • Fixed an issue where the leader would incorrectly take the gunner seat in a 2-member group.incorrectFixed
    • Get In:Fixed AI failing to mount static turrets when given the 'Get In' waypoint or command.failedFixed
    • Get In:Fixed 'Get In' specific vehicle command not failing correctly when the subgroup was already in that vehicle.incorrect failureFixed

Other changes8

  • General
    • Charges spawned by the game master are no longer armed by default, preventing accidental detonations.armeddisarmed
    • Tweaked multiphase destruction for sandbags to improve visual and physical realism.
    • Added a new physics setup for doors and gates to improve interaction reliability.
    • Removed obsolete optics magnification keybinds from the Field Manual.obsoleteRemoved
    • Removed unused commands from the map commanding system.presentRemoved
  • AIUpdated AI driving and PID setups for vehicles to improve navigation and handling.Tweaked
  • Modding
    • FindDamageEffectsOnHitZone:Reordered parameters for FindDamageEffectsOnHitZone to match the rest of the ExtendedDamageManagerComponent API.inconsistentconsistent
    • Disabled ColliderHistoryComponent on Vehicle_Part_Base.et for optimization; remains enabled for rotors and ammunition.enableddisabled

subjects affected (4)

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How did this patch land?
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official notes
Arma Reforger · Jul 3, 2024

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Patch history

see all 56

  1. 1.7.0.54 UpdateJun 24, 2026 · 4w

    Update 1.7.0.54 focuses on stability improvements, fixing numerous crashes, refining vehicle physics, and correcting various asset and faction-specific bugs.

    +1
  2. 1.7.0.49 UpdateJun 9, 2026 · 1mo

    Update 1.7.0.49 introduces a new 'Contested' state for base capturing to improve player feedback and spawn control, alongside various vehicle physics tweaks and stability fixes.

    +42
  3. 1.6.0.119 UpdateJan 29, 2026 · 5mo

    A technical update focusing on stability, memory optimization, and bug fixes, including a fix for explosion damage traces.

  4. 1.6.0.108 UpdateJan 15, 2026 · 6mo

    Update 1.6.0.108 focuses primarily on stability, fixing numerous crashes related to vehicle interactions, pathfinding, and world loading, alongside minor asset and UI corrections.

  5. 1.6.0.95 UpdateDec 11, 2025 · 7mo

    Update 1.6.0.95 focuses on Conflict HQC logistics improvements, stability optimizations, and various bug fixes for assets and AI.

    +41
  6. 1.6.0.87 UpdateDec 5, 2025 · 7mo

    Update 1.6.0.87 focuses on stability, memory leak fixes, and console performance optimizations, while restoring Legacy Conflict and disabling radio spawning in HQC.

    +23
  7. 1.6.0.76 UpdateNov 21, 2025 · 8mo

    Update 1.6.0.76 focuses on quality-of-life improvements for lower ranks, disabling night grain by default, and addressing several stability and crash issues.

    +5
  8. 1.6.0.68 UpdateNov 11, 2025 · 8mo

    Update 1.6.0.68 focuses on rank progression balancing, various asset and physics fixes, and stability improvements across all platforms.

    +75

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