Significant buffs to various Joker multipliers and suit cards, balanced by nerfs to Foil and Polychrome payouts.
▲Buffs14
- Jolly JokerIncreased mult from 5 to 8, providing a stronger scoring boost for the specific suit.5→8
- Zany JokerIncreased mult from 7 to 10, improving overall scoring potential.7→10
- Mad JokerIncreased mult from 10 to 15, significantly boosting its scoring power.10→15
- Crazy JokerIncreased mult from 7 to 10, improving overall scoring potential.7→10
- Droll JokerIncreased mult from 7 to 10, improving overall scoring potential.7→10
- Suit Multiplier CardsIncreased all suit multiplier cards from +2 to +4 per card of that suit, doubling the effectiveness of suit-based scoring.2→4
- FibonacciIncreased payout from +2 mult to +4 mult, doubling its scoring contribution.2→4
- Glass JokerIncreased Glass Joker bonus mult to +10, making it significantly more powerful.→10
- Even StevenIncreased payout from +2 to +4 mult, doubling its scoring effectiveness.2→4
- ScholarIncreased payout from +1 mult to +4 mult, a significant increase in scoring power.1→4
- Ride the BusIncreased payout from +1 to +2 mult per consecutive hand without face cards, accelerating the scaling of the joker.1→2
- BloodstoneIncreased mult from +4 to +8 per heart card, doubling the power of heart-based scoring.4→8
- SatelliteIncreased payout from $2 to $4 per unique planet, doubling the economic gain.2→4 $
- HolographicIncreased payout from +5 to +10 mult, doubling its scoring contribution.5→10
▼Nerfs2
- FoilDecreased payout from +50 to +30 chips, reducing the flat chip bonus.50→30
- PolychromeDecreased payout from X2 to X1.5 mult, significantly reducing the multiplicative power of Polychrome cards.2→1.5 X
✚Bug fixes2
- General
- Fixed bug where cards could be repeatedly used, sold, or redeemed.
- Fixed bug where enhanced cards in shop could only be purchased with joker room.
◆Other changes1
- MisprintModified the range of payouts from 0-12 to -3-20, introducing potential penalties but increasing the maximum possible gain.0,12→-3,20
subjects affected (18)
tap to see balance history
Patch history
- 1.0.1f - Patch notesMay 1, 2024 · 28mo
A comprehensive balance patch introducing new Joker mechanics (Perishable, Rental), adjusting stake scaling, and reworking numerous Jokers and Tarot cards for better game pacing.
+22−19→ - 1.0.0n - Patch NotesMar 8, 2024 · 30mo
A technical update focusing on localization, MacOS compatibility, and several bug fixes regarding unlocks and challenge runs.
+2→ - 1.0.0k - Patch NotesFeb 23, 2024 · 30mo
A stability and quality-of-life update focusing on bug fixes, localization, and a minor balance adjustment to The Arm.
+2→ - 1.0.0j - Patch NotesFeb 21, 2024 · 30mo
A small maintenance patch focusing on UI visibility, Steam Cloud save stability, and critical bug fixes for Perkeo and Eternal effects.
+1→ - Update 0.9.0q-DEMOOct 16, 2023 · 35mo
Update 0.9.0q-DEMO focuses on significant Quality of Life improvements, including a new deck peek feature, an overhauled tooltip system, and base poker hand buffs.
+4−1→ - Update 0.8.7Jul 1, 2023 · 38mo
Update 0.8.7 introduces a new Tag system for skipping blinds, modifies voucher restocking logic, and implements several Joker balance changes and bug fixes.
+3−3→ - Update 0.8.6cJun 19, 2023 · 39mo
Update 0.8.6c focuses on text clarity for cards and several bug fixes regarding unlocks and shop mechanics.
+1−1→
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