A comprehensive balance patch introducing new Joker mechanics (Perishable, Rental), adjusting stake scaling, and reworking numerous Jokers and Tarot cards for better game pacing.
▲Buffs22
- White Stake
- Reduced the score requirement for Ante 3, making the early game more forgiving.2800→2000
- Reduced the score requirement for Ante 4.6000→5000
- Green Stake
- Slightly reduced score requirement for Ante 2.1000→900
- Reduced score requirement for Ante 3.3200→2600
- Reduced score requirement for Ante 4.9000→8000
- Purple Stake
- Reduced score requirement for Ante 2.1200→1000
- Reduced score requirement for Ante 3.3600→3200
- Reduced score requirement for Ante 4.10000→9000
- Orange StakeRemoved the mechanic where pack costs increased over time.Increasing→Removed
- Gold StakeRemoved the -1 hand size penalty.-1→Removed
- SaturnStraights:Increased mult bonus for Straights from +2 to +3.+2→+3
- NeptuneStraight Flush:Increased mult bonus for Straight Flushes from +3 to +4.+3→+4
- ErisFlush Five:Increased chip bonus for Flush Five from +40 to +50.+40→+50
- CeresFlush House:Increased mult bonus for Flush House from +3 to +4.+3→+4
- Magician TarotNow applies the Lucky enhancement to 2 cards instead of 1.1→2
- SwashbucklerNow adds the sell value of all other Jokers to Mult, regardless of position.Jokers to the left→all other Jokers
- Hanging ChadNow retriggers the first played card 2 times instead of once.1→2
- RunnerIncreased chips gained per straight from +10 to +15.10→15
- Square JokerReduced cost from $5 to $4.5→4 gold
- Gros MichelReduced the chance of the Joker going extinct from 1 in 4 to 1 in 6.1 in 4→1 in 6
- BloodstoneIncreased proc chance from 1 in 3 to 1 in 2.1 in 3→1 in 2
- InvestmentIncreased payout from $15 to $25.15→25 gold
▼Nerfs19
- Green Stake
- Increased score requirement for Ante 5.18000→20000
- Increased score requirement for Ante 6.32000→36000
- Increased score requirement for Ante 7.56000→60000
- Increased score requirement for Ante 8.90000→100000
- Purple Stake
- Increased score requirement for Ante 6.50000→60000
- Increased score requirement for Ante 7.90000→110000
- Increased score requirement for Ante 8.180000→200000
- Orange StakeIntroduced Perishable Jokers (30% chance) that are disabled after 5 rounds.→Added
- Gold StakeIntroduced Rental Jokers (30% chance) that cost $1 upfront and $3 per round.→Added
- Midas Mask
- Now only applies Gold enhancement to scoring face cards.all scoring cards→scoring face cards
- Increased cost from $6 to $7.6→7 gold
- Vampire
- Now only removes enhancements from cards that actually score.any card→scoring cards
- Reduced mult gain per enhancement from X0.2 to X0.1.X0.2→X0.1
- RunnerNow starts at +0 chips instead of +10.10→0
- Sinful JokersReduced mult bonus per suit from +4 to +3 for all four Sinful Jokers.+4→+3
- FibonacciIncreased cost from $7 to $8.7→8 gold
- Square JokerNow starts at +0 chips instead of +16.16→0
- Steel JokerReduced mult bonus per Steel card in deck from X0.25 to X0.2.X0.25→X0.2
- BloodstoneReduced mult bonus from X2 to X1.5.X2→X1.5
◆Other changes3
- 8 BallCompletely reworked: now has a 1 in 4 chance to spawn a tarot when any played 8 is scored.old effect→1 in 4 chance to spawn tarot
- YorickCompletely reworked: now gains X1 mult every 23 cards discarded.old effect→X1 mult every 23 cards discarded
- Odd ToddNow gives +31 chips per odd ranked card instead of +30 mult.30 mult→31 chips
subjects affected (25)
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