A comprehensive gameplay and balance update focusing on weapon skill scaling, armor damage absorption, item economy, and weight adjustments.
▲Buffs6
- PolearmsPolearms now have less damage variance, starting at a higher base of 50-60%.→50-60% %
- ArmorBlessings on armor increase the 75% absorption cap by 2.5% per blessing, up to 100%.→2.5% %
- ScrollsUtility Scrolls:Identify, remove curse, repair, and charging scrolls are no longer consumed upon use, but only when a target item is selected (for blessing +0 or higher).on use→on target
- General Items
- All potions have had their weight reduced from 10 to 5.10→5 G
- Most scrolls have had their weight reduced from 10 to 2.10→2 G
- SpellbooksVarious:Several spellbooks (Revert Form, Spray Web, Fear, Amplify Magic, etc.) can now be found in chests, shops, or as ground loot.unobtainable→Added
▼Nerfs5
- Weapon SkillsDamage scaling is now tiered by skill level (e.g., 40-60% at 0 skill), resulting in lower overall damage output for players and enemies.75-100%→40-100% %
- UnarmedUnarmed combat now has higher variance, starting as low as 30%.→30-60% %
- Armor
- Armor can now degrade even when taking 0 damage.>0 damage→0 damage
- AC now only blocks 75% of incoming damage when not defending, instead of 100%.100%→75% %
- Gems/RocksThrown:Gems and rocks now have a 50% chance to shatter upon impact when thrown.0%→50% %
◆Other changes3
- PolearmsGungnir:Gungnir's damage is now consistently 60%.→60% %
- ArmorArmor degradation now specifically targets equipped items rather than any armor slot, increasing degradation frequency when hit.any slot→equipped slot
- BeartrapsBeartraps now require winding up before placement and are placed slightly in front of the player.instant→wound up
subjects affected (9)
tap to see balance history
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Patch history
- V5.0.2 ChangelogApr 3, 2026 · 4mo
V5.0.2 introduces quality-of-life improvements to crafting and map navigation, balances the Bard and Gremlin, adjusts several spell mechanics, and adds new mouse and hotbar control options.
+10−5→ - V5.0.1 ChangelogFeb 3, 2026 · 6mo
V5.0.1 focuses on swimming speed buffs, a significant overhaul to spell leveling and quality-of-life improvements for the Appraisal system.
+11−1→ - V5.0.0 HotfixesJan 31, 2026 · 6mo
A series of hotfixes for V5.0.0 focusing on race stat penalties, weapon balancing, spell interactions, and various stability and achievement fixes.
+5−1→ - 4.3.0 Hotfix Patch NotesOct 25, 2024 · 22mo
A series of hotfixes addressing XP balancing for specific monsters, multiplayer desync, Compendium bugs, and various stability issues.
+1−1→ - 4.2.1 Hotfix Patch NotesMar 8, 2024 · 29mo
A hotfix focusing on achievement progression during events, expanded modding support for textures and translations, and various stability fixes.
+1→ - 4.1.1 Hotfix Patch NotesNov 19, 2023 · 33mo
V4.1.1 Hotfix focuses on Switch compatibility, a new achievement-related command, and critical fixes for Automaton lava interactions and crashes.
+1−2→ - V4.0.2 - Performance, Full Translation Support and HotfixesSep 25, 2023 · 35mo
V4.0.2 focuses on performance optimizations, localization support for modders, and various multiplayer and achievement bugfixes.
+2−1→ - Quality of Death - Pre-Release Update: 4.0.1Aug 1, 2023 · 37mo
Pre-release update 4.0.1 focusing on modding restoration, gamepad quality-of-life improvements, and various bug fixes.
+9→
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