A major overhaul of Challenges and Assignments to reduce time investment and make progression more achievable through significant requirement reductions.
▲Buffs7
- AssaultAssault 2:Assault 2 challenge now requires significantly fewer squadmate deploys on spawn beacons, speeding up class progression.50→5
- SupportSupport 2:Support 2 challenge now requires fewer revives, making the goal more achievable within reasonable session lengths.200→60
- Assault RifleRapid Fire 1:The damage requirement for the Rapid Fire 1 assignment has been drastically lowered to simplify weapon progression.10000→3000
- Conquest
- Conquest 2:Reduced the number of wins required for Conquest 2 to align with new standardized mode targets.5→2
- Conquest 3:Objective kill requirements for Conquest 3 have been lowered to better match average round performance.30→10
- Explosives ExpertExplosives Expert 2:Multi-kill requirements for explosives have been reduced to align with natural gameplay rhythms rather than outlier achievements.20→5
- AdaptableAdaptable 2:The amount of vehicle repair damage required for Adaptable 2 has been significantly reduced.3000→500
◆Other changes1
- Reroll Challenges SystemRerolling challenges now prevents standard players from receiving challenges that can only be completed in REDSEC.
subjects affected (7)
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Patch history
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