Update 1.2.3.5 focuses on stability, netcode synchronization, and quality-of-life improvements across Operation Augur, Gauntlet, and REDSEC.
✚Bug fixes5
- GeneralFixed a bug where the game could become unresponsive when resuming from a suspended state during active gameplay.
- AssaultCorrected an issue where using the third weapon slot as Assault granted XP to the Primary Weapon instead of the weapon currently held.Primary Weapon→Weapon in hand
- Operation AugurFixed an issue where the 'Game Started' UI was missing when joining a match already in progress.
- REDSECFixed a camera clipping issue when switching to the middle seat of the Armored Transport in Gauntlet.
- DMRFixed an issue where the DMR mesh would disappear after a player was revived from a DBNO state.Invisible→Visible
◆Other changes4
- GeneralImproved netcode synchronization during stance transitions to prevent players from appearing to die behind cover.
- BotsImproved bot logic to reduce the frequency of unnecessary redeployments.
- Operation AugurThe End of Round screen now correctly includes the Battle Pass tab for easier progression tracking.→Added Battle Pass tab
- REDSECCorrected spectating controls so that Q and E are used to cycle between enemy players instead of A and D.A/D→Q/E
subjects affected (6)
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Patch history
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