Villagers
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲🎯BehaviorSmeltingresource deliveryIron Ingots→Charcoal
Villagers now correctly bring charcoal for smelting steel instead of mistakenly crafting iron ingots.
- ▲🎯BehaviorCompanion Modefollow behavior—→Follow Player
Villagers now correctly follow the player when manually switched to companions.
Improved companion logic.
- ≈🐛Bug fixFishingwater depth check
Fixed an issue where villagers would attempt to fish in water that was too shallow.
Fixed shallow water fishing.
- ≈🐛Bug fixHungerbehavior loop
Fixed a case where hungry villagers could become stuck in a behavior loop.
Fixed hunger loop.
- ▲🎯BehaviorCall to Armsfollow behavior
Reservists now correctly follow the player when the Call to Arms command is used.
reservists now follow player
- ≈🐛Bug fixPatrolpositioning
Fixed an issue where guards would gather at the same spot while patrolling instead of spreading out.
fixed stacking
- ≈🐛Bug fixEquipmentweapon wielding
Fixed a bug where villagers would wield weapons when the player manually placed them in equipment slots.
fixed weapon usage
- ≈🐛Bug fixHiringinitial behavior
Fixed villagers immediately running away after being hired until a new command was issued.
fixed fleeing
- ≈🐛Bug fixFishingstability
Resolved a crash that occurred when villagers were fishing.
fixed crash
- ▲🐛Bug fixFishingspot detection
Fixed an issue where villagers would fail to find fishing spots in lakes and swamps.
Bugfix
- ▲🐛Bug fixnavigation
Improved NPC navigation within tightly packed settlements to prevent getting stuck.
Bugfix
- ≈🎯BehaviorDuelsbehavior
Fixed a bug where villagers would run away from duels.
- ≈🐛Bug fixResearch Deskpathing
Fixed pathing issues preventing villagers from reaching the research desk in the Village Hall.
- ≈🎯BehaviorItem Pickupbehavior
Fixed NPCs getting stuck when attempting to pick up items that are incompatible with their equipped container.
- ≈🐛Bug fixHarvestingRiver Reed pathing
Fixed NPCs getting stuck while trying to harvest River Reed.
- ≈🐛Bug fixMovementcollision
Fixed NPCs walking into Workbenches and similar structures.
- ≈🎯BehaviorPathingcollision
Villagers will no longer attempt to walk through fences when interacting with the Town Hall's research desk.
Fixed walking through fences at research desk
- ≈🎯BehaviorPathingcollision
Fixed an issue where villagers would try to walk through the pit saw.
Fixed walking through pit saw
- ▲📊NumericFood Cellar Deliverysimultaneous delivery count—→Increased
Increased the number of villagers that can deliver items to the Food Cellar simultaneously, improving logistics efficiency.
More villagers can now deliver to the Food Cellar at once.
- ≈🎯BehaviorSleepingthreat reactionWake up→Ignore
Workers now ignore threats while sleeping instead of waking up, preventing unnecessary sleep interruptions.
Workers no longer wake up due to threats.
- ▲🐛Bug fixCombatweapon wieldingNone→Wielding
Fixed a bug where villagers would not wield weapons while the player was asleep, preventing them from being easily killed by weak enemies.
Fixed villagers not fighting while player sleeps.
- ≈🐛Bug fixMovementpathing
Fixed an issue where NPCs would get stuck when walking around the Food Cellar.
Fixed sticking at Food Cellar.