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Villagers

GeneralAI · Economy · Crafting · NPC · Management · Settlement · Base Building
7 patcheslast touched 12mo ago▲ +7

Power trajectory

Up = buffed, down = nerfed
0+7Aug 28, 2024Jun 5, 2025Aug 28, 2024 — Hotfix [August 28] +2 / -0 (cum +2)Dec 3, 2024 — Hotfix [December 3] +0 / -0 (cum +2)Dec 12, 2024 — Hotfix [December 12] +0 / -0 (cum +2)Apr 25, 2025 — Hotfix [April 25] +2 / -0 (cum +4)May 5, 2025 — Hotfix [May 5] +1 / -0 (cum +5)May 8, 2025 — Hotfix [May 8] +1 / -0 (cum +6)Jun 5, 2025 — Hotfix [June 5] +1 / -0 (cum +7)
Zoom into one ability:18 abilities tracked
Filter by change type:3 types in this subject

Patch history

  1. Jun 5, 2025·Hotfix [June 5]+1
    • 🎯BehaviorSmeltingresource deliveryIron IngotsCharcoal

      Villagers now correctly bring charcoal for smelting steel instead of mistakenly crafting iron ingots.

  2. May 8, 2025·Hotfix [May 8]+1
    • 🎯BehaviorCompanion Modefollow behaviorFollow Player

      Villagers now correctly follow the player when manually switched to companions.

      Improved companion logic.

    • 🐛Bug fixFishingwater depth check

      Fixed an issue where villagers would attempt to fish in water that was too shallow.

      Fixed shallow water fishing.

    • 🐛Bug fixHungerbehavior loop

      Fixed a case where hungry villagers could become stuck in a behavior loop.

      Fixed hunger loop.

  3. May 5, 2025·Hotfix [May 5]+1
    • 🎯BehaviorCall to Armsfollow behavior

      Reservists now correctly follow the player when the Call to Arms command is used.

      reservists now follow player

    • 🐛Bug fixPatrolpositioning

      Fixed an issue where guards would gather at the same spot while patrolling instead of spreading out.

      fixed stacking

    • 🐛Bug fixEquipmentweapon wielding

      Fixed a bug where villagers would wield weapons when the player manually placed them in equipment slots.

      fixed weapon usage

    • 🐛Bug fixHiringinitial behavior

      Fixed villagers immediately running away after being hired until a new command was issued.

      fixed fleeing

    • 🐛Bug fixFishingstability

      Resolved a crash that occurred when villagers were fishing.

      fixed crash

  4. Apr 25, 2025·Hotfix [April 25]+2
    • 🐛Bug fixFishingspot detection

      Fixed an issue where villagers would fail to find fishing spots in lakes and swamps.

      Bugfix

    • 🐛Bug fixnavigation

      Improved NPC navigation within tightly packed settlements to prevent getting stuck.

      Bugfix

  5. Dec 12, 2024·Hotfix [December 12]
    • 🎯BehaviorDuelsbehavior

      Fixed a bug where villagers would run away from duels.

    • 🐛Bug fixResearch Deskpathing

      Fixed pathing issues preventing villagers from reaching the research desk in the Village Hall.

    • 🎯BehaviorItem Pickupbehavior

      Fixed NPCs getting stuck when attempting to pick up items that are incompatible with their equipped container.

    • 🐛Bug fixHarvestingRiver Reed pathing

      Fixed NPCs getting stuck while trying to harvest River Reed.

    • 🐛Bug fixMovementcollision

      Fixed NPCs walking into Workbenches and similar structures.

  6. Dec 3, 2024·Hotfix [December 3]
    • 🎯BehaviorPathingcollision

      Villagers will no longer attempt to walk through fences when interacting with the Town Hall's research desk.

      Fixed walking through fences at research desk

    • 🎯BehaviorPathingcollision

      Fixed an issue where villagers would try to walk through the pit saw.

      Fixed walking through pit saw

  7. Aug 28, 2024·Hotfix [August 28]+2
    • 📊NumericFood Cellar Deliverysimultaneous delivery countIncreased

      Increased the number of villagers that can deliver items to the Food Cellar simultaneously, improving logistics efficiency.

      More villagers can now deliver to the Food Cellar at once.

    • 🎯BehaviorSleepingthreat reactionWake upIgnore

      Workers now ignore threats while sleeping instead of waking up, preventing unnecessary sleep interruptions.

      Workers no longer wake up due to threats.

    • 🐛Bug fixCombatweapon wieldingNoneWielding

      Fixed a bug where villagers would not wield weapons while the player was asleep, preventing them from being easily killed by weak enemies.

      Fixed villagers not fighting while player sleeps.

    • 🐛Bug fixMovementpathing

      Fixed an issue where NPCs would get stuck when walking around the Food Cellar.

      Fixed sticking at Food Cellar.

Villagers balance history — Bellwright · PatchDiff