Hotfix focusing on stability improvements and fixing critical AI behaviors for villagers and companions.

Bellwright
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
Power trajectory
Net buffs minus nerfs over time. Up = the game is being buffed overall, down = nerfed.
Latest patches
Buffs, nerfs, bug fixes & updates at a glance — click a row to jump to that subject
Hotfix focusing on fishing mini-game improvements, bandit spawn balancing, and various stability and crash fixes.
- Generalstability
Resolved a crash triggered when animals followed NPCs.
- Generalstability
Fixed a save-loading crash caused by animal cubs maturing while following characters.
- Banditsspawn countunreasonably high→balanced
Fixed a bug where bandit spawn numbers scaled excessively after raid threat 30, making raids more manageable.
- Banditsperformance
Resolved rare performance drops that occurred after successfully clearing bandit camps.
- NPCspathing
Fixed an issue where NPCs would become stuck in unreachable areas when loading older save files.
- +2 more
- Fishinginstructions—→Added
Added instructional guides before fishing mini-games begin to improve player clarity.
- Fishingdifficulty—→Added
Introduced a difficulty setting for fishing mini-games to allow for better player scaling.
- Fishinginput methodrepeated clicks→hold
Changed the fishing mini-game input from rapid clicking to holding the button, altering the feel of the activity.
- Catsrecoverynone→Added
Cats can now recover from injuries, preventing permanent loss or disability.
A hotfix focusing on swamp fishing mechanics, quest fixes, and general stability improvements for co-op and villagers.
- VillagersFishingwater depth check
Fixed an issue where villagers would attempt to fish in water that was too shallow.
- VillagersHungerbehavior loop
Fixed a case where hungry villagers could become stuck in a behavior loop.
- QuestsA Hearty Requestinventory cleanup
Fixed quest items remaining in inventory if the player chooses not to help Anna.
- QuestsCry me a riverNPC combat
Fixed a quest NPC not dealing or receiving damage after a certain amount of time.
- QuestsStrange Spicesitem duping
Fixed an issue where Strange Spices could be duped by closing dialogue early or remained in inventory after talking to the Elder.
- +2 more
- VillagersCompanion Modefollow behavior—→Follow Player
Villagers now correctly follow the player when manually switched to companions.
- QuestsMaster of Swamps / Big FishdeliveryFull→Partial
Added the option for partial delivery for the Master of Swamps and Big Fish quests.
- Generalgamma setting—→Added
Added a screen gamma setting to allow players to adjust brightness.
- SwampcreatureDemon Boar→Black Tusker
Demon Boars in the swamps have been replaced by Black Tuskers.
- SwampFishingspot algorithm—→Revamped
Revamped the algorithm for finding fishing spots in the swamp to better account for the area's unique geography.
- +1 more
A hotfix focusing on villager behavior, AI fixes, localization, and several co-op stability crashes.
- VillagersPatrolpositioning
Fixed an issue where guards would gather at the same spot while patrolling instead of spreading out.
- VillagersEquipmentweapon wielding
Fixed a bug where villagers would wield weapons when the player manually placed them in equipment slots.
- VillagersHiringinitial behavior
Fixed villagers immediately running away after being hired until a new command was issued.
- VillagersFishingstability
Resolved a crash that occurred when villagers were fishing.
- GeneralCrown of the Herdachievement triggerexactly 10/10→corrected
Fixed the 'Crown of the Herd' achievement so it no longer requires animals to have exactly 10/10 stats.
- +4 more
A hotfix focusing on squad behavior, NPC navigation, fishing mechanics, and several stability crashes.
- VillagersFishingspot detection
Fixed an issue where villagers would fail to find fishing spots in lakes and swamps.
- Villagersnavigation
Improved NPC navigation within tightly packed settlements to prevent getting stuck.
- Generalco-op stability
Fixed a client crash in co-op when displaying farm animal information.
- Generalquest stability
Fixed a rare crash related to pet cats acquired through quests.
- Fishingstability
Fixed multiple crashes related to fishing, including when players sleep, waiting for bites, or fishing without bait.
Hotfix focusing on construction UI, villager AI pathing, and co-op stability.
- VillagersResearch Deskpathing
Fixed pathing issues preventing villagers from reaching the research desk in the Village Hall.
- VillagersHarvestingRiver Reed pathing
Fixed NPCs getting stuck while trying to harvest River Reed.
- VillagersMovementcollision
Fixed NPCs walking into Workbenches and similar structures.
- GeneralDuelsstability
Fixed a crash that occurred when repeatedly starting duels.
- GeneralBradford's Taverninteraction
Fixed an issue where players were unable to sleep in Bradford's tavern.
- +2 more
- VillagersDuelsbehavior
Fixed a bug where villagers would run away from duels.
- VillagersItem Pickupbehavior
Fixed NPCs getting stuck when attempting to pick up items that are incompatible with their equipped container.
- Constructionmap icons—→Added
Village improvement construction sites now have map icons, making them easier to locate.
What got changed
Click a row to filter the cards below
Heroes & subjects
Click a card to see its full timeline + per-ability breakdown
- ⚙️+7/-0▲ +712mo ago
Villagers
GeneralAI · Economy · CraftingBetter logistics and significantly improved survival for villagers during player sleep.
- ⚙️+4/-0▲ +413mo ago
Quests
GeneralProgression · Objectives · StoryRemoved several progression blockers and increased trust availability.
- ⚙️+3/-0▲ +312mo ago
General
GeneralStability · UI · Co-opSignificant improvement in game stability by removing several crash triggers.
- ⚡+2/-0▲ +213mo ago
Fishing
SkillGathering · Mini-game · UIBetter UI organization and significantly improved stability.
- ⚙️+2/-0▲ +218mo ago
Structures
GeneralBuilding · BaseBetter interaction and visual/audio feedback for structures.
- ⚙️+1/-0▲ +112mo ago
Cats
GeneralAnimals · PetsIncreased survivability for pet cats.
- ⚙️+1/-0▲ +113mo ago
Bandits
GeneralCombat · Enemy · AIMore natural distribution of bandit camps across the map.
- ⚙️+1/-0▲ +112mo ago
Companions
GeneralAI · MovementImproved companion reliability and movement accuracy.
- 🗺️+1/-0▲ +113mo ago
Swamp
MapEnvironment · FishingBetter fishing reliability and a change in swamp wildlife.
- ⚙️+1/-0▲ +114mo ago
Squads
GeneralManagement · SquadsEasier squad movement and player following.
- ⚙️+1/-0▲ +118mo ago
Construction
GeneralBuilding · VillageImproved visibility and reliability of construction systems.
- ⚙️+1/-0▲ +118mo ago
User Interface
GeneralUI · ControlsImproved control accessibility and fixed critical UI bugs.
- ⚙️+1/-0▲ +119mo ago
Village Management
GeneralBase Building · ManagementReduced penalty for patrol losses and improved visual polish.
- ⚙️+1/-0▲ +119mo ago
Elders
GeneralNPC · DiplomacyEasier to gain trust using hunting materials.
- ⚙️+1/-0▲ +119mo ago
Mining
GeneralGathering · ResourcesRestored essential resource gathering functionality.
- ⚙️+0/-0≈ 013mo ago
Co-op
GeneralMultiplayer · Stability · NetworkSignificant improvement in multiplayer stability and crash reduction.
- ⚙️+0/-0≈ 013mo ago
NPCs
GeneralVillagers · ManagementImproved reliability of NPC behavior and stability.
- ⚙️+0/-0≈ 013mo ago
Tech Tree
GeneralCrafting · ProgressionShifted trophy unlock to a different tech building.
- ⚙️+0/-0≈ 022mo ago
Brigands
GeneralEnemy · CombatFixed an exploit/bug regarding enemy equipment storage.
Top abilities tweaked
Most-touched abilities across all patches
Recent patches
Most recent 10