General
Power trajectory
Up = buffed, down = nerfedPatch history
- ▲✨Newcloud saving—→Added
Implemented automatic cloud saving for machines, levels, and progress via Steam.
Added
- ≈✂️RemovedGameAnalyticsEnabled→Removed
Completely removed GameAnalytics from the game.
Removed
- ≈🐛Bug fixblood decal scalingInconsistent→Consistent
Resolved inconsistencies in how AI blood decals scale.
Visual fix
- ≈🐛Bug fixWooden Polemesh returnStuck→Default
Short log/wooden pole meshes now correctly return to default when they do not have a custom skin.
Mesh fix
- ≈🐛Bug fixCamera Blockrespawn behaviorBroken→Fixed
Fixed an issue allowing the player to re-enter the camera block after respawning.
Camera fix
- ▲🔁Reworkfile browsing
Overhauled the file browsing system for levels, machines, and skins for better usability.
Overhaul
- ▲🐛Bug fixAdvanced Buildingtranslate/rotate
Fixed an issue where unlinked global translate and rotate single step clicking was not working as intended.
Bugfix
- ▲🐛Bug fixthumbnail generation
Fixed thumbnail generation to ensure only intended objects appear for levels and machines.
Bugfix
- ▲🐛Bug fixblock mapping
Fixed an issue that occurred when copying block mapping data.
Bugfix
- ▲🐛Bug fixLerped Transformjitter
Fixed jittery behavior of Lerped Transform events on non-physics enabled objects at lower timescales.
Bugfix
- ▲🐛Bug fixlevel loading
Fixed a crash/error when opening a level with a name consisting of only one letter.
Bugfix
- ≈✨NewMachine Tags—→Added
Added 'Basic', 'Advanced', and 'Built with Mods' tags to machines for better organization.
new
- ≈📝TextScaling Tool—→Removed/Excluded
Confirmed that a scaling tool will not be added to the vanilla game to maintain design vision.
text
- ≈🎯BehaviorBuilding Sounds
Other players' building sounds are now affected by distance.
Audio distance attenuation
- ▲✨NewExperimental Branch—→Added
Advanced building tools (multi-selection, duplication, custom rotation) are now available on the experimental branch.
Advanced building tools preview
- ≈🛠QoLlocalization
Localization system is in final testing; will eventually allow custom workshop translations.
update
- ▼📊Numericgame price—→+$2 USD
Price will increase by $2 after the Multiverse update release per early-access plan.
price increase
- ≈🎯Behaviormodloader
Updates break Spaar's modloader; players must wait for the modloader update to use mods.
warning
- ≈🛠QoLversioning—→Letters
Added letters next to version numbers to clearly indicate which hotfix is currently active.
UI
- ▲✨Newbuild access—→Added
Players can now access the previous game build via the Steam Beta menu (-previousbuild) to maintain mod compatibility.
System
- ≈🎯Behaviormachine scripts
Optimized a subset of machine scripts to reduce issues, particularly for modded gameplay.
Optimization
- ≈🎯Behaviorscripts
Optimized a subset of machine scripts to improve compatibility and stability, primarily for modded machines.
Optimization
- ≈🐛Bug fixUndo/Redo
Fixed an issue with the Undo/Redo system in the editor.
Bugfix
- ≈🐛Bug fixgrabber
Fixed an issue with the grabber tool.
Bugfix
- ≈🐛Bug fixboundary grid
Boundary grid now correctly updates while in build mode.
Bugfix
- ≈🐛Bug fixstability
Various hotfixes were pushed prior to this update to resolve stability and gameplay issues.
Hotfixes applied
- ▲✨Newphysics accuracy—→Added
Added 'More Accurate Physics' option to increase simulation precision.
New option in settings.
- ▲🔁ReworkengineUnity old→Unity 5.4.0f3
Upgraded engine to Unity 5.4.0f3 for significantly better performance.
Improved multithreading for jobs and rendering.
- ▲🛠QoLUI
General GUI improvements and fixes for UI visibility issues.
Various tweaks and fixes for Steam Overlay and HUD.
- ▲🐛Bug fixDrag God Toolfunctionality
Resolved various issues affecting the Drag God Tool.
Fixed tool issues
- ▲🐛Bug fixUndo/Redostabilityduplicate guids→fixed
Fixed a bug where duplicate GUIDs caused issues when undoing or redoing actions.
Fixed GUID bug
- ▲🐛Bug fixSave Filesloadingbroken info→fixed
Fixed a bug that prevented machine information from loading correctly from save files.
Save file fix
- ≈🎯BehaviorSteering Hingelimits
Flipping a Steering Hinge now correctly flips the hinge's limits.
Behavior fix
- ≈🐛Bug fixBallastweight
Fixed an issue where ballast weight would not update correctly.
Bugfix
- ≈🐛Bug fixContractible Springstoggle mode
Fixed a bug affecting the toggle mode on contractible springs.
Bugfix
- ≈🐛Bug fixGrabbergrab static only
Fixed the Grabber's 'grab static only' option.
Bugfix
- ▲✨NewModdingCustom Data—→Added
Custom data can now be saved to machines with event triggers, and new BlockMapper types (MKey, MMenu, etc.) have been added.
Modding expansion
- ▲🎯Behaviorundo system
Undo now works for un-deleting war machines and a new redo shortcut (CTRL+SHIFT+Z) was added.
quality
- ▲🎯Behaviordeletion speedsingle press→hold X/Delete
Holding X or Delete for 0.5s now starts deleting multiple blocks sequentially.
quality
- ≈🐛Bug fixphysics simulationbugged→fixed
Fixed physics bugs related to 0% and 0%->100% simulation speed transitions.
bugfix
- ▲📊Numericperformance—→Up to 400% increase
Migrated to Unity 5 engine, resulting in significant performance improvements and a more stable experience.
Unity 5 Migration
- ≈🎯Behaviorphysics stability
Introduced 'Wobbly Wheels Syndrome' where wheels may bend on joints and release stored force, potentially destabilizing heavy machines.
Wobbly Wheels Syndrome
- ≈🎯Behaviorphysics stability
Introduced 'Symmetrical Vibration Glitch' where symmetrical patterns suspended from one block can vibrate violently and break.
Symmetrical Vibration Glitch
- ▲📊NumericWooden PolePresent→Removed
Removed drag on Wooden Poles.
Physics change
- ▲🐛Bug fixSpring BlockJittery→Reduced Jitter
Reduced jittering on the spring block for smoother simulation.
Stability fix
- ≈🐛Bug fixPropellerVisual bug→Fixed
Fixed visual issues that occurred when the propeller was flipped.
Visual fix
- ≈📊NumericGrabberLoud→Reduced dB
Reduced the volume of the Grabber SFX.
Audio balance
- ≈🛠QoLPlowOld Tab→Armour Tab
Moved the Plow to the Armour Tab for better categorization.
UI organization
- ≈📊NumericWood CollisionsHigh→Lowered
Lowered the number of particles emitted during wood collisions.
Visual optimization
- ▲🎯BehaviorKnights in Ipsilion—→Optimized
Optimized the Knights in Ipsilion for better game performance.
Performance
- ≈🐛Bug fixSave Files
Resolved issues that were causing save files to become corrupted.
Fixed some save corruption issues
- ≈🐛Bug fixInvincibility UI
Invincibility mode is now correctly highlighted in the UI when active.
Fixed issue where invincibility wasn’t highlighted when turned on
- ≈✂️RemovedSmall WheelMass Slider→Removed
The mass slider has been removed from the small wheel.
Removed mass slider from small wheel
- ≈🐛Bug fixYaksInvincible→Mortal
Fixed a bug where Yaks would survive falls that should have killed them.
Fixed Yaks not dying when dropped
- ≈🐛Bug fixTentsBreaking→Fixed
Tents on level 9 no longer break while the player is in build mode.
Fixed tents breaking whilst in build mode on level 9
- ≈🎨VisualThumbnailsOld Color→New Color
Updated the background color for new machine thumbnails for better visual clarity.
Changed background colour for new machine thumbnails
- ≈🛠QoLUI Layout
Reorganized block tabs and introduced a dedicated Locomotion Tab for better accessibility.
UI Improvement
- ▲🎯BehaviorGrip Padflexible→rigid
Grip pads are now more rigid, improving the structural stability of machines.
Stability improvement
- ≈🔁ReworkJoint Systemold→new
Changes made to the joint system to prepare for future fixes; may cause some complex machines to break.
System change
- ▲🐛Bug fixEdit Mode
Fixed issues where birds, balloons, buildings, and insignias would trigger or be destroyed while in edit mode.
Bugfix
- ≈🎨VisualSave/Load Menusclear→blurred
Save and Load menus now blur the UI background elements for better focus.
Visual change
- ▲🐛Bug fixkey mapper
Fixed a bug where pressing 'I' in the key mapper would reset slider values to 0.
Bugfix
- ≈🔊Audioaudio feedback—→Added
Added new audio feedback when selecting islands and levels.
Added
- ≈🎨Visualisland completion—→Fire
Completing an island now triggers a visual effect where the island is set on fire.
Visual
- ▲🛠QoLwooden block mesh
Optimized wooden block mesh for better performance.
Performance optimization
- ▲🛠QoLKey Mapper/Parameter Tuner
Added ability to type numbers in Key Mapper/Parameter Tuner and improved block highlighting.
UI improvement
- ≈•OtherV0.1 Roadmap—→Planned
Planned V0.1 update will introduce a new island with 5 levels, new scenery, and new enemies.
Future content
- ≈•OtherEngine/Steam Integration—→Planned
Developer is investigating Unity 5 for performance and Steam Workshop/Achievements for community features.
Future tech
- ≈✨Newplatform support—→Mac & Linux
The game is now officially supported on Mac and Linux platforms via Steam.
Added support for Mac and Linux on Steam.