A small bug fix update focusing on ghost mode collisions, UI improvements in the building menu, AI behavior, and various map and achievement fixes.
Images © Besiege via Steam
▲Buffs2
- Building MenuDuplicate blocks:The duplicate blocks button is now available while a level is simulating, allowing for faster iterative testing.Static only→Simulation
- AchievementsMultiversal Challenge:Multiversal Challenge no longer requires playlist mode to unlock, making the achievement more accessible.Playlist mode→Removed
✚Bug fixes11
- Ghost ModeMachines in ghost mode no longer collide with other objects, ensuring intended transparency behavior.Enabled→Disabled
- LAN ServerFixed an issue where the game tried to access the NAT helper during LAN server/client shutdown.Attempted→Removed
- AchievementsFixed various issues where achievements were not set up correctly or caused errors when non-existent.
- Archer AIArcher AI no longer attempts to force updates at the wrong time scale, improving behavioral consistency.Wrong scale→Correct scale
- Marksman's PassFixed floating geometry within the Marksman's Pass map for better visual fidelity.Floating→Fixed
- Ipsilon
- Tent:Fixed broken interpolation for the Ipsilon tent.Broken→Fixed
- Archer:Fixed the fleeing pose for the Ipsilon Archer.Broken→Fixed
- ModdingEntity Prefab:Resolved issues with FireTag/Controller, childBodies, and outline/highlighting on modded entity prefabs.Inconsistent→Fixed
- General
- Resolved inconsistencies in how AI blood decals scale.Inconsistent→Consistent
- Wooden Pole:Short log/wooden pole meshes now correctly return to default when they do not have a custom skin.Stuck→Default
- Camera Block:Fixed an issue allowing the player to re-enter the camera block after respawning.Broken→Fixed
◆Other changes1
- Barren ExpanseMountains in Barren Expanse have been moved to the Floor layer to ensure correct rendering and interaction.Default→Floor layer
subjects affected (10)
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Patch history
- Cloud Save & Bug FixesJul 29, 2019 · 85mo
Version 0.86 introduces Steam Cloud Save support, removes GameAnalytics, and implements a wide array of bug fixes for the level editor, physics, and modding tools.
+12→ - Update 0.85 - Campaign Levels, 80+ Bug Fixes and Much More!Jul 8, 2019 · 86mo
Update 0.85 introduces the final Valfross campaign levels, control rebinding, war machine sorting, and significant performance and bug fixes.
+6→ - Update V0.65-7578 - New Campaign Levels & FixesApr 5, 2018 · 101mo
Update V0.65-7578 adds two new campaign levels to Valfross, introduces LAN support for the Multiverse, and includes various block visual updates and bug fixes.
+10→ - Update V0.6.2-7336 - Advanced Building Tools & Bug FixesMar 9, 2018 · 102mo
Update V0.6.2-7336 introduces advanced building tools, a revamped keybinding overview system, and various stability and physics fixes.
+5→ - Update V0.6.0-6878 - Multiverse Bugfixes & Experimental Branch updateFeb 12, 2018 · 103mo
Update V0.6.0-6878 focuses on Multiverse bugfixes, logic variable behavior changes, and the addition of new primitive objects for the level editor.
+10−2→ - Update V0.6.0-6437 - Multiverse BugfixesDec 15, 2017 · 105mo
A small update focusing on stability, multiplayer connectivity, and various bug fixes following the Multiverse launch.
+7→ - Besiege Multiplayer and Level Editor Released!Dec 8, 2017 · 105mo
The Multiverse Alpha update introduces multiplayer capabilities and a comprehensive level editor to Besiege.
+2→ - Update 19, Version 0.45 & The Multiverse AnnouncementApr 7, 2017 · 114mo
Version 0.45 introduces two new campaign levels and announces 'The Multiverse', a major upcoming update featuring multiplayer and a level editor.
+3−1→
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