Update V0.6.0-6878 focuses on Multiverse bugfixes, logic variable behavior changes, and the addition of new primitive objects for the level editor.
Images © Besiege via Steam
▲Buffs10
- Level Editor
- Added Pyramid primitive object to the level editor for more building variety.→Added
- Added Pyramid Corner primitive object to the level editor.→Added
- Primitives:Players can now toggle off the textures of simple primitives.→Added
- Logic System
- Instant Transform:Instant Transform now occurs on the same frame it is called, improving timing precision.delayed→same frame
- Repeat event:Fixed a bug where the Repeat event would continue infinitely if the count was set to an uneven number.infinite→fixed
- TransformEvent:Fixed a bug where TransformEvents would slowly desync, especially during server lag spikes.slow desync→fixed
- AI
- Fire Avoidance:The fire avoidance option for AI has been reimplemented.Removed/Broken→Reimplemented
- Scaled AI:Fixed an issue where scaled AI would not trigger behaviors correctly.broken→fixed
- Blocks & ComponentsIpsilon brick:Ipsilon bricks can no longer be destroyed by rockets.destructible→indestructible
- GeneralAdvanced building tools (multi-selection, duplication, custom rotation) are now available on the experimental branch.→Added
▼Nerfs2
- Blocks & Components
- Winch:Winches can now be burnt, adding a new vulnerability.immune→burnable
- Small Propeller:Fixed a bug where the small propeller was not taking damage.immune→takes damage
◆Other changes4
- Level EditorPrimitives:The default scale for primitives has been increased to 4x.→4x x
- Logic SystemVariable dependent event:Starting a variable dependent event that is already running will now restart the event, which may break some existing logic setups.continue/ignore→restart
- Blocks & ComponentsSpring block:Fixed a typo in the Spring block mapper.typo→fixed
- GeneralOther players' building sounds are now affected by distance.
subjects affected (5)
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Patch history
- Cloud Save & Bug FixesJul 29, 2019 · 85mo
Version 0.86 introduces Steam Cloud Save support, removes GameAnalytics, and implements a wide array of bug fixes for the level editor, physics, and modding tools.
+12→ - Small Bug Fix UpdateJul 9, 2019 · 86mo
A small bug fix update focusing on ghost mode collisions, UI improvements in the building menu, AI behavior, and various map and achievement fixes.
+2→ - Update 0.85 - Campaign Levels, 80+ Bug Fixes and Much More!Jul 8, 2019 · 86mo
Update 0.85 introduces the final Valfross campaign levels, control rebinding, war machine sorting, and significant performance and bug fixes.
+6→ - Update V0.65-7578 - New Campaign Levels & FixesApr 5, 2018 · 101mo
Update V0.65-7578 adds two new campaign levels to Valfross, introduces LAN support for the Multiverse, and includes various block visual updates and bug fixes.
+10→ - Update V0.6.2-7336 - Advanced Building Tools & Bug FixesMar 9, 2018 · 102mo
Update V0.6.2-7336 introduces advanced building tools, a revamped keybinding overview system, and various stability and physics fixes.
+5→ - Update V0.6.0-6437 - Multiverse BugfixesDec 15, 2017 · 105mo
A small update focusing on stability, multiplayer connectivity, and various bug fixes following the Multiverse launch.
+7→ - Besiege Multiplayer and Level Editor Released!Dec 8, 2017 · 105mo
The Multiverse Alpha update introduces multiplayer capabilities and a comprehensive level editor to Besiege.
+2→ - Update 19, Version 0.45 & The Multiverse AnnouncementApr 7, 2017 · 114mo
Version 0.45 introduces two new campaign levels and announces 'The Multiverse', a major upcoming update featuring multiplayer and a level editor.
+3−1→
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